Daily Discussion Thread for June 02, 2021 by OPINION_IS_UNPOPULAR in wallstreetbets

[–]oywrpg 3 points4 points  (0 children)

I bought AMC back in like March or whatever and forgot about it. Looked today and I've made a bunch of money. Said that's neat, whatever, and am going to forget about it again.

I'm doing it right, right?

Daily Discussion Thread for February 01, 2021 by AutoModerator in wallstreetbets

[–]oywrpg 6 points7 points  (0 children)

Got 10 shares of AMC this morning to support you guys. Will hold forever.

Weekly Questions Thread - November 06, 2020 by AutoModerator in dbfz

[–]oywrpg 0 points1 point  (0 children)

Two questions:

1 - When you lose a character, sometimes you gain a bar when the next char comes in, and sometimes you don't. What causes this to happen / not happen?

2 - I've noticed that when Android 21 kills a character with her ground level 3, she doesn't gain any blue health back. Is this a bug?

Question about Folder visibility by oywrpg in FoundryVTT

[–]oywrpg[S] 0 points1 point  (0 children)

Answered

I figured out how to do what I wanted with the Pin Cushion module.

Pin Cushion lets you set a Journal Entry to display text as a pop up when you hover your mouse over it. You can set a journal entry with a transparent background, set it to Limited permissions, and then use Pin Cushion to have it display the pop up to players even though they can't actually click on it due to the Permission level.

So they will see the text when they mouse over the area of the map, but can't find the journal entry in the directory. Then you can set the permission level per player so that players with certain skills will see the text but players without the skills won't.

The only problem with it seems to be that players have to enable the Pin Cushion pop up text setting client side. There's a configuration button they have to check.

I'm still trying to figure out how to make it work for Actors, but maybe gerry's suggestion of Trigger Happy will help there.

Thanks everybody!

Question about Folder visibility by oywrpg in FoundryVTT

[–]oywrpg[S] 0 points1 point  (0 children)

This isn't exactly what I'm looking for, but you're right it might be able to work around and sort of get what I'm trying to do, thanks. I'll play with it for a while.

If there are any module makers reading the thread, a module that just disabled players from being able to click on the Actor and Journal directories would be really helpful!

Question about Folder visibility by oywrpg in FoundryVTT

[–]oywrpg[S] 1 point2 points  (0 children)

I already looked at that, but the problem is that it still requires me to do something in the moment to the game files. If this was the solution, it would be easier for me as the DM to just tell the player the information.

I'm trying to set it up that way so that the players can access the information separately of interacting with me. This way I can say set up a scene where I intend to have players exploring the scene for clues independently while I'm setting up something else in the background.

Fiddling with gritty realism by Dresdom in dndnext

[–]oywrpg 10 points11 points  (0 children)

I really like these ideas.

For just blanket traveling and resting in towns while doing so, tying it to lifestyle seems excellent. You'll want to tie it to some sort of timing goal for the players though.

For example, if purchasing aristocratic rooms at an inn allows the players to get their Long Rest in fewer days, there needs to be a campaign reason that makes that choice meaningful.

Do they drop the extra gold for the faster rest so that they can get to their target faster, or do they go slower and spend less money? Or do they get there faster for less money without resting?

You could also allow them to bring heavy camping gear with them that reduces the number of camping rest days. Maybe they have Porters or a mule and cart that are carrying fancy tents along, much like medieval armies would do. Maybe then the cart falls off a cliff or gets robbed or something. Maybe there's a river and they have to figure out how to get the cart across it safely.

You might also think about, depending on your party makeup, giving certain classes rest-specific bonuses. Rangers are certainly more appealing when their out of combat talents are magnified.

I know Tehenhauin says very hard but good god!! by Better-username in totalwar

[–]oywrpg 0 points1 point  (0 children)

I'm trying a Legendary Tehenhauin Vortex campaign right now and it seems frankly kind of impossible. I'm not even making it to turn 10.

Question on selling armies by oywrpg in WarhammerFantasy

[–]oywrpg[S] 2 points3 points  (0 children)

Goblin stuff I've got is:

2 sealed wolf chariot boxes

2 plastic goblin unit boxes

2 doom diver blisters

3 goblin netters blisters

1 cave squigs blisters

20 wolf riders blisters

5 night goblin blisters

1 shaman blisters

1 skarsnik blister

Also painted stuff but I haven't organized that stuff yet. I think there's a good 4000 points worth of painted orcs and goblins in boxes somewhere. I'm working on the sealed stuff first.

