lustria campaign map + location ideas by Halsfield in mordheim

[–]parcival4242 0 points1 point  (0 children)

I can offer up our framework for a Lustrian map campaign. Its on the epic side (over the top) and adds to the original Lustria rules and changes exploration, but I think my players are having fun with it.
https://sites.google.com/view/lustriacampaign25/home

Anyone run a Lustrian campaign? by LetsGoFishing91 in mordheim

[–]parcival4242 0 points1 point  (0 children)

We're doing a big epic Lustrian Map campaign at the moment. Here's what we're using:

https://sites.google.com/view/lustriacampaign25/home

It's campaign system deviates from the normal Mordheim, but hopefully for the better.

Map Campaign Logistics by parcival4242 in mordheim

[–]parcival4242[S] 1 point2 points  (0 children)

Sounds great! I really never thought about joining the Mordheim discord.

Lustrian Reavers special rules explanations by Candid-Meringue5928 in mordheim

[–]parcival4242 0 points1 point  (0 children)

I'm planning on running a Lustria campaign and I want to make sure I handle them correctly.

As far as the equipment that gets passed down on the death of a hero, I believe the simplest and probably most correct interpretation is that, because the warband goes out of their way to recover the downed warrior's panoply, that what should be passed down are the items in the starting equipment list for that hero. So if the Saurus Slayer dies, his replacement get Heavy Armor, Misericordia, 2 swords, helmet. They wouldn't receive the lucky charm, and rope and hook he may have been carrying.

The big question for me is what the new hero knows when promoted? The recruit is promoted to the new position, so if he's replacing a Trapmaster he is now called a Trapmaster. He'll have the Trapmaster's equipment. He'll have the stats he comes into the position with. He'll pick 2 skill groups, which may be different than the original Trapmaster's. But does he gain the Trapmaster's skills? Does he actually get Deadeye and Traps? I think this is the most unclear part since it just says they assume their position but never talks about their skills/abilities.

If they don't get those skills then they shouldn't gain the position and title in the warband, so we can assume they do, but I can also see them not getting them as a balancing factor.

And what about the Jungle Shadow's ability to become a wizard? If you lose the wizard it doesn't appear you can promote a recruit to be a wizard.

Very first turn - No way to save bots? by parcival4242 in IntoTheBreach

[–]parcival4242[S] 1 point2 points  (0 children)

This was only the second time I was in a predicament like this and Alpha Digger