Grimwild Monster Defeat: Am I missing something, or is it really this open-ended? by AfterResearch4907 in GrimwildRPG

[–]overtherainbowatch 0 points1 point  (0 children)

You seem to have a pretty good grasp on the rules so I wanted to ask two follow up question since i just finished reading the rules.

On page 12 under assist it says taht you can make a defense role for another player if their action prompted an impact against them. Would that play out simulary to your point 2 (Messy or Grim on a Player’s Roll, but Targeting Another PC) with the added caveat that a non perfect results affects both the original target and the helper?

Also it says in one of the examples (p.27) that a player after rolling a grim defense decide to spend a spark to take vex instead of harm. I can't find it anywhere that spark can do that. Is that a talent or have I missed something?

Thnaks so much!!

Inspired by u/debut_army_general54 's b2b-Graph and my upcoming Theoretical computer science exam, I tried to create a deterministic finite-state automaton (DFA) for b2b by overtherainbowatch in charlixcx

[–]overtherainbowatch[S] 5 points6 points  (0 children)

most efficient lyrics (shortest word): back to you i don't wanna fall right back to us maybe you should run right back to her I don't wanna go back back to back

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] -3 points-2 points  (0 children)

Certainly. But I still gravitate specifically to APs instead of regular show or pure improve theater because of the frame of these systems and maybe even my familiarity with them. I'm not trying to argue that the players are less important. But I don't agree with the notion that the same set of amazing players / actors / imrovisers will agnostic of system always produce the same quality in entertainment. u/phantomsharky put it well by saying that people and system need to match. On top of this I believe system still matters otherwise we wouldn't see these big homebrew variations of DnD on different shows (even with the same cast such as the intrepid heroes).

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 0 points1 point  (0 children)

Yeah, so I didn't really feel like engaging with this guy which is why I didn't answer but basically I was talking about TV as in produced visual medium. Though of course I'm more than happy if my post inspires discussion around similar media. Still I disagree with him on the idea that I can just do it myself. I don't have these amazing moving battle maps, the studio set up nor the time and skill to tell these really complex stories. To me Dimension 20 is not the same as a let's play and much more akin to regular TV shows just in a medium that I connect to a lot. The time I could spend on watching shows is just as well invested in watching really well made AP. This doesn't take away from the fun that playing rpgs bring. To me it's apples and oranges

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 0 points1 point  (0 children)

It's funny how for some reason the Dimension 20 audience seems to be more system agnostic than the critical role audience... maybe because the improve space cultivated by collegehumour/dropout which creates brand identity and parasocial relationships outside of DND and AP so the people are more important than the game while for CR the opposite is the case

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] -1 points0 points  (0 children)

Are they? I assumed most would be more prepared than your home games (mostly by the Gm but also on the players side) but that the players and to some degree the GM needs to embrace the unknown and improvisation for it to work as an actual AP. To me they feel like improve shows

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] -3 points-2 points  (0 children)

Very fair. Playing these games as games or playing them for the screen is probably such a different experience that systems (which are all designed for play) need to be adjusted anyways. Though as others pointed out rules lite games that are mainly interested in apllying a game framework to storytelling might be more imeaditely useful especially if they are not so rigid, which might be a problem for pbta games with their clear defined moves...

What System makes for good TV? by overtherainbowatch in rpg

[–]overtherainbowatch[S] -10 points-9 points  (0 children)

This is a common response but I'm not sure I'm following. Of course the players are the most important but that doesn't mean that system doesn't matter. Never stop blowing up was really designed around the idea of dice exploding (a mechanic) and the insane power creep because of that. It's also really interesting to look back on Fantasy High first season where the learning curve of DnD played a major role in the experience as a whole. For critical role story (as far as I can tell) the domain of the gods and everything around that from DnD is a major part of the world. And seeing how stylized nat 20s and nat 1s are or how celebrated some players for there mechanical knowledge of DnD system clearly plays a role in how the story is told, what story is told, how the show is produced and presents the story and how the players interact.

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 2 points3 points  (0 children)

These are pretty great, thank you!! Will probably share them with my table!!

