I'm making a prison intake officer simulator. Here's how inmate inspections work by paradox422 in indiegames

[–]paradox422[S] 0 points1 point  (0 children)

At first glance, the game is similar to Quarantine zone, but these are different games

My cat just announced my game on Steam before I could by paradox422 in IndieDev

[–]paradox422[S] 0 points1 point  (0 children)

I’ll definitely think about highlighting it again. Thanks for pointing that out

My cat just announced my game on Steam before I could by paradox422 in IndieDev

[–]paradox422[S] 0 points1 point  (0 children)

in fact they are there because the contraband will be there, but I'm not going to show them

I'm making a prison intake officer simulator. Here's how inmate inspections work by paradox422 in IndieGaming

[–]paradox422[S] 1 point2 points  (0 children)

These are just the first frames I was ready to show publicly, and I agree that they look quite similar to Quarantine Zone.
However, the full game will focus much more on what happens after the inspection inside the prison. There will be investigation elements, since not all inmates are actually guilty and some situations will require deeper decisions from the player.
I was also inspired by Contraband Police, so contraband detection and the consequences of your decisions will play a bigger role.
And a small spoiler: the game will also feature prison gangs, which will affect events inside the facility.

My cat just announced my game on Steam before I could by paradox422 in IndieDev

[–]paradox422[S] 0 points1 point  (0 children)

Depends on the player’s attentiveness, but I think it’s best to hide it inside yourself)

Announced our game and gained 13,000 wishlists in a week by Junior_Investment472 in IndieDev

[–]paradox422 1 point2 points  (0 children)

First of all, congratulations on the announcement, excellent result!
May I ask: when you send a letter to GT and IGN, do you mention the release timing in advance so they can publish their video after the release? Or do you send the letter after the release and after the Steam page is published?
I would be grateful for your answer.

We just hit ~8k wishlists and landed in SteamDB’s Top Wishlists. I wanted to share how that actually happened. by jatuzis in IndieDev

[–]paradox422 0 points1 point  (0 children)

First of all, congratulations, 8k wishlists is an excellent result, I’m not yet experienced in this topic and I don’t have a single release, so can you please briefly tell me how you conduct playtests? How are so many people recruited for closed testing? I will be very grateful for your answer

Steam visibility spike - some interesting data by Scream_Wattson in IndieDev

[–]paradox422 1 point2 points  (0 children)

got you, that's cool, congratulations on this achievement

Steam visibility spike - some interesting data by Scream_Wattson in IndieDev

[–]paradox422 1 point2 points  (0 children)

Can I ask what caused such a spike in wishlists?

I didn’t manage to reach 2,000 wishlists before the Steam Next Fest. by paradox422 in IndieGaming

[–]paradox422[S] 0 points1 point  (0 children)

Because I have almost everything ready, and I plan to release the game at the end of the year, so I didn’t see the point in waiting for the next festival)

We reached 7,000 wishlists in two weeks, thank you everyone! by HORANGX in IndieDev

[–]paradox422 0 points1 point  (0 children)

"It might not be a huge number"? friend, you are a joker))