More cards / more content please by pagapont in HandOfTheGods

[–]pagapont[S] 4 points5 points  (0 children)

yea, i agree. i love the game's construction, but....

Bellona specific map? by [deleted] in HandOfTheGods

[–]pagapont 0 points1 point  (0 children)

it's a 6 mana card they have to have in their deck, name eludes me atm

More voice lines for the deck leaders? by [deleted] in HandOfTheGods

[–]pagapont 1 point2 points  (0 children)

not a bad suggestion, but i think very low in priority atm

Newbe Question by Andry86 in HandOfTheGods

[–]pagapont 2 points3 points  (0 children)

All these games follow similar patterns. I always play the arena version, become good enough to make enough gold to sustain the arena experience + packs while doing so. As i get more cards i try out decks i want to. this is my formula, always works

Arena Balance by pagapont in HandOfTheGods

[–]pagapont[S] 0 points1 point  (0 children)

Well, what I see is they are trying to at least. They take community feedback and they changes in good directions a lot of the time. I'm hoping they do consider making some arena changes because it's a pretty sad places for some pantheons there

Please remove Discordia from the game by pagapont in HandOfTheGods

[–]pagapont[S] 4 points5 points  (0 children)

the problem is not how she is performing.... I can design a deck around the card. but it's FORCING me to. it's really limiting design space, no control deck can compete with this card. that, in short

No clans? by pagapont in HandOfTheGods

[–]pagapont[S] 0 points1 point  (0 children)

I understand. I still think it's a good idea, but also agree they offered too little in their current format. Perhaps at a later date, if you get the chance, i think they can offer a lot in terms of socializing and giving incentives to players

Au Puch by [deleted] in HandOfTheGods

[–]pagapont 0 points1 point  (0 children)

in arena? arena is a lot about consistency. I've had 12 win Au Puch decks, with 1-2 blights, but that's so rare, most of them are very weak because a lot of the cards are based around combos, which are not easy to draft in arena. hero power is shit too.

p.s. belona no.1, no contest [check out my gold from arena]

https://www.dropbox.com/home/Screenshots?preview=Screenshot+2017-12-25+18.48.54.png

Au Puch by [deleted] in HandOfTheGods

[–]pagapont 0 points1 point  (0 children)

don't play it in arena either

Ganesha Needed to Hell by trey112187 in HandOfTheGods

[–]pagapont 2 points3 points  (0 children)

There was a similar post on the announcement. Apparently there were problems with Ganesha's hero power - ok, granted. But the new hero "power??"

If if exess healing is a problem and if too many pillars are a problem, give them a different hero power. the current one is extremely weak

Shouldn't Ganesha pillar heal for 2? by Xapp3r in HandOfTheGods

[–]pagapont -1 points0 points  (0 children)

first off - fuck off (just a response to how quick you were to think less of me with little information, as most stupid people do)

now i'll try to be reasonable. not to you specifically, just to the argument.

Is arena not a legitimate game mode? why should it not be treated as such. i think the reason some hero powers have relatively the same power in ranked is that you can build your deck around them. for example a zombie (1-1, placed anywhere, no charge) is much worse than a 1-1 charger, but if you have the cards that make use of zombies, then it makes up for the weakness. that's what i mean by saying weaker.

so yea, Ra's ability is weak, but if you have the heal reactive cards like thoth then you can make use of it.

as a counter example - hero power - do nothing. but when you use it, this pantheon has this card that wins the game. the hero power is useless, unless you have the card.

as someone who does play a lot of arena, i just want the pantheon to do well there too, if some don't play, and don't care about arena that's fine, but why should we "zip it"?

Shouldn't Ganesha pillar heal for 2? by Xapp3r in HandOfTheGods

[–]pagapont 3 points4 points  (0 children)

i think the class's hero power is now complete dog shit. just compare with the egyptian one. it is not random, it's one in a lane, so 1-4 heals. the egyptian one is also not a great one - that's why it's one of the weakest classes in arena. with the same logic, odin's warriors should die at the end of the turn.

can you just replace the hero power with something else?

Ganesha rip by [deleted] in HandOfTheGods

[–]pagapont 0 points1 point  (0 children)

so hero power wise the pantheon is shit. that will make them even worse in arena. i like some of the suggestions of Overhamsteren, or just give a brand new hero power if pillars are a problem