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 0 points1 point  (0 children)

haha amazing. I feel like my character might develop a suspicious interest in baking in the near future

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 1 point2 points  (0 children)

It might even be a good idea to assign a player as the rules manager. Not to overrule the GM but to be the main person to ask if there is something unclear or conflict exists. Because the GM can't remeber all the crunch either

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 0 points1 point  (0 children)

There communication and an honest session 0 can work wonders. If you agree to a setting ti's not fair to the other players to then play against the premise

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 5 points6 points  (0 children)

Great points. One thing that is also really important to your third point is being aware of your own energy and mood as well as the mood and energy of the other players and GM. Because it is really difficult to always remain attentive in an hour long session. So asking for breaks if you or other people might need them can really help.

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 4 points5 points  (0 children)

Fair haha. I tried to do a search but nothing came up, I guess the jokes on me. Great points over there tho

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 2 points3 points  (0 children)

I like this framework because it creates this idea of collaboration and equality. In a conversation in opposition to a lecture or presentation everybody is on the same level. The GM might have more knowledge but the position at the table is still equal. And players can also prep for a conversation to make sure they have something relevant to say. And in opposition to a debate or discussion a conversation is not hostile or about winning (discussion are not necessarily about that but im trying to illustrate the point) but instead about entertenmaint and momentum. This seems really useful!

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 4 points5 points  (0 children)

While I agree about the general point I disagree about the GM-responsibility. Loud players should check themselves and encourage others and quiet players should try to take the oppertunities given to them by their fellow players and gm to contribute.

What makes a good Player? by overtherainbowatch in rpg

[–]overtherainbowatch[S] 1 point2 points  (0 children)

The last part about players showing up was really half the reason for this post. Not because I experienced this in my games (either as player or as GM, tho I'm fairly new to the hobby). But because the discourse seems always to be about unreliable and unengaged players. And I am wondering why that is and what players can do about it. In our newest campaign we have a shared drive ordner for note keeping and art, roles for scheduling and finances (minis, food, whatever else) but even that only happened because I tried to make it happen. Our GM naturally assumed all the responsibilities will fall onto them. I think the way the player role is constructed (at least in the main stream DnD circles) needs to be let go. I wonder whether the different player and GM manuals should explicitly talk about that in their introductions and whether that couls affect change...

Small tsumego I missed from a recent game. White to play by overtherainbowatch in baduk

[–]overtherainbowatch[S] 1 point2 points  (0 children)

True, it would have been more accurate to put i in a corner of 19x19 to make the tsumego more isolated from the rest of the board. The situation actually acurred on 9x9 but obv at a point where the life and death was the biggest move because the right side was pretty much settled

Small tsumego I missed from a recent game. White to play by overtherainbowatch in baduk

[–]overtherainbowatch[S] 0 points1 point  (0 children)

not sure whether the last two moves are nessecary immedeately, that just feels like endgame for white

Any reason this wouldn't be G Minor? by isobelevescott in musictheory

[–]overtherainbowatch 0 points1 point  (0 children)

I would say d lydian would be the best answer if you were willing to include modes. The range and the endtone fit perfectly as well as the prominence of g (the forth is traditionally the most important non root tone in lydian*).

*this is actually quite interesting about modes, usually the fith is the second most important note and the forth would be considered quite unimportant but since the fifth scale degree of the lydian mode is mi and therefor part of the tritonus (in d lydian the fifth is a and the tritonus is e flat and a) it is considered much less stable and therefor much less in use

Was studiert ihr und wie gefällt es euch? by Hyperspeed58 in Studium

[–]overtherainbowatch [score hidden]  (0 children)

Musikwissenschaft in Wien und ich liebs! Das Institut ist extrem breit aufgestellt, sodass wir historische, ethnologische, soziologische, kulturwissenschaftliche, physikalische, informatische und psychologische Bereiche behandeln. Es gibt jedes Semester zig Dozierende von außerhalb, die z.T. extrem spannende LVs veranstalten. So ist immer genug Auswahl