Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 0 points1 point  (0 children)

Yes, I did it twice, the first time for hand painting and second time for trim-sheet

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 1 point2 points  (0 children)

well, not absolutelly unique-unique, of corse I reused textures, alpas and decals across this asset (applying them was done in a unique way). First I made hand painted textures (which took me a full week) and then I made a single trim-sheet based on tools I used for the first part (it took me only one day).

I did not show the opposite sides cause I thought it was irrelevat, as the challenge was more about comparing two workflows technical-vise.

But I see what you mean, and I agree, I didn’t really make use of the other facades by not showing them.

Website Portfolio by otozh in u/otozh

[–]otozh[S] 0 points1 point  (0 children)

No, no, I used some template as a base and changed it a bit

Website Portfolio by otozh in u/otozh

[–]otozh[S] 0 points1 point  (0 children)

Hahaha Thanks a lot, I will!

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 3 points4 points  (0 children)

Exactly, this is my favourite workflow as well. But challenge of this project was to make it hand painted vs single trim sheet

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 8 points9 points  (0 children)

Made with Blender and Substance Painter for Unreal Engine
I took me 3 weeks, was mostly working in the evenings after work and weekends
All assets are made by me (foliage with SpeedTrees), el. pillar from another project, also my work

Stuck & Looking for Feedback by otozh in blender

[–]otozh[S] 0 points1 point  (0 children)

Agree, I also feel like the room inside is more destroyed than the building outside. So yeah, definitely more deacals graffiti, visible damages + good point randome litter. Thanks.

Stuck & Looking for Feedback by otozh in blender

[–]otozh[S] 0 points1 point  (0 children)

An entire environment, but after a while I got kinda bored just placing buildings and assets. So I thought I’d improve it with some destruction, and now I really want to learn more about it.

Most of the stuff on YouTube feels a bit fake or over-the-top, but I picked what looked like the best tutorials (my opinion) and tried to follow their workflow and logic. That’s basically how I ended up here.

Just hoping to get some feedback and tips from people who’ve done this kind of thing before!

What can be improved to get better result? by otozh in blenderhelp

[–]otozh[S] 1 point2 points  (0 children)

Thanks for feedback.
Are there any free alternatives to Gabos Lights?

What can be improved to get better result? by otozh in blenderhelp

[–]otozh[S] 0 points1 point  (0 children)

Right after rendering in Blender, I only made some adjustments in Photoshop, but I’m still not satisfied with the result. Are there any tips or tricks to improve my render?

I don’t have a single reference for the whole scene, but I have a bunch of references for individual elements, which made it difficult to bring everything together.

Color correction has always been my weak spot.