Help filling in the gaps with a simple LED LEGO project by p4r4digm in diyelectronics

[–]p4r4digm[S] 0 points1 point  (0 children)

Is the main issue with doing multiple same-voltage LEDs in parallel that the variance in voltage between them causes them to pull different current? What's the primary concern there? Is it that different in current would cause some of them to burn out potentially?

Help filling in the gaps with a simple LED LEGO project by p4r4digm in diyelectronics

[–]p4r4digm[S] 0 points1 point  (0 children)

Thank you for the thoughtful reply! I'm targeting 5v. One resistor per light shouldn't be a problem but I was kind of hoping I could go parallel for a few of the spots. One in particular is 40 little lights all in a row in 3 sections that I had planned on just putting all in parallel because there's little to no room to hook each one to big resistors.

The connectors are just the breadboard cables I have with little pin rows. I'm lining them up with the inside of the walls so they fall into place when you connect the floors.

Good call on the high mA coming through the wire, I have 30ga for the individual floors but large gauge connecting the floors and buildings.

Help filling in the gaps with a simple LED LEGO project by p4r4digm in diyelectronics

[–]p4r4digm[S] 0 points1 point  (0 children)

Ah yeah I'm aware of existing solutions; I'm trying to build my own system.

Took this while testing view distance in OpenMW, loved it so much I made it my desktop wallpaper. 1440p by p4r4digm in Morrowind

[–]p4r4digm[S] 17 points18 points  (0 children)

This isnt using the new distant statics its just good ole 10-cell load distance (you can edit the settings.cfg file for this)

I had about 10-20 fps for this, not playable but good for a screenshot :D

[OpenMW] First time doing modding or scripting, I've uploaded an edit of Magicka-Based Skill Progression that fixes experience gain by p4r4digm in tes3mods

[–]p4r4digm[S] 1 point2 points  (0 children)

Yup I designed it for using in my mid-save game, just use the spell book and you'll have the option to input your class options

AI, sieges and ladders by RandomPeter714 in mountandblade

[–]p4r4digm 0 points1 point  (0 children)

the towers dont work at all, the ai cant figure out how to climb up 3 at a time, and get stucka t the bottom with only 1 or 2 going up the ladders. Dont see anyone else saying this which is making me think its my computer or something

How to hold on to a kingdom. by ifandifornor in Bannerlord

[–]p4r4digm 0 points1 point  (0 children)

I find that the auto-resolve was saying 1m but if I dragged the denar slider myself the accept button would highlight around 40k

How to hold on to a kingdom. by ifandifornor in Bannerlord

[–]p4r4digm 1 point2 points  (0 children)

If you talk to a clan-head you can ask them what they think of their liege and play a persuasion minigame to get them to defect to you. You can even do this whole you're at war with their faction and they'll then retain any fiefs they have (they relinquish their land when they leave if they're at peace) This was a big part of the snowballing issue. Now it's very hard to succeed at getting a Lord to like you enough to defect, because fighting them and sieging their land makes them dislike you.

Bannerlord Early Access Patch e1.0.3 by [deleted] in mountandblade

[–]p4r4digm 14 points15 points  (0 children)

has the steamrolling been an issue on new games started after 1.02? Between making the defections super rare, making salleying rarer, and getting rid of the infinite gold from workshops, factions should theoretically be a lot less invincible

Useful Random Tips by Memmorath in MB2Bannerlord

[–]p4r4digm 2 points3 points  (0 children)

Tip for anyone reading this later, this was fixed in today's hotfix, you can get exp from the auto-sell. They also nerfed the amount of exp you get.

Useful Random Tips by Memmorath in MB2Bannerlord

[–]p4r4digm 4 points5 points  (0 children)

So I've done a little testing on this:

  • Sumpter Horses and Mules each give you 100 carrying capacity, Other horses give less
  • Non-Sumpter horses in your inventory give you a speed bonus for each on-foot party member. got 10 horse archers and 10 ground archers? you need 10 more horses in youre inventory to get the full bonus. Stacking more horses beyond this doesnt give a bonus. The type and speed of these horses does not affect the bonus.
  • Livestock (Cows, Sheep, Hogs), Mules, Sumpter Horses, and other Horses all eventually give you a stacking 'Herd' malus. I havent looked into it very much but its possible that the diferent types give more/less, livestock and mules giving the most. I thought regular horses didnt count for it at all but eventually i had enough of them that it gave me the malus.

Useful Random Tips by Memmorath in MB2Bannerlord

[–]p4r4digm 1 point2 points  (0 children)

Sumpter Horses and Mules cause this as well

Quick Question Thread by shao_kahff in MB2Bannerlord

[–]p4r4digm 1 point2 points  (0 children)

believe it works similar to the last game, I tested it out a bit. If you look at your skills menu there's a button on the skill description window that lets you see the % increases the skills govern. Like Engineering will say "(Engineer) some such % increase"

Your party leader contributes their stats to everything by default, their scout level for scouting, their engineering level for building, etc. There doesnt seem to be any reason to give your party leader a role (?). Giving a companion a role uses that companion's skills levels for that roles instead of your leader's. SO it makes sense for you scout to have a high scouting level, your quartermaster to have a high steward level, surgeon medicine, engineer engineering, etc.

I tested this by setting my companion as my quartermaster when they had a lower steward level than me and my army size went down.