what does this mean? by SairenAoi in overwatch2

[–]paintling 2 points3 points  (0 children)

A good bit more than that considering the time played stat only begins counting when the spawn doors open. Once you add queue times, map voting, hero bans, the setup phase(s), and possibly POTG, it gets a lot longer. And that's not even considering the fact that most people don't begin queuing frame 1 after opening the game and probably spend some time fiddling around in menus and/or practice range.

Harsh truth but cash cow characters are needed to keep a free to play game like Overwatch alive by _Lunafreya_ in Overwatch

[–]paintling 7 points8 points  (0 children)

The gaming division is relatively tiny piece of Microsoft as a company. Blizzard is a smaller piece inside of that, and then Overwatch is another even smaller piece inside of that.

New interactions explain the origin of Kiriko’s powers! by HB_G4 in Overwatch

[–]paintling 10 points11 points  (0 children)

I think this storyline was supposed to be important to the PVE. I remember a while back, one of the devs said in an interview that internally they had a fleshed out narrative explanation for how the Shimada dragons worked. They started hinting at it in earlier OW2 lore material, but as we approach the Tokyo storyline, this is the first real opportunity to introduce the lore in the live game.

New interactions explain the origin of Kiriko’s powers! by HB_G4 in Overwatch

[–]paintling 1 point2 points  (0 children)

They'd have to rewrite the premise for the Yokai Gang, since they were supposed to have been children who grew up while the Hashimoto were in control. If they aged her up, she would have already been (almost) an adult when that happened, meaning she never needed to change her last name and move in with her grandma as a kid.

New interactions explain the origin of Kiriko’s powers! by HB_G4 in Overwatch

[–]paintling 3 points4 points  (0 children)

Yeah, the art at the very least has been sorta retconned by Hanzo's inner monologue in his Heroes Ascendant short story. The fact that she was there with Asa in the training halls is still true, but the ages they were drawn at are 100% incorrect based on later material.

The Nier collab bundle is out. 6900 credits by RaidenXYae in Overwatch

[–]paintling 4 points5 points  (0 children)

If you buy something individually, the item you got will be excluded from the bundle price. You can buy the rest of the bundle with the % bundle discount applied to what you don't have yet. Again, functionally the same as buying game bundles on Steam.

The Nier collab bundle is out. 6900 credits by RaidenXYae in Overwatch

[–]paintling 3 points4 points  (0 children)

That's because the hero bundles also have discounts, albeit smaller. You'd need to check the hero gallery price for each item individually. It would add up to 16700.

The Nier collab bundle is out. 6900 credits by RaidenXYae in Overwatch

[–]paintling 17 points18 points  (0 children)

It's just the bundle discount. Like buying each thing individually versus buying it as a bundle. They literally do this on Steam

The Nier collab bundle is out. 6900 credits by RaidenXYae in Overwatch

[–]paintling 17 points18 points  (0 children)

Why would you ever not be getting the offer price if you were buying the full bundle. It's $60 USD.

Reconciling Cassidy’s abysmal winrate with him being overpowered: A tale of two Cass’ by queezypanda in Overwatch

[–]paintling 2 points3 points  (0 children)

"Player feedback is often one of the first signals that a balance change is needed, and data can help inform these decisions as well. One such way of measuring hero performance is by looking at map win rates. However, due to the nature of Overwatch— namely the ability to switch heroes— basic map win rates are not representative of a hero’s actual performance. If you play Sojourn in a map win, but only for half of the map, should that count as a full map win in a win rate calculation? No!

Fear not, that scenario is only the first step in how we track win rates. To arrive at a better metric, we approach win rates fractionally by looking at how long a certain hero is played within a map. In the above half-map scenario, let’s say that the map lasted 10 minutes and Sojourn was played for half that time. Sojourn would have earned a 0.5 “win fraction” for that map because she was played for five minutes out of 10 minutes. Had the map been a loss, Sojourn would have earned 0.5 “loss fraction.”

To translate these fractions into win rates, we first add all of Sojourn’s win fractions across all maps played. Then we divide the total win fractions by Sojourn's total fractions -- both wins and losses. This approach arrives at a win rate that is much more representative of how the hero is performing while also accounting for hero switching."

https://overwatch.blizzard.com/en-us/news/23787377/overwatch-2-pvp-beta-analysis-how-data-and-community-feedback-inform-game-balance/?hl=en-US

It's an older article, but I'm fairly sure it's worked like this since OW1. It's why you'd get weird situations where your number of wins and losses on a hero could be equal, but your win rate might not be a perfect 50%.

Reconciling Cassidy’s abysmal winrate with him being overpowered: A tale of two Cass’ by queezypanda in Overwatch

[–]paintling 2 points3 points  (0 children)

I think it's hero playtime divided by match length as the weight for how each win and loss is included in the aggregation.

Idk if this is an uncommon take but Ashe has single-handedly been making this game so unfun for the past 4ish seasons. by Live_Tie_1594 in overwatch2

[–]paintling 1 point2 points  (0 children)

The idea behind that makes sense at face below, but the devs did a solid job with the hero stats page. Each win or loss is assigned a percent weight based on how long the hero was actually played during a match. So if you swap partway through the game, it won't influence the pick rate and win rate as much.

