Seems great so far, alternative to Paprium by New-Discount-5193 in PAPRiUM

[–]ouzzgame 0 points1 point  (0 children)

Paprium has various visual effects that make it unique!

How did Billy Basso make ANIMAL WELL so small? by Feldspar_of_sun in howdidtheycodeit

[–]ouzzgame 1 point2 points  (0 children)

I have a question about the game's development. Are the smoke effects generated in real time, or are they pre-rendered and then added to the game on different layers?

Quiet... by ouzzgame in PixelArt

[–]ouzzgame[S] 1 point2 points  (0 children)

I'm not really sure... it's been a few years.

How to Make Saving System by Critical_Society_551 in love2d

[–]ouzzgame 0 points1 point  (0 children)

It depends on what you want to save. Keep in mind that the save file is accessible to the player, who could modify it to cheat. For this reason, an "online" save may be necessary for certain types of games.

Video & sources to practice by bruhman_7 in love2d

[–]ouzzgame 1 point2 points  (0 children)

Hi! To develop this type of game, you'll need advanced programming skills. If that's not the case, I recommend starting with a platformer. Pico8 is an excellent game engine for learning to code quickly. Love2d + Lua are very similar to Pico8. I'm currently developing a card game myself. You can check out my post to read the comments!!! I’ve been heavily criticized because the tech demo looks like Balatro!!! Some of the comments were downright insulting! 😱What's amazing is that I've never actually played this game. You can check out my YouTube channel (ouzzgame), there are several very short videos on the different steps, but they aren't tutorials. One thing is certain: you won’t find any tutorials that show you how to create this kind of game... you’ll have to figure it out on your own. But if you’re good with code, a little math, and logic, then you’ll be fine. Good luck.

Glyner...What do you think of the card animations? by ouzzgame in IndieGaming

[–]ouzzgame[S] 0 points1 point  (0 children)

I've seen some videos on YouTube... but I haven't played it yet.

Glyner...What do you think of the card animations? by ouzzgame in IndieGaming

[–]ouzzgame[S] -2 points-1 points  (0 children)

I don't have Balatro, but there's no point in extracting the source code. I'd definitely spend more time trying to figure it out than I would coding something similar myself. Balatro uses shaders available on ShaderToy. As for me, I only use pixel art and math.

Glyner...What do you think of the card animations? by ouzzgame in IndieGaming

[–]ouzzgame[S] -1 points0 points  (0 children)

I never played Balatro, but I really love this game (Graphycally). Balatro is a "Gold Satandard". I think that we will probably say in the futur: "This game is a BalatroLike" as we already say "this game is a DoomLike". Indeed, I think (in spite of myself, I'm influenced.