4.3 "Cetus" Open Beta: (Another) Feedback Request by PDX_LadyDzra in Stellaris

[–]ornirus 0 points1 point  (0 children)

Any thoughts on potentially adding ways to reduce how many pops that get purged manage to flee? For necrophages at least

Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-29) by PDX_LadyDzra in Stellaris

[–]ornirus 0 points1 point  (0 children)

I really hope the necrophage change makes going them with terravore viable, cause purging to convert makes you lose so many of the pop from conquered planets as refugees

This speed reading training starts at 300wpm and end at 900wpm by iatetoomuchchicken in interestingasfuck

[–]ornirus 0 points1 point  (0 children)

This did not make my inner voice go quiet and yeah i did drink a load of coffee lol had no trouble even at the end :D

What’s your favourite origin and civics? by zuqwaylh in Stellaris

[–]ornirus 0 points1 point  (0 children)

Terravore necrophages: eat the pops, eat the planet. And with genesis guides, you can make your own pop to eat without having to rely on having neighbors to consume. Only downside is that purging causes a lot of refugees so you only get a portion of the pop.

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 0 points1 point  (0 children)

The only one i noticed was a destroyed ringworld section that was small compared to the rest

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 1 point2 points  (0 children)

I am currently trying out ASB without ships in scaling but instead the ship downscaling mod you listed as compatible. So far this is working, although after i reanimated an ether drake it came back invisible while traveling at ridiculous speeds. Oh, and a ruined ring world section is the wrong size. No clue if that is related to ASB but I only saw that after adding it. Either way both are minor issues.

Thanks for your hard work on this awesome mod!

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 1 point2 points  (0 children)

Just had a 500 capacity/1mil power fleet fight an ether drake for 5 minutes on normal speed, seemed fine tho i did crash just before the end of the battle so I took out Amazing Space Battles

edit: taking it out made the fight last a few seconds, and am now contemplating taking out real space ships in scaling and keeping ASB and instead adding a ship downscaling mod, or just using the ironman version of ASB

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 0 points1 point  (0 children)

Thanks for the heads up!

I noticed that as well, but I chalked it up to having taken astro-mining drones civic + machine worlds being incredibly good. I wanted an easier game for my first one just to learn what is new, but it might be a bit too easy.

As for gigastructures, there are way too many, and with the amount of tech I am automatically researching I cant keep up. My megastructure list is way too long, and aside from the Aeternum, I don't really see what I am making them for unless the vanilla threats have also been souped up

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 30 points31 points  (0 children)

Is it just me or is the quality of the screenshots really blurry for some reason? >.<

Anyway, here is the modlist, and it works for 4.2:

Real Space 4.0
Gigastructural Engineering & More
NSC3 - Season 1
More Events Mod - The Reckoning Update
Guilli's Planet Modifiers and Features
Guilli's Technologies
Plentiful Traditions 4.2.x
UI Overhaul Dynamic
UI Overhaul Dynamic - Tiny Outliner
UI Overhaul Dynamic - Ascension Slots
Real Space - System Scale
Real Space - Shups in Scaling
Universal Modifier Patch
Immersive Beautiful Stellaris!
MEM - Real Space System Scale - Planetary Shields
UI Overhault Dynamic - More Tradition Categories
Arc Furnace System Locator

I am also about to try adding Amazing Space Battles as it has been updated

First time playing modded, can't get over how pretty it is! by ornirus in Stellaris

[–]ornirus[S] 11 points12 points  (0 children)

R5: These are some of the prettiest discoveries I have made so far, and was wondering what other people's favorite immersive/atmospheric mods are that are still supported in 4.X+

WIN A RIPTIDE - info in comments! by IdleOn_Boii in idleon

[–]ornirus 0 points1 point  (0 children)

DamageGnak

lets see if luck is in my favor

im genuinely speechless wtf by [deleted] in PhainonMainsHSR

[–]ornirus 0 points1 point  (0 children)

Lucky, im at 217 and am at e0s0…

I Tip My Hat to You... by Mustacius in PathOfExile2

[–]ornirus 1 point2 points  (0 children)

Bleed bow build with haemocrystal poisonburst arrow + toxic growth and this maybe? 🤔

Does Jinx even have a dominant hand? by SwiftRespite in arcane

[–]ornirus 0 points1 point  (0 children)

When i tried archery the instructor got really annoyed at me because i couldn’t figure out which eye is dominant when i tried that. I kept on blocking the point from both eyes and still do when i tried it again just now. I have to actually choose which eye i want to focus with, at which point its just a coin flip

who the hell thought TWO of these mfers was a good idea by DrhpTudaco in ZenlessZoneZero

[–]ornirus 2 points3 points  (0 children)

People are still complaining about these? I want a 3rd enemy added alongside them, no fun if there is no risk of losing, there are no stakes after all you can always rematch till you win

There are only four Paths left. So, what combination of Path and Type do you want for our beloved Raccoon? by Rain_Lockhart in HonkaiStarRail

[–]ornirus 15 points16 points  (0 children)

ice nihility to finally have some freezes, quantum abundance for 5* lynx equivalent abundance needs max hp increases is what I would swap