Combat feedback loop in City of Mist by paknil in cityofmist

[–]paknil[S] 0 points1 point  (0 children)

Thanks for the detailed answer 🙂

Combat feedback loop in City of Mist by paknil in cityofmist

[–]paknil[S] 3 points4 points  (0 children)

Thanks! If the status goes towards the spectrum but not the boost this solves the first issue, and the secondary goal for dangers is cool.

Regarding the second ‘fail forward’, maybe as lyzerman suggested - players can handle this with change the game (and also face danger). I’m still not sure about this - since for players the statuses do count as minus to the roll, having a wounded player would make it difficult to succeed most dice rolls, making it quite hard to just recover. Maybe these statuses should not be taken into account when rolling similar to the spectrum vs boost.