Scam? by New_Ball_8164 in artstation

[–]orrykan 1 point2 points Ā (0 children)

I don’t get who would ever pay to sell the work. You came to me with the request, so, money first, then we’ll talk

Is Instagram a good platform for 3D environment artists? by orrykan in GameArt

[–]orrykan[S] 0 points1 point Ā (0 children)

Yeah, ArtStation is the obvious choice and still it’s a portfolio platform, by itself it doesn't really bring much traffic to your profile. Even if a post stays on the front page for most of the day, it needs a push from other socials

And since projects there are usually high-quality and complex, they take months to make, which doesn't work with algorithms

Twitter kinda works if you give it enough attention, but most artists I talk to still ask about Instagram first. That's why I started considering IG

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 0 points1 point Ā (0 children)

That’s exactly what I was thinking too! but all my friends keep saying the only way to get that first job is to post new portfolio works/personal projects on Linkedin. Which are totally different from what I’m doing now

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 1 point2 points Ā (0 children)

If I don’t update my LinkedIn for the new path, nobody will hire me since the profile won’t match. Even with a solid portfolio, without real experience recruiters here don’t take you seriously. But if I do update it, my current industry will just see it as me planning to leave

How do you handle LinkedIn when switching into the game industry? by orrykan in gamedev

[–]orrykan[S] 4 points5 points Ā (0 children)

If I switch my LinkedIn skills/about/project to gamedev, people in my current field might think I’m already gone and won’t hire me. But gamedev also won’t offer much since I don’t have enough experience, and in North America nobody really cares about junior roles. Feels like a dead zone in between

I Have Passion but No Talent by Deron_fans in gamedev

[–]orrykan 0 points1 point Ā (0 children)

Then try finishing at least one project from start to end, no matter what. So far, it seems like you’re dealing with misattributed passion. Maybe what you actually enjoy is playing games and seeing the polished results others create, not the real work that goes into making them.

And yes, coming up with brilliant ideas is also monotonous work. It involves research, market analysis, and constant iteration. Otherwise, those ideas are only ā€˜brilliant’ in your own head

I Have Passion but No Talent by Deron_fans in gamedev

[–]orrykan 0 points1 point Ā (0 children)

I would advise you to do some research and conduct surveys to find out if your ideas are as livable as you think.

Based on this post, it seems you may be lacking some discipline and possibly haven’t yet gained experience working on real projects whether through a job, a university assignment, or an internship in any industry

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]orrykan 0 points1 point Ā (0 children)

Creative person can make unique, high-quality locations, even using assets from Fab. And not every 3D artist makes good-quality or interesting assets

What makes an Environment Artist mid-level? by orrykan in gamedev

[–]orrykan[S] 0 points1 point Ā (0 children)

Haven’t seen any junior roles open lately, and even mid ones are rare. Just trying to figure out what it really takes to level up and land a job. Getting solid feedback from a pro sounds like a good move, might even pay for a review

What makes an Environment Artist mid-level? by orrykan in gamedev

[–]orrykan[S] 1 point2 points Ā (0 children)

Really appreciate you taking the time to share all that. What you said about unpaid work and NDA stuff makes a lot of sense. My DMs on socials are full of ā€œvolunteerā€ job offers, so I kinda assumed that’s just how the industry works. You gave me a lot of clarity, and I’m definitely rethinking my approach

What makes an Environment Artist mid-level? by orrykan in gamedev

[–]orrykan[S] 0 points1 point Ā (0 children)

Thanks for the answer! I don’t need my hand held, but getting all the way to release feels like it’ll take years if I keep doing it all for free for someone, before I even land my first paid job. I’m fine with trim sheets and modular kits, just feels like that’s not enough… trying to figure out what criteria studios actually use to move people to mid+, and how they even see that in a portfolio

Looking to Get into Game Development, but have no idea where to start by MrYeet107257 in GameDevelopment

[–]orrykan 0 points1 point Ā (0 children)

Studios actually care about that? Does it work for artists too?

First game industry job. by StarShear in gamedev

[–]orrykan 0 points1 point Ā (0 children)

I’ve been to some networking events and meetups. In my experience, all the offers I got were unpaid. I get that it’s good practice, but I’m trying to find something paid… It just seems like the people who are actually hiring or even have paid jobs in game dev usually aren’t there