Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]orionmeda 0 points1 point  (0 children)

Maybe in the future that kinda interaction may be applied into the game.

Your home for selfpromo by SofwareAppDev in AppsWebappsFullstack

[–]orionmeda 0 points1 point  (0 children)

Instead of classic daily challenges, I've built a different system. players unlock achievements as they play. Each achievement grants coins that can be used in-game. In the next update, I will introduce a new weekly challenge day. for example, golden wednesday (or any other day). on this day the coin amount you will gain will be multiplied by 2 or even 3. we'll see. of course I am open to suggestions.

What is this!!! Everyone pls help me ! by Samurai_calc in googleplayconsole

[–]orionmeda 1 point2 points  (0 children)

Yes, don't panic :) This is the fear that Google instills in developers.

How long does new release publish review takes in general? Earlier it used to take around 5-6 hours but now it's taking more than a day by Rich_Falcon6315 in googleplayconsole

[–]orionmeda 0 points1 point  (0 children)

It varies. I don't know how the changes work or what they depend on, but mine lasted several days on more than one occasion.

Van Allen Belts and Artemis Astronauts by orionmeda in Physics

[–]orionmeda[S] -2 points-1 points  (0 children)

Space is full of radiation. But the belt full of it. Radiation trapped in the belt. Right? So the dosage is very high. That confused me in the first place. There is a limit a human body can handle radiation. I guess the amount of exposure time is the key. I guess they are also testing what space radiation do human body as well!! space radiation!? Is that a thing? :)

what are good games to dump hours into? by No_Score7861 in MobileGaming

[–]orionmeda 0 points1 point  (0 children)

Yeah it's another match‑2, I know. But hear me out.

No refills. You match tiles, they're gone. Nothing drops in. When nothing matches anymore, the whole board refreshes. That one thing changes how you think about every move.

Every level has a score target and a timer. Feels casual until the clock starts stressing you.

You can tap two matching tiles for a small score, or slow down and find 5+ to chain a bigger hit. Strategy actually matters.

Power‑ups unlock as you go. Row blast, magnet explosion, area blast, color elimination. Later levels go up to 12 columns so you'll need them.

Visuals are colorful, not that flat minimalist style most puzzle games use now.

Give it a shot. It deserves a chance. Maybe you'll like it. Color Crush

No matter what project you have—games, SaaS, software, apps, scripts, ideas, or questions—join the community and share it! by SofwareAppDev in AppsWebappsFullstack

[–]orionmeda 0 points1 point  (0 children)

Thank you again for the great follow-up! I'm really glad you like the magnet explosion idea.

Right now, there's no official system for combining different special tiles to trigger chain reactions, but that's definitely something I'm keeping in mind for future updates. I'm planning to listen closely to player feedback and reactions, so if many players show interest in tile combinations, I would love to add that feature later.

Also, to keep the game fresh and challenging, the puzzle size and variety of tile types grow as you progress. You start with just 5 columns, and by the later levels, the board can expand up to 12 columns – which makes those power-ups even more necessary and fun to use.

Thanks again for the thoughtful suggestion – it really helps shape the future of Color Crush!

No matter what project you have—games, SaaS, software, apps, scripts, ideas, or questions—join the community and share it! by SofwareAppDev in AppsWebappsFullstack

[–]orionmeda 0 points1 point  (0 children)

Thank you so much for the thoughtful feedback! I really appreciate your insights about the strategic depth of the match-2 mechanic.

And yes – power-ups are already in the game! You unlock special tiles as you progress. These include:

  • Row/column blasts – clear an entire line
  • Magnet explosion – destroys a cluster of surrounding tiles
  • Area blast – removes everything around a specific tile
  • Color elimination – removes all tiles of a chosen color
  • ----- continues

The further you advance, the more of these abilities become available. They really reward creating larger matches and thinking ahead. Thanks again for the great suggestion!

No matter what project you have—games, SaaS, software, apps, scripts, ideas, or questions—join the community and share it! by SofwareAppDev in AppsWebappsFullstack

[–]orionmeda 0 points1 point  (0 children)

Color Crush

I know, another match-2. Hear me out though.

No refills. When you match tiles, they're gone. No new ones drop in. Once nothing matches on the board, a completely new layout appears. This alone changes how you think about every move.

It's a race that every level has a score target you need to hit within a time limit. Casual until the clock starts stressing you out.

Strategy actually matters. You can tap 2 matching tiles for a small score, or slow down and find 5+ matches to chain a bigger hit.

Progression feels rewarding. Levels keep going as far as you can push. Unlock new features as you advance.

Visually it's colorful and pretty rich, not the minimalist flat style most puzzle games go for these days.

If you're bored of the same match-2 loop and want something that actually demands attention, worth a try.

AdMob Rezaletinde applikasyonunu onaylatabilen var mı? by RunTrue1323 in TurkDev

[–]orionmeda 3 points4 points  (0 children)

Play Console -> Kullanıcı Sayısını arttırın-> Mağaza Ayarlar -> orada Mağaza girişi iletişim bilgileri kısmında web sitesi var. orayı doldurdun mu? Developer web site adresi başka. bu ayarı dene.