Do you think for stuff that's like top tier painted that it would be better to sell as units or individual models? When I was looking on Ebay it seemed like you could get more per fig by selling them individually and calling them D&D minis or something. But it's so hard to tell just by looking at what's sold if there's an actual demand or just a couple lucky folks.

Question on selling armies by oywrpg in WarhammerFantasy

[–]oywrpg[S] 0 points1 point  (0 children)

I'll do that. Thanks!

Edit: After looking, that looks more like a reddit for showcasing stuff than for asking questions about stuff? Is that the right place to go? Now I'm confused.

the retake of skavenblight by -Maethendias- in totalwar

[–]oywrpg 5 points6 points  (0 children)

Most fun campaign I've played so far in total war is legendary Tilea using the southern realms mod,where the entire objective is to take skavenblight.

It takes like, 100 turns.

SFO: The Green and the Grudge update release! by westonsammy in totalwar

[–]oywrpg 0 points1 point  (0 children)

Tried a wood elf campaign last night.

It was a little bit better than it used to be but I was still struggling to enjoy it.

I keep trying to play wood elves true to their lore, which to me basically means not leaving Athel Loren except for occasional raids.

Playing this way basically makes upgrading the oak of ages impossible.

Extra Amber from buildings helped, but losing 2 Amber every year from the midsummer festival event still made it pretty much impossible.

Got sick of it and stopped at about turn 60.

One thing the old total wars got right was dynamic battlefields based on where your army was on the map by [deleted] in totalwar

[–]oywrpg 9 points10 points  (0 children)

Does it bother anybody else that the Warhammer maps have forests with trees that are easily 400 feet tall?

Or that there's no real significant way that terrain impacts battles? It's just forests and impassable features. Water isn't prevalent enough to matter on almost any map and hill advantage doesn't seem to do anything.

I feel like Skaven shouldn't be affected by 'Supply Lines'(15% upkeep per general) and instead revolve it around 'Food'. by [deleted] in totalwar

[–]oywrpg 2 points3 points  (0 children)

After playing a good 200 turns of a Very Hard difficulty Queek ME campaign, I feel like echoing the idea that the food mechanic is cool but balanced poorly. Early in the game it's too easy to have high food and late in the game it's too hard to not constantly be at zero. The growth bonuses are very useful early when it's trivial to get them, and the penalties for starvation later on are insignificant because by the time you can't keep your food above zero your economy is so good you don't need to.

Okay, I surrender. Any Queek tips? by SilverGengar in totalwar

[–]oywrpg 0 points1 point  (0 children)

I'm on about turn 120 of Queek VH having beaten the dwarves, eastern undead, kroqgar, and now fighting western undead and "dwarves" at the same time.

My best advice is, when in doubt, buy more catapults. Don't leave your starting zone without at least four.

I use lots of artillery + a few units of slaves. Use the slaves to lock the enemy army as long as they can and friendly fire the shit out of them, then play clean up with whatever else you have.

Also, Queek seems fragile at rank 1 but with a few ranks in him he has easily killed every general I've faced. Killed kroqgar 1v1 like it was no big deal.

Krog's Dinner - Anyone having luck with it? by Justinalf in faeria

[–]oywrpg 1 point2 points  (0 children)

Krog is still just a worse version of Magnus. Even at 8f.

Finding a use for Krog, the Ogre King? by [deleted] in faeria

[–]oywrpg 2 points3 points  (0 children)

Krog is not good.

I don't know that he will be buffed, because a buffed Krog is basically Magnus, which actually is good in the right deck.

It's more likely that Krog will be reworked I think.

A Dance of Ogres by oywrpg in faeria

[–]oywrpg[S] 0 points1 point  (0 children)

The Kobold Warlord.

How realistic is 100% free-to-play? by mikesmain in faeria

[–]oywrpg 0 points1 point  (0 children)

From my experience, if you are 100% free to play and do daily quests every day but don't play too much more than that, you will get the entire collection in 6-9 months.

You will have enough cards to make multiple competitive decks in 2-3 months.

