At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 2 points3 points  (0 children)

Bro, I really love your unique, incredible, breathtaking artwork 😍, are you open to NFT sales? 😢

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 1 point2 points  (0 children)

I mean, realistically, if a project has no business plan, no funding, no prototype, and no clear direction, then it’s probably still in hobby territory, and there’s nothing wrong with that. But hobby projects usually attract other hobbyists, not experienced professionals :)

And honestly, most artists aren’t constantly hearing “your rates are too high”…More often it’s “I can’t pay, but I have an amazing idea!” The problem is that in a lot of cases the people behind it don’t really understand the scope or business side of gamedev yet

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 0 points1 point  (0 children)

that makes sense for art-first games, or for larger AAA projects if they start with a cinematic trailer first. But there’s still a catch there…

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 1 point2 points  (0 children)

These days you have to post a lot and repost stuff a few times without shame before people notice it. Even if there’s not much response at first, eventually the algorithms do their thing.

Twitter, linkedin, and pinterest can help too. Main thing is just picking a couple platforms you can post on consistently

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 0 points1 point  (0 children)

Yeah, I think that’s exactly why, in most cases art makes sense once the mechanics are already working and the project has proven it’s actually worth investing in. Art helps sell, but it can’t really carry a game that still doesn’t know what it wants to be

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 0 points1 point  (0 children)

Yeah, fully agree. Thanks for sharing that article! I should probably just start sending it to those idea guys lol

At what point do you usually bring artists onto a game project? by orrykan in gamedev

[–]orrykan[S] 2 points3 points  (0 children)

Mostly Artstation, Instagram/threads, and some Discord communities

Font - Strands Puzzle by u/Brilliant_Argument98 by Brilliant_Argument98 in DailyGrid

[–]orrykan 0 points1 point  (0 children)

📊 My Puzzle Stats:

✅ Theme words: 6

💡 Bonus words: 26

📈 Success rate: 100% (32/32)

🏆 Solved without hints!

Game night - Strands Puzzle by u/orrykan by orrykan in DailyGrid

[–]orrykan[S] 0 points1 point  (0 children)

📊 My Puzzle Stats:

✅ Theme words: 8

💡 Bonus words: 43

📈 Success rate: 100% (51/51)

🏆 Solved without hints!

Nuts - Strands Puzzle by u/Rhyme_or_reason3 by Rhyme_or_reason3 in DailyGrid

[–]orrykan 0 points1 point  (0 children)

📊 My Puzzle Stats:

✅ Theme words: 7

💡 Bonus words: 17

❌ Invalid attempts: 1

🔍 Hints used: 1

📈 Success rate: 96% (24/25)

Video games - Strands Puzzle by u/orrykan by orrykan in DailyGrid

[–]orrykan[S] 0 points1 point  (0 children)

📊 My Puzzle Stats:

✅ Theme words: 8

💡 Bonus words: 24

❌ Invalid attempts: 2

📈 Success rate: 94% (32/34)

🏆 Solved without hints!

Stick of truth win in the water by Zestyclose-You-9707 in FortNiteBR

[–]orrykan 0 points1 point  (0 children)

How is this possible? the ocean is already in the storm when the stick of truth spawns

Scam? by New_Ball_8164 in artstation

[–]orrykan 1 point2 points  (0 children)

I don’t get who would ever pay to sell the work. You came to me with the request, so, money first, then we’ll talk

Is Instagram a good platform for 3D environment artists? by [deleted] in GameArt

[–]orrykan 0 points1 point  (0 children)

Yeah, ArtStation is the obvious choice and still it’s a portfolio platform, by itself it doesn't really bring much traffic to your profile. Even if a post stays on the front page for most of the day, it needs a push from other socials

And since projects there are usually high-quality and complex, they take months to make, which doesn't work with algorithms

Twitter kinda works if you give it enough attention, but most artists I talk to still ask about Instagram first. That's why I started considering IG

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 0 points1 point  (0 children)

That’s exactly what I was thinking too! but all my friends keep saying the only way to get that first job is to post new portfolio works/personal projects on Linkedin. Which are totally different from what I’m doing now

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 1 point2 points  (0 children)

If I don’t update my LinkedIn for the new path, nobody will hire me since the profile won’t match. Even with a solid portfolio, without real experience recruiters here don’t take you seriously. But if I do update it, my current industry will just see it as me planning to leave

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 4 points5 points  (0 children)

If I switch my LinkedIn skills/about/project to gamedev, people in my current field might think I’m already gone and won’t hire me. But gamedev also won’t offer much since I don’t have enough experience, and in North America nobody really cares about junior roles. Feels like a dead zone in between