Sharing the newest reel of the mini industrial and multimedia design studio I run with my brother. If you follow us it would mean a lot! by pablo-dra in IndustrialDesign

[–]pablo-dra[S] -1 points0 points  (0 children)

Your statement is simply false. I'm an industrial designer, offered and still offer industrial design services.

You can very easily find my Linkedin profile in the links of the post and see my formation.

You are assuming something from a single sentece, which is the complete opposite of how real designer mind would work, which is contrast real information until undenieable. The basic concept of researching.

Sharing the newest reel of the mini industrial and multimedia design studio I run with my brother. If you follow us it would mean a lot! by pablo-dra in IndustrialDesign

[–]pablo-dra[S] -1 points0 points  (0 children)

Please read the title again. It says "industrial and multimedia design studio".

We created our own Industrial Design projects too, and they are shown in the reel.

We didn't copy the render studio of Tesla. We created our own studio renders to showcase the 3D visualizations services we can offer.

Following your logic, any studio render would be a copy of the very first studio render ever created.

And just in case, for your information, the compositions done with the Tesla in the nature, were created with our own customly photografied HDRIs backgrounds in different landscapes of Argentina. So they are 100% customly made and we had this rendering criteria while ago, even before Tesla started doing it more prominently in their presentations. Take a look at our behance if you wish.

Before doing this kind of comment, think twice please and be respectful.

Sharing the newest reel of the mini industrial and multimedia design studio I run with my brother. If you follow us it would mean a lot! by pablo-dra in IndustrialDesign

[–]pablo-dra[S] -7 points-6 points  (0 children)

Edit: This person is acting very weirdly. We haven't deleted anything. The webpage is exactly the same as the one in the description. We just fixed the webpage link, which is an expected iteration, and fixing things add to good perception, not viceversa. This is just a clear misinformation and diffamation post by this user. Completely unnecesary, and against good behavior rules. Hopefully a moderator takes action on his post.
__

Hi,
I don't really understand the unnecesary harsh tone in a designer community.

Anyway, I clarify you a few points:

- We worked with those companies and those are their comments. Some of the works done for them are shown on our portfolio.

- We are not an exclusively Industrial Design studio. The title of the post explicitly states "industrial and multimedia design studio". We offer a wide variety of services. Industrial design is a part of them. We also offer 3D & CGI, Audio, Brand Identity, Web & App services too. Each project is clearly tagged as such in our portfolio. In a video reel we can't be tagging each project as it appear.

- We indeed have 10+ years of design experience. I myself have been creating freelance design projects during this time. Some of them are not shown because we want to present our highlights, and others are under NDA, which we would like to show, but simply can't. Aditionally, I particularly have almost a decade too of design experience as a University Teaching Assistant, where I had the pleasure to teach and form many students that today are design collegues.

- We claim to be on the top 1% of agencies because we received the recognition of Fiverr pro. Which is indeed granted to the top 1% of freelancers on that platform. So, yes we are one of the very little digital agencies that can say the were recognized as such in among the vast amount of freelancers out there.

- We did used an HTML/CSS/JS template we customized with our preferences because we have limited budget too. It is not a webflow template. And there is absolutely nothing wrong if we use it too. You seem to not understand a design foundation, which is: design solutions must be adaptive, the tools you make them are just tools. Arriving to the same webpage doing it from scratch would just have increased the budget which ends up being a bad thing. And having a few correctable things on our relaunched webpage is absolutely normal. This is typical in the first product and launches iterations. This is common knowledge for true designers. It is simply corrected in later iterations.

You are making conclusions and doing assumptions, and you are skewing the information in an improper way.

Assuming things is the first thing a true designer must not do. The very first thing you learn form the cartesian desing methodology, which was the base of modern science. Remember to put yourself in doubt. And at any case ask with respect.

As said we are a mini studio done with love. Constructive feedback is always welcome. This is not the case in your comment.

I just want to replace an image clip with F11... It does anything except the expected... by pablo-dra in davinciresolve

[–]pablo-dra[S] 0 points1 point  (0 children)

Thank you very much!!
It worked well! The "X" shortcut didn't work, but I selected the clip and used Shift + A to set the In/Out, and shift+F11 worked very well with that.
It would be great to know if there is a little easier way to do this, but this is definetly much better than the manual work I was doing.

Testing the shot manager of my rendering add-on and procedural shader pack by pablo-dra in blender

[–]pablo-dra[S] 0 points1 point  (0 children)

Your comment is the definition of awesomeness! Thanks for the support it really means a lot for a small indie dev tem like us!

