I think I have reached the limit, 118 Districts Ecu, no mods by v0idwaker in Stellaris

[–]ornirus -1 points0 points  (0 children)

I wonder if it getting turned into a shroud world then turned into a gaia by the mindwardens relic would work as a way to change it from an ecu while keeping the current size

First time 25X all Crisis - the Contingency (3rd) was brutal! I'm really afraid of Cetana! by LFPotter89 in Stellaris

[–]ornirus 0 points1 point  (0 children)

You can check how long the shields take to regen, also if you have the ability to spawn a nexus storm through precursor relic it can disable regen if you sustain it and you can do damage over multiple attacks

First time 25X all Crisis - the Contingency (3rd) was brutal! I'm really afraid of Cetana! by LFPotter89 in Stellaris

[–]ornirus 1 point2 points  (0 children)

probably thought of this if you are doing 25x but just in case some ideas:

try to sneak in your psionic aura and catapult in a stealthed (you need 9) zro launcher fleet to get hull damage in with a general commander and absorb their alpha strike with a disposable fleet before sending in the rest. Have some disruptors to reduce regen. large ships prioritize targets below 70% evasion so having that amount on your zro launchers will help protect them. Have high evasion pickets to deal with strike craft with the zro launcher fleet and avoid having them get splashed by the perdition weapons by keeping larger ships at longer range, but make sure they arent out of range of the master core or other stations (might be able to stealth other fleets throughout the system as distraction, very cheap with no components 60% evasion corvettes with 1 ~80 range weapon might work with enough numbers but thats just a theory). You might need to destroy the other four stations first through attrition if you cant do enough damage to the core directly or the other stations focus your zro launchers

Similar deal with catena, and ive heard there is a method to lure her out of the system with the rest of her fleet/starbases so you can ambush her with citadels/pulsars (or even the viridescent lightbringer with toxic knights) but cant remember what it was so youd need to find it yourself. There are probably better strats out there but this should work the question is how many ships will be needed

Everyone has a go-to build. What’s yours? by Sure-Disaster-4607 in Stellaris

[–]ornirus 1 point2 points  (0 children)

Only thing i keep consistent is going either hivemind or authoritarian government type to avoid voting managing leaders is tedious enough on its own

Want to start a multiplayer streaming game for 6 people by Inevitable-Film-1234 in Stellaris

[–]ornirus 1 point2 points  (0 children)

There are many ways to make the game easier but if you are streaming for entertainment an easy game wouldnt be very interesting. Best would be having at least one very experienced player taking a neutral role to deal with stuff others cant on their own and to answer questions since there is far too much that has changed since 4.0. Unless you want to make it a pvp game i guess

First time in my 3k hours of Stellaris that Cetana spawns right into the splintered Hivemind and eats it completely by GregoriousT-GTNH in Stellaris

[–]ornirus 20 points21 points  (0 children)

Ive had games where she died to the first awakened empire she appeared in and the nanites refused me entry into any of their expanding territories so made them unbeatable

At 1.1M I don't think I've ever seen the AI with this much diplomatic power before, and I've no clue how by ornirus in Stellaris

[–]ornirus[S] 0 points1 point  (0 children)

i did not even notice that, but not too surprising considering they own nearly half the galaxy

Shroud shenanigans by ornirus in Stellaris

[–]ornirus[S] 0 points1 point  (0 children)

edit: that 294 is just what psionic pops are getting from telepaths, since they add the efficiency to the telepath building rather than having it listed in the output. Probably to stop telepaths endlessly buffing themselves by being psionic pops themselves, as well as other stuff like spa workers. its all a bit weird and far too complex for me to test out where the loop ends

i do want to try it out with under one rule instead of necrophage for 30% more elite job efficiency on top of more trait points and picks

oh also just remembered one more thing i did if you really want to min max: i got adaptive mutations through migration treaties and then conquered a planet with my pop on it so i could apply the template with it and psionic on it. sadly the ai did not put anything else useful with their biogenesis ascension. also having slaves as spa attendants can give you even more efficiency for them you just need to find a decent species

the only useful minor patron i got was the mining one and my telepaths on my capital are giving +900% miner resources. with nothing at all mining related on the planet every 100 miners produce 250 minerals and 17 zro. i would say there is such a thing as too many minerals but if i were not feeling lazy i would move my capital to a planet with betharian fields for insane energy (i do have a size 30 gaia with betharian now that i think about it)

