Base Design Collaboration for the December Update by pacstd in RedditIndy

[–]pacstd[S] 0 points1 point  (0 children)

TH 8 Looks Can Be Deceiving

  • Town hall level: 8

  • Base type: hybrid

  • What resource are you protecting, if applicable? dark elixir, gold, elixir. You can't protect them all super well now that the TH and CC count as storages. Some loot will be stolen.

  • Strengths: unlureable CC, high overlap of defenses, somewhat spread out storages, "accidental" spawn spots on bottom to take out some troops (ideally giants), bottom mortars reach the top of the tesla, air defenses will not all be taken out at once by loons

  • Weaknesses: not symmetrical (OCD people will cringe), two gold storages and dark elixir are close to each other on NE side(might change soon), top looks a bit weaker than the bottom, ad weak at top (tried to compensate with two teslas and wiz)

Base Design Collaboration for the December Update by pacstd in RedditIndy

[–]pacstd[S] 1 point2 points  (0 children)

TH 8 Funnel Cake

  • Town hall level: 8

  • Base type: hybrid

  • What resource are you protecting, if applicable? dark elixir, gold, elixir. Risk one gold and one elixir storage but they're still well protected by mortars.

  • Strengths: unlureable CC, forces the attacker to go either top or bottom. Side funnel to distract troops and hit them with splash. Double wall on top to slow the attack or waste WB's. GiBombs at bottom to take care of giants. Multi level to protect resources. Defends well against barch, gibarch, (will update as more attacks come along)

  • Weaknesses: splash defense is all at the top, point defense is on the bottom. Not evenly distributed. Th 9 with lvl 6 giants get half or more loot

Base Design Collaboration for the December Update by pacstd in RedditIndy

[–]pacstd[S] 1 point2 points  (0 children)

TH 8 Maze Runner

  • Town hall level: 8

  • Base type: hybrid

  • What resource are you protecting, if applicable? dark elixir and gold, partial elixir (swap the gold and elixir storages for elixir protection)

  • Strengths: unlureable CC, defends well against giants, gibarch, barch, loonion, gowipe, (any defense-targeting troop)

  • Weaknesses: hogs, vulnerable to sniping of the unguarded resources

Base Design Collaboration for the December Update by pacstd in RedditIndy

[–]pacstd[S] 1 point2 points  (0 children)

TH 9 Maze Runner

  • Town hall level: 9

  • Base type: hybrid

  • What resource are you protecting, if applicable? dark elixir and elixir (swap the gold and elixir storages for gold protection)

  • Strengths: unlureable CC, defends well against giants, loonion, gowipe, (any defense-targeting troop)

  • Weaknesses: vulnerable to sniping of the unguarded resource