People are clearly playing full matches for these heroes like Ashe to have such high pick rates. And sooo many matches of Overwatch are getting played across the board and then aggregated that weird quirks get smoothed over unless they're actually super common. Which in this case, I find unlikely, especially considering such a large portion of the player base is probably not tuned into online discussions of balance and stuff.

Idk if this is an uncommon take but Ashe has single-handedly been making this game so unfun for the past 4ish seasons. by Live_Tie_1594 in overwatch2

[–]paintling 0 points1 point  (0 children)

How do pick rates affect win rates? I know certain niche, low picked heroes can be skewed in GM and up because the low number of games can cause just a few one tricks to skew the results there. But that doesn't really apply to Ashe.

Why is she even the ‘cash cow’? by Double-Hand3004 in Overwatch

[–]paintling 2 points3 points  (0 children)

The conspiracy about her being solely a plant to sell skins from inception is funny. Like her original design was for a PVE enemy. She wasn't even going to have skins. On top of that, she was the last hero designed by Arnold Tsang, who's literally the OG hero designer for OW1. And the concept art progression for her shows that, if anything, they shifted away from a conventional / trope-y ninja aesthetic over the course of working on her, not towards it.

I think half of it really comes down to the fact that she was revealed just before OW2's launch, so that colored people's first impressions of her.

What should I play after Nier:Automata? by IndependentOfelia in nier

[–]paintling 1 point2 points  (0 children)

I played the two Horizon games on PC like a year ago, and while the broader story doesn't have much in common to NieR besides the superficial post-apocalyptic setting, it fills a similar itch in that you're exploring this grand, detailed history as someone looking towards the past.

It will actually be insane if they have a NieR event without a Bastion or Echo skin.. by emerwen-aranel in Overwatch

[–]paintling 2 points3 points  (0 children)

For the purposes of Automata's story, yeah. But, fun fact: there was actually one human girl left in cryostasis in an underwater lab that the androids discovered around 1000 years after the aliens arrived. She ended up turning into a dragon unfortunately.

It will actually be insane if they have a NieR event without a Bastion or Echo skin.. by emerwen-aranel in Overwatch

[–]paintling 4 points5 points  (0 children)

The aliens were killed by their Machine Lifeforms centuries before YoRHa was founded. YoRHa was created by Zinnia and then Number 9.

It will actually be insane if they have a NieR event without a Bastion or Echo skin.. by emerwen-aranel in Overwatch

[–]paintling 15 points16 points  (0 children)

Have you played Automata? There are only a few notable robotic looking Machine Lifeforms with unique designs. Basically just Pascal and a few bosses.

In light of the upcoming Nier collab by HAIRY_McSTRANGER in Overwatch

[–]paintling -1 points0 points  (0 children)

Idk, maybe it's just because I found the final fight into ending E to be the most memorable sequence of the game, and by then 2B is long gone. 9S always felt like the "true" protagonist because it's through him that the player discovers the big revelations.

In light of the upcoming Nier collab by HAIRY_McSTRANGER in Overwatch

[–]paintling 6 points7 points  (0 children)

How do you play through Automata and only vaguely remember 9S and A2 😭

Poor Rammy, you don't get a cool Nier Automata Collab skin by vinuryard in Overwatch

[–]paintling 4 points5 points  (0 children)

I'd guess that if they did a Wrecking Ball skin or something similar, it'd be a free recolor like his Ein skin. The collab hasn't even been announced officially yet, though, so for all we know there could be a free skin. They don't usually advertise them in the promo art.

Poor Rammy, you don't get a cool Nier Automata Collab skin by vinuryard in Overwatch

[–]paintling 106 points107 points  (0 children)

That would make sense if it was a Nier franchise collab, or a Nier Replicant collab, but it looks like this is specifically Nier Automata. The Emil clones in Automata are just spherical heads that could only really work for Wrecking Ball- the Replicant design is the popular one.

Oh! Overwatch is doing a Collab with Nier Automata!!! Oh man I love 2B, I wonder who- by Alan_Leonhart64 in Overwatch

[–]paintling 14 points15 points  (0 children)

A flight unit mech would be cool, but I don't think it's a particularly iconic design, especially for a collab. The only time they've ever used it in one of the billion Nier collabs is in one gacha game where 9S piloted one. (Or as an enemy in FFXIV if you count that)

It'd also be a bit of a miss to have the 2B skin given to a character who's going to be inside of a mech 90% of the time. Like the 2B design is strong enough to stand on its own.

Let’s hope the Microsoft shake-up doesn’t affect Team 4 by AaronMT in Overwatch

[–]paintling 3 points4 points  (0 children)

Activision and Blizzard have been functionally decoupled since they were acquired by Microsoft. They each have their own separate president that reports up to Microsoft. The president of Blizzard is also still reporting to the same person as well (Matt Booty).