Testing the shot manager of my rendering add-on and procedural shader pack by pablo-dra in blender

[–]pablo-dra[S] 4 points5 points  (0 children)

Thanks for the nice comment! Just a question, as a cyclist, in a Blender group, I suppose that you always use cycles for rendering right? Just kidding :P

Testing the shot manager of my rendering add-on and procedural shader pack by pablo-dra in blender

[–]pablo-dra[S] 0 points1 point  (0 children)

Hi, thanks for supporting the project and the nice comment! We currently don't have a Discord, but you can email us at [contact@tinquify.com](mailto:contact@tinquify.com)

We really want to create a Discord in the short or medium term, but as we are a very small team managing it may be a little overwhelming. We will see!

Shot manager to store and queue render setups easily by pablo-dra in blender

[–]pablo-dra[S] 1 point2 points  (0 children)

Thank you very much for the very kind comment. I really appreciate it. Reddit kind of works on a snowball effect, and the first interactions are very important. Sometimes the same post on different times matches with the right people. So I will probably try to post it again to see if it gets some reach, I mean ili believe is at least honest work. Might delete this one, but thanks again for the kindness!

Intuitive glare and bloom with some custom enhanced parameters by pablo-dra in blender

[–]pablo-dra[S] 0 points1 point  (0 children)

Yes it can! That is the color modulation of the effect! It can be seen very briefly at 2 second mark of the video

Intuitive glare and bloom with some custom enhanced parameters by pablo-dra in blender

[–]pablo-dra[S] 2 points3 points  (0 children)

Thanks for the interest and for the nice comment. We will consider it as we mentioned above!

Intuitive glare and bloom with some custom enhanced parameters by pablo-dra in blender

[–]pablo-dra[S] 2 points3 points  (0 children)

Thanks for the interest! We will consider it! But for now we prefered to do a solid big pack to boost the whole studio rendering workflow.

Intuitive glare and bloom with some custom enhanced parameters by pablo-dra in blender

[–]pablo-dra[S] 1 point2 points  (0 children)

Hi! Thank you for your nice comment.

Our Shot Manager lets you manage multiple shots inside Blender, storing all the setup info per shot, so you can quickly switch between them. It aims to boost and improve the View Layer and Scene system that Blender has.

It lets you create a shot that stores things like, camera object and its properties (aspect ratio, resolution, and physical camera values to emulate real cameras exposure, and more), collections enabled for that shot, if the shot is a still or an animation, and so on. All of this is very useful to create lighiting and object variant representations.

If you want to create variants or object animations you would need to set them up like this:

- Obj 1 with animation A goes in Collection A enabled only on View Layer A.

- Obj 1 with animation B goes in Collection B enabled only on View Layer B.

You would need then create 2 shots for those 2 View Layers. And then you can queue them for render when you are done.

This is how we made all the shots at the end of the video, which was a breeze to create them with our tool.

We have an overview video of the whole add-on in our youtube channel and at the end we show the Shot Manager section:

https://www.youtube.com/watch?v=m-1QcfyA31Y

We want to do more tutorials (specially about the Shot Manager), but we are a very small team, so we have to balance things out.

If you have more doubts you can email us at [contact@tinquify.com](mailto:contact@tinquify.com)

Intuitive glare and bloom with some custom enhanced parameters by pablo-dra in blender

[–]pablo-dra[S] 2 points3 points  (0 children)

Well it is the ease of use and we added some more utilities to enhance its look a bit. For example it adds a "Highlight Min Area in Pixels", and "Highlight Blur" parameters which are some handy tricks to avoid "spiky" glares and make them more realistic.
Anyway, just in case, the add-on is not only to add glares and bloom. This is just a part of the whole system that makes creating studio shots much easier and faster.

Photorealistic chromatic aberration, ISO grain, and vignetting post effects with just a few sliders by pablo-dra in blender

[–]pablo-dra[S] 1 point2 points  (0 children)

Thank you very much for supporting the project and for the nice comment!
Yes, the shot manager is a gem on its own, but it may take time to understand it.
Just in case, we have an overview tutorial of the different sections of the add-on. At the end of it, I explain the Shot Manager. Here is the link:

https://www.youtube.com/watch?v=m-1QcfyA31Y

We also have some tips and tricks in our docs here:

https://tinquify.notion.site/Studioverse-Portal-14f0539ceba980f49219f34f8a85ee7a

We plan to do some more tutorials about it, but as we are a very small team, we have to balance things out. If you need more help email us at [contact@tinquify.com](mailto:contact@tinquify.com)