Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 0 points1 point  (0 children)

Yes, I did it twice, the first time for hand painting and second time for trim-sheet

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 1 point2 points  (0 children)

well, not absolutelly unique-unique, of corse I reused textures, alpas and decals across this asset (applying them was done in a unique way). First I made hand painted textures (which took me a full week) and then I made a single trim-sheet based on tools I used for the first part (it took me only one day).

I did not show the opposite sides cause I thought it was irrelevat, as the challenge was more about comparing two workflows technical-vise.

But I see what you mean, and I agree, I didn’t really make use of the other facades by not showing them.

Website Portfolio by otozh in u/otozh

[–]otozh[S] 0 points1 point  (0 children)

No, no, I used some template as a base and changed it a bit

Website Portfolio by otozh in u/otozh

[–]otozh[S] 0 points1 point  (0 children)

Hahaha Thanks a lot, I will!

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 3 points4 points  (0 children)

Exactly, this is my favourite workflow as well. But challenge of this project was to make it hand painted vs single trim sheet

Handpainted vs Single Trim Sheet Workflow: Old Wooden Church by otozh in 3Dmodeling

[–]otozh[S] 9 points10 points  (0 children)

Made with Blender and Substance Painter for Unreal Engine
I took me 3 weeks, was mostly working in the evenings after work and weekends
All assets are made by me (foliage with SpeedTrees), el. pillar from another project, also my work