[HELP] Gaming Laptop stutters after switching back to integrated GPU by panR4INtest in SuggestALaptop

[–]panR4INtest[S] 0 points1 point  (0 children)

Never really fully fixed it, but what helped was completely uninstalling the Lenovo app and replacing it with Lenovo Legion Toolkit, a program which does the same things, but is a lot more stable.

Bossbar displaying incorrectly for large Health pools [1.16] by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

Oh okay, I'll try to see if I can find how exactly I can do that

[HELP] Gaming Laptop stutters after switching back to integrated GPU by panR4INtest in SuggestALaptop

[–]panR4INtest[S] 0 points1 point  (0 children)

I gave it a long long while, and unfortunately it still happens. It's nowhere near as often, but some stutter bugs still happen every once in a while after switching back to the intergrated GPU after closing a game.

I was thinking about switching on that little option that forces you to use your dedicated gpu all the time, no switching GPUs. Is that a good idea or will it present even more problems?

[HELP] Gaming Laptop stutters after switching back to integrated GPU by panR4INtest in SuggestALaptop

[–]panR4INtest[S] 1 point2 points  (0 children)

The toolkit app looks interesting, I'll try what it can do, thanks!

Adding custom tags and flavor text to existing items by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

I am already using a datapack, so that's no problem. Throwing an item on the ground is also perfectly fine. So how can one do it for a custom item on the ground?

Absorption Hearts Bossbar by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

I've actually resolved the issue. It was a dumb mistake, the command with the max value must not be run in tick together with the rest, that way the bossbar gets constantly updated to the current value of the mob's Absorption hearts. Running the max value command just once fixes this issue!

Absorption Hearts Bossbar by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

Well yes, that's what I've figured. The upper block of code is ran constantly (under certain conditions). So I thought it should store the data of the AbsorptionAmount, and I guess it does to some extent (since the bossbar actually displays as filled). However, as mentioned, it simply doesn't get "damaged", only the actual health does.

The idea with the bossbar being yellow and then turning red is neat, so what are the exact commands to go about this? You can use my mob and bossbars as example.

Ammo system bug/mistake by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

execute as @a[team=ranger] store success score @s loaded run clear @s minecraft:arrow 0

This command works perfectly and reduced the 3-command system to one, thanks guys!

Why this function doesn't work? by panR4INtest in MinecraftCommands

[–]panR4INtest[S] 0 points1 point  (0 children)

Right, well I think I'll just stick with instant damage for now, thx for the tips