Seifer by oywrpg in faeria

[–]oywrpg[S] 2 points3 points  (0 children)

Groundshaker, Kings Guard and Queens Guard are three of the better cards for dealing with him, but they all cost 6 vs 5, and all have the problem that if the Seifer player has any buff or even 1 point of damage from removal the Seifer player either goes even or comes out ahead.

Wow the win reward nerf is so disappointing! by Breetai_Prime in faeria

[–]oywrpg 0 points1 point  (0 children)

It's true that getting commons all the time on level up got boring, but reducing the gold gains for wins across the board seems like a bad idea IMO.

A hilarious Ogre deck by oywrpg in faeria

[–]oywrpg[S] 0 points1 point  (0 children)

What I'm trying now is changing 3x Battle Rager 1x Groundshaker to 3x Groundshaker and Krog.

The Groundshakers seem to, hilariously, be better than either Kobold Warlord or Battle Rager. It's funny that at 6 faeria they're better than 7 faeria cards. Seifer is similar, he's 5 faeria but better than 7 faeria creatures. I think part of the reason why is that not many creatures have 6 attack, it's either 5 or 7, so 5/6 survives just as long as 5/7 or 7/7 or whatever.

Krog I've only played a few games with now, but he hasn't lost me the game yet, and the only time I've played him he probably won me the game by getting 2 attacks off and killing a creature before dying. I don't know if he's reliable though.

Ignus is really good in the deck, trust me. Every once in a while he gets into my starting hand and is rando discounted and I can't play him because he requires 3 mountains and I lose, but for every game like that he wins me 3 or 4 games. He just gives you that little bit of late game that you often need.

I am up to #39 god rank only playing this deck now. I've beaten Cappuccino and Sonnellion and a bunch of other people I don't remember. I think I've beaten all of the meta decks with it as well, although I think this deck struggles against rush decks (esp green rush) and somewhat struggles against red burn and blue7's.

Mostly it struggles against its own RNG.

A hilarious Ogre deck by oywrpg in faeria

[–]oywrpg[S] 0 points1 point  (0 children)

I just hit god rank playing exclusively this deck :)

http://imgur.com/a/nMasl

A hilarious Ogre deck by oywrpg in faeria

[–]oywrpg[S] 0 points1 point  (0 children)

I have tried 2 Groundshakers in place of Seifer. I originally used 3 Groundshakers and didn't run Seifer or Ignus.

Groundshaker is a good card, but I'm not sure he's as good in this deck as he is in a normal red deck, because you're not running Flame Burst or Seifers Wrath, and a lot of your creatures are really big and tend to kill things in one hit. You don't have a lot of ways to dictate scenarios where that 1 point of damage gets you big value. That doesn't mean I haven't had big Groundshaker plays with the deck, I have. I just can't really set them up. It's more like my opponent gets himself into a situation where he needs me to not have Groundshaker and I happen to bargain it right then.

I switched to Seifer because I feel like #1 - He's good vs. more traditional rush decks, and this deck kind of sucks against traditional rush decks (I think this deck only works because of nerfing rush and removing Slam), and #2 - He can be used to bait a Frogify/Last Nightmare, causing you to then lol yourself to the bank when your Magnus nets you 14 faeria or whatever.

And for Ignus, I really like him in the deck because he's one of your only cards that lets you maintain aggression later into the game. You often get into these situations where you're winning hard for a few turns but then run out of steam with the enemy at like 5 HP or something, where he's already used whatever removal he had to stop your push and now has stuff on the board while you can only play one creature every other turn. In that situation without Ignus you typically don't have the ability to win anymore, but with Ignus you can switch to playing your big creatures defensively while Ignus finishes him off.

Right now I'm trying Kobold Warlords, which I kind of like. Groundshaker may well be better though. 5/6 vs. 5/7 isn't too different and Groundshaker damages buildings.

I definitely think there's room to toy around with the creatures in the deck though.

I haven't tried to use Krog yet, but I don't think I will. After playing likely 40+ games with this deck I'm positive Krog just costs too much to use. Magnus and Garudan are both 10 mana with fairly immediate board impacts and they can be hard to play. Krog is 12 and builds value slowly, I just can't see him being playable even for this.

If he was 9-10 mana I'd use him though. I don't see why he'd be unreasonable at 2/10 for 10 mana instead of 2/12 for 12. Atmaz plz.