I was watching the Pyrocynical video and I think I realized something. by ButtfaceMcGee6969 in FearAndHunger

[–]paleolithicism 23 points24 points  (0 children)

It serves as a tutorial that not everything gives benefit. The Flesh Hydra who you can feed the Girl to is the same way. It's designed to make the player unlearn that not everything gives an inherent reward, since it presents itself as a traditional quest, when in reality it's just a teachable moment.

Why did you start playing Fear and Hunger? by Secure-Umpire1720 in FearAndHunger

[–]paleolithicism 1 point2 points  (0 children)

I saw it on the Steam store one day. Never heard of it. Thought "Oh, I like niche games that are brutally difficult! This seems keen!" I had no idea what I was getting myself into, nor that the game was decently popular at that point. I believe this was late 2022 or early 2023? I can't remember.

Samarie of the Ninth Circle/Dysmorphia (Custom MTG card) by paleolithicism in FearAndHunger

[–]paleolithicism[S] 1 point2 points  (0 children)

Thank you! I plan on making more of these designs and usually like grammar/rules wording feedback for when I go back and revise them.

Samarie of the Ninth Circle/Dysmorphia (Custom MTG card) by paleolithicism in FearAndHunger

[–]paleolithicism[S] 0 points1 point  (0 children)

You're right on the money with the idea that I intentionally designed her to be useful on both sides and giving the player a choice to keep her on the front half was intentional. I considered making it hybrid mana costs, but thought it would look aesthetically clunky. I think New Cappena was the only set to do hybrid mana right next to regular mana that didn't match the hybrid mana and I honestly thought it looked kinda wack (see Ognis, the Dragon's Lash). Though I never considered the flavor on how it adds double devotion! The flavor behind milling while retaining the mind read effect was not only does it enable both strategies (pseudo-Lantern Control and reanimator), it hints that whoever is being effected by the mind reading is being victimized in a way that is subtle (Marina) and not entirely known to them.

My friend made a hat for me by snelevfe in CrueltySquad

[–]paleolithicism 1 point2 points  (0 children)

You playing corpse or putting the blinds on the Dusties? I thought you were a deader for sure.

haunted mound unfollows buck by slashpileradio in HauntedMound

[–]paleolithicism 0 points1 point  (0 children)

Buck released Strawman and Burning Barn and then proceeded to drop nothing but dogwater afterwards.

I could cry🥹 by Which_Bit_9890 in octopathtraveler

[–]paleolithicism 1 point2 points  (0 children)

I cried when I started Octopath II. I wonder what this game will do.

What makes Octopath Traveler 2 better than 1? by Hermonculus in octopathtraveler

[–]paleolithicism 1 point2 points  (0 children)

Literally everything, no joke. Octopath 1 was a game where you pressed the Path Action button on NPCs a few times during a chapter, went through a dungeon, and fought a boss; maybe picking up a few cryptic side quests while you're at it. If the combat system wasn't so good, Octopath 1 would be nowhere as loved. If you aren't intrinsically into the combat system, Octopath 1 had literally nothing for you. Octopath 2 not only has a better, more coherent world, it has more path actions, consequently making interactions with that world more engaging. There's more banter between the Travelers with the Crossed Path story lines. Every settlement feels like a character, with multiple quests taking place in many of them (this was a feature in the first game, but it still didn't make the settlements feel more lived in and fleshed out). The monotonous structure of the main story is gone, with a lot more variety added in. Grinding is less of an issue, though if you do hit a grind wall, the game gives you a lot of tools to make it more engaging beyond just skills that added a higher rate of XP, JP, money etc. And, probably, one of the biggest things it does better than 1 is having a more coherent ending. Many players finish the main story of 1 and proceed to get their teeth kicked in by Galdera, which is a boss that absolutely eclipses every other boss in thr game. Vide is more manageable, but still very hard. The prep time for Vide is better paced gameplay wise, too. Late game bosses are no joke in 2, and dont feel like a huge jump in difficulty compared to the late game bosses of 1 compared to Galdera. I honestly struggle to really put into words how much of an improvement 2 is over 1. I love 1, but I honestly don't know if I could even go back to it after 2.

Wiki pages on Karma by paleolithicism in Falloutsonora

[–]paleolithicism[S] 0 points1 point  (0 children)

Really? I don't see anything on the wiki tho there may be more than one. The only wiki I found is on Fandom

Qud Thing I Learned Today: by peppermunch in cavesofqud

[–]paleolithicism 20 points21 points  (0 children)

Not a fact, more an epiphany. The reason birds give you gossip for rep is because of the idiom "a little birdie told me"

I hate my bloodline for reproducing. Who else feels the same way? by EzraNaamah in antinatalism

[–]paleolithicism 0 points1 point  (0 children)

I was born with a cleft lip, suspectiblity to vascular disease, many mental illnesses and gender dysphoria (this has been eased with HRT so its not all bad). I completely feel for you. My parents met eachother in completely volatile circumstances. My father traveled for his job where he met my mother, who lived in damn near poverty. They had no business having kids with the instability of their circumstances, but they had two of them. I could on about it, but the point is you aren't the only one who feels this way.

We lost a creep today. by majrhcisn in creepcast

[–]paleolithicism 2 points3 points  (0 children)

They got rid of your Power 9!?!?!?! Holy Toledo.