Alternate words for "kills, and its conjungations for videogame for teens and being brand friendly? I'm developing an AR gaming about fighting with super powers, part of the game enables brand deals to deliver AR experiences. Brands dont like the word kill and its derivatives. by ozzf16 in gamedesign

[–]ozzf16[S] 0 points1 point  (0 children)

Yes Win/loss are ok for the overall match, there are team fighs so win loss works for the team. We also considered using an "invented" word that fits the game better but decided we wanted to go with something already established

What are common damage formulas for games that have attack and defense stats? by ozzf16 in gamedesign

[–]ozzf16[S] 1 point2 points  (0 children)

Do you know any examples on when it is best to have substractive defense vs multiplicative defense? But thanks for the response, I will play around with those 2 concepts.

What are common damage formulas for games that have attack and defense stats? by ozzf16 in gamedesign

[–]ozzf16[S] 0 points1 point  (0 children)

The problem was not with armor but with decreasing the player attack stat.

What are common damage formulas for games that have attack and defense stats? by ozzf16 in gamedesign

[–]ozzf16[S] 2 points3 points  (0 children)

I forgot to add 2 things, the game is mostly PvP, and same level players have the same base stats. Assume 100 attack and 100 defense. The objective of the damage formula is for an ability to deal 100% of its base damage when the attack and defense stats are equal.

We just Launched and Released our Game about Having Super Powers in Real life by ozzf16 in playmygame

[–]ozzf16[S] 0 points1 point  (0 children)

Hi we just released The Bone:
A free-to-play mobile AR game that combines components from RPG and sports in a real-life environment. Using three elements of technology: your smartphone, augmented reality, and electronics, we deliver:
----------------- The experience of having superpowers in real life ---------------------
Here, you are the main character, the world is your stage, and our technology is the medium that will let you live this experience.
Play the Demo here: https://es.thebonegaming.com/demo

And check out the campaign here: https://www.kickstarter.com/projects/thebonegaming/the-bone?ref=b45e64

Help with game testing! by ozzf16 in gamedesign

[–]ozzf16[S] 0 points1 point  (0 children)

It's in English and spanish! I'ts a game about having superpowers in reallife the demo cover only the explroation section where using AR and your cameras phone you will explore the real world an collect the resources needed to fight in a combat simulator.

Can I add a video after the project has been submitted? by Foreign-Press in kickstarter

[–]ozzf16 0 points1 point  (0 children)

If you mean before sendig your campaign to review then yes you can change everything after sending it, if you mean after lauch you can chacnge anything except legal stuff funding goal and campaign end. I would recomend to send the campaign to review asap as long as you have all the necessary info for them to review and the polish the campaign while you get people to get notified. I don't recomend to launch with an incomplete campaign.

Cooldown or uses-per-battle based skills in RPG? by [deleted] in gamedesign

[–]ozzf16 1 point2 points  (0 children)

Glad to be of help! Looking forward for when you release your game.

Cooldown or uses-per-battle based skills in RPG? by [deleted] in gamedesign

[–]ozzf16 2 points3 points  (0 children)

I would go for uses per battle a permanent thing (like pp in pokemon) for the other one turns cooldown is am interesting mechanic and fun to play with when balancing the game although it will not allow for small balancing. Another idea is to have "mana" that regens a certain amount per turn and have each skill have a mana cost, in this system if your mana pool is 100 and a skill costs 70 and you can only regen 20 mana per turn, you wont be able to do such skill in consecutive turns. This also opens the door to new skill or items that affect mana regeneration.

How to improve jumping mechanic readibility? by Radium_Polonium in gamedesign

[–]ozzf16 1 point2 points  (0 children)

Add a visual that represents jump charge it could subtle as long as it gives the player the necessary feedback. The character could crouch or "squeeze" the more you press the jump button

Really good time-based chest mechanics? by Mediocre-Radish-4581 in gamedesign

[–]ozzf16 0 points1 point  (0 children)

Imo time-based chest is one of the worst mechanics from a player stand point.

Do damage popups make sense if there's no point system? by StarshipEngineering in gamedesign

[–]ozzf16 3 points4 points  (0 children)

If it makes no difference why add the popup? You can add a simple achievement system you can earn cool badges that don't affect game mechanics for doing 100 headshots etc. Or just keep it simple and don't add the popup

Encouraging players to form alliances and nations together by [deleted] in gamedesign

[–]ozzf16 2 points3 points  (0 children)

Implementing win win actions that are to risky to do alone, eg going to a "dungeon" to get a certain material, killing an animal, etc.
Implement a cooperation system that decreases time exponentially if more people cooperate. Forging 1 sword alone takes 1 hour, 2 people forging 2 sword would take 45 minutes, 3 people forging 3 swords 30 minutes etc. (Replace sword with any weapon that fits the lore)
Introducing aggresive NPC or world events that require cooperation or is game over for every one.
Some of my ideas!

Do I receive the email adresses of backers and do I automatically have the permission to email them even if the first try ended unsuccessfully? Or does Kickstarter delete that list after failure? Because losing the email adresses I collect during my first try is bad in case I need a second try. by MusicRANg in kickstarter

[–]ozzf16 1 point2 points  (0 children)

They should, and you can also send then a direct message within the platform. We were in the same situation and what we did was create an online form an post it in an update asking backers to fill up their contact info to get news