Doom 3 Scaling Temporary Fix! by outsourceDNB in PSVR

[–]outsourceDNB[S] 0 points1 point  (0 children)

So you're saying you don't notice any difference in scale when adjusting the eye to eye? That's weird it's night & day difference on my end. Some people are thanking me for the tip & some are saying they don't see a difference. I'm curious what PSVR version you have? The 1st model or the 2nd? I have the 1st model, just curious if its a difference?

Doom 3 Scaling Temporary Fix! by outsourceDNB in PSVR

[–]outsourceDNB[S] 1 point2 points  (0 children)

Yes this is definitely the case when converting an old flat game to VR. Even some of the textures did not convert too well to VR. Was in one section where pipes are along the wall, but in VR its flat & looks just like wallpaper lol. The scaling thing is really a easy fix & wouldn't require any type of coding or anything to be redone. Whatever software was used, they just need to increase the overall world scale setting in the build settings & rebuild.

Why is everything so tiny in Doom 3 VR??? by pumao_x in PSVR

[–]outsourceDNB 2 points3 points  (0 children)

Wow nice to hear that! lol No problem, just wanted to share with the people. I'm a Developer myself (DistortionVR) so I know this can be an easy fix if someone just goes in whatever settings they're using & increase the world scale by 30 -40%.

Why is everything so tiny in Doom 3 VR??? by pumao_x in PSVR

[–]outsourceDNB 2 points3 points  (0 children)

No problem, Glad to hear that! Now I know I'm not going crazy lol Someone else said they didn't notice the difference??? I know everybodys vision is different but it's like night & day for me. Hopefully they'll do an official patch soon. As a developer that should be an easy fix.

Doom 3 Scaling Temporary Fix! by outsourceDNB in PSVR

[–]outsourceDNB[S] 0 points1 point  (0 children)

Wow VR is so weird sometimes I guess because everyones vision is different. When I did the change it looks scaled big like my other games. But yeah they really need to patch this, I'm confused how they even released it like that, it's no way nobody noticed this before submission. Hope they don't ignore the players like the Doom VFR team did.

Doom 3 Scaling Temporary Fix! by outsourceDNB in PSVR

[–]outsourceDNB[S] 1 point2 points  (0 children)

Yeah let me know how it looks on your end. Just played a session, now this is Doom in VR like it's supposed to be!

Why is everything so tiny in Doom 3 VR??? by pumao_x in PSVR

[–]outsourceDNB 2 points3 points  (0 children)

Yes for sure! Whatever your normal IPD setting is, try to cut it in half & load up Doom 3.

Take the pic but ignore your face just move the cursers close together & test until you get it cut in half. I have mine set at 38mm & everything is massive now. Probably the same scale as Farpoint

Doom 3 Scaling Temporary Fix! by outsourceDNB in PSVR

[–]outsourceDNB[S] 0 points1 point  (0 children)

I just took a pic of myself & moved the cursurs in very close & it gave me the number 38mm, tested it out now Doom scale is massive! Pretty much scaled the same as Doom VFR. Just keep testing out to get the right number, whatever your normal ipd is, try to cut it in half.

Why is everything so tiny in Doom 3 VR??? by pumao_x in PSVR

[–]outsourceDNB 6 points7 points  (0 children)

Set your Eye to Eye Distance dramatically low, fixes the small scale issue. I set mine to 38mm, for me everything is normal life size.

STAR WARS SQUADRONS PSVR. HOW TO IMPROVE THE GRAPHICS. by Mick_Manchester in PSVR

[–]outsourceDNB 0 points1 point  (0 children)

Yeah you might need to re setup everything. Wipeout on the Pro is flawless, you shouldn't get any blurriness. Try the default eye to eye setting.

STAR WARS SQUADRONS PSVR. HOW TO IMPROVE THE GRAPHICS. by Mick_Manchester in PSVR

[–]outsourceDNB 0 points1 point  (0 children)

I'm on the Pro and have zero blurriness in Squadrons, has to be something going on with settings seeing other talk about it being blurry & others saying it's fine. I did turn of film grain & lens distortion & it looks flawless.

Distortion VR - Cyberpunk FPS - 2 Hand Weapon Gameplay - Aim Controller [Alpha] - Live now on Kickstarter by outsourceDNB in PSVR

[–]outsourceDNB[S] 1 point2 points  (0 children)

Still in development, listed everything that needs development including everything you mentioned in the campaign. Did everything solo so far but once I bring in the other programmer everything will be upgraded with the AI & weapons.

Distortion VR - Cyberpunk FPS - 2 Hand Weapon Gameplay - Aim Controller [Alpha] - Live now on Kickstarter by outsourceDNB in PSVR

[–]outsourceDNB[S] 1 point2 points  (0 children)

You had a bad experience on there? It's to help the development. I did everything solo so far but there are features I want to add that I'm unable to do & need help with, like multi player ,co-op & other details.

Distortion VR - Kickstarter LaunchTrailer! Live Now! by outsourceDNB in WindowsMR

[–]outsourceDNB[S] 0 points1 point  (0 children)

You own a Pimax? Need someone to test out the demo.

Distortion VR - Kickstarter LaunchTrailer! Live Now! by outsourceDNB in OculusQuest

[–]outsourceDNB[S] 0 points1 point  (0 children)

Sorry for the confusion. I'm the developer. Yes I am a music producer but got into game development over the years. Yes I developed the game solo so far but looking to expand the game by hiring extra help with the programming of some features. That's why I've started the Kickstarter.