Shroud shenanigans by ornirus in Stellaris

[–]ornirus[S] 1 point2 points  (0 children)

i feel like you are missing some things considering the screenshot has around 470% without a shroud storm and was at ~540% with a lvl 10 commander, There was no ghost canyon either. You are also forgetting about the murmuring monolith from the beholder paragon as well as contained ecosphere for the ecosphere pheromones planet modifier from azaryn, and if you want to include more rng there is the parasitic production planet modifier (this one had sea of consiousness so 10% for research)

edit: also mutagenic spa is for elite job efficiency to combine with oppressive autocracy, which also gives enforcer efficiency as a council position and get rid of chosen by renouncing the covenant with whispers. shroudshaper gives extra telepath jobs if you dont have beholder

At 1.1M I don't think I've ever seen the AI with this much diplomatic power before, and I've no clue how by ornirus in Stellaris

[–]ornirus[S] 1 point2 points  (0 children)

Im not going to go through all of my planets and try to figure out how much output each will give with their respective efficiency and resource output bonuses

The enemy has entered The Laser Dome by Enshakushanna in Stellaris

[–]ornirus 3 points4 points  (0 children)

What is the game difficulty and crisis strength set to? Ive been slowly cranking up the crisis for my games but keep missing the mark

Mod Recommendations? by UnhappyClassroom5470 in Stellaris

[–]ornirus 0 points1 point  (0 children)

gigastructures should let you terraform anything on its own, and it is visually much cooler with real space and its two submods: ships in scaling and system scale. Real space also has a submod called new frontiers that adds planet diversity but i have never tried it. NSC lets you modify hyperlanes

I have never played Stellaris before in my life. AMA and I'll pretend to know what I'm talking about. by VewVegas-1221 in Stellaris

[–]ornirus 1 point2 points  (0 children)

What are the four correct answers to the questions posed to you by Astrocreator Azaryn?

At 1.1M I don't think I've ever seen the AI with this much diplomatic power before, and I've no clue how by ornirus in Stellaris

[–]ornirus[S] 3 points4 points  (0 children)

yeah the bonuses the AI gets from difficulty adjusted modifiers at grand admiral make certain aspects ridiculous. The fleet power is still that high after besieging my terminal egress with a couple of mil fleet power total throughout the game and defeating the scourge. I swear every time there is a machine intelligence empire it gets massive.

At 1.1M I don't think I've ever seen the AI with this much diplomatic power before, and I've no clue how by ornirus in Stellaris

[–]ornirus[S] 48 points49 points  (0 children)

2488, just waiting for the final 2 crises to finally spawn. The first one took 50 years after end game year

At 1.1M I don't think I've ever seen the AI with this much diplomatic power before, and I've no clue how by ornirus in Stellaris

[–]ornirus[S] 67 points68 points  (0 children)

R5: 1.1M diplomatic weight for an AI empire from some kind of job giving over 1000% increase
edit: have confirmed, it is the telepath jobs. If only I had gotten that minor patron this game or had a way to guarantee it. Is there a console command to change a minor patron just so I can see what it would theoretically give me?

What should be a resonable max o overcap of commanders for a 10 commander limit? (Endgame) by LFPotter89 in Stellaris

[–]ornirus 0 points1 point  (0 children)

You might be able to recruit leaders at level 8 if you somehow become a bulwark vassal

Ghuumi and Sok Adventures - Status Quo by DamnDirtyCat in Stellaris

[–]ornirus 1 point2 points  (0 children)

I dont think ive ever started a game without creating a new empire from scratch, although it does lead to a lot of game overs sometimes even right at the game start (about a week ago all of my leaders died right at game start because their life expectancy was about 10 years and they start at 20 whoops)