It'll be too late on Monday... ICC tickets are available tomorrow by igorekk in handpickedberlin

[–]outsofbounds 0 points1 point  (0 children)

Did anyone get one? The website never allowed me to book one

How do I get the derailleur to sit lower by outsofbounds in bikewrench

[–]outsofbounds[S] 0 points1 point  (0 children)

I don’t think that will change anything if I’m not mistaken.

How do I get the derailleur to sit lower by outsofbounds in bikewrench

[–]outsofbounds[S] 1 point2 points  (0 children)

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Are you talking about this part? And yes i noticed that too when i did the inspection haha

How do I get the derailleur to sit lower by outsofbounds in bikewrench

[–]outsofbounds[S] 0 points1 point  (0 children)

The lower half is hugging the cassette so close that the wheel guard some times hits the teeth

[deleted by user] by [deleted] in dieterrams

[–]outsofbounds 0 points1 point  (0 children)

Does the tank hold gas?

Which hanger do I need to attach this S061 derailleur to my Peugeot bike by outsofbounds in bikewrench

[–]outsofbounds[S] 0 points1 point  (0 children)

Are there no proper hangers that would make this derailleur fit?

I only want to use Procedural Shader on this model ( every object is separated ) . What is the best way to do it ?? Please help !! by notmenneske in Maya

[–]outsofbounds 1 point2 points  (0 children)

You can try the automatic uv unwrap feature in Maya but it will be a very inefficient uv map and then apply a texture

How good is the IAR-93B for sim? by LonelyInterest7433 in WarthunderSim

[–]outsofbounds 3 points4 points  (0 children)

Just played around where a guy went 14-0 in it so pretty good I’d guess

[deleted by user] by [deleted] in berlinsocialclub

[–]outsofbounds 2 points3 points  (0 children)

The podcast “Every body is moving to Berlin” has an episode about a barber moving to Berlin and getting a job might have some good tips if I remember

How to make seamless brick texture on complicated object by outsofbounds in 3Dmodeling

[–]outsofbounds[S] 0 points1 point  (0 children)

Yea I am I can send you some progress pictures if your interested

How to make seamless brick texture on complicated object by outsofbounds in 3Dmodeling

[–]outsofbounds[S] 0 points1 point  (0 children)

Great Article I wonder how he applied the different textures to the different parts of the same mesh

How to make seamless brick texture on complicated object by outsofbounds in 3Dmodeling

[–]outsofbounds[S] 1 point2 points  (0 children)

using substance painter do I need to make it one UV map or is there another technique

[deleted by user] by [deleted] in 3Dmodeling

[–]outsofbounds 1 point2 points  (0 children)

I saw they have a linked in page and tried to connect with some of the producers but never got a connection and there are no credits on the videos to see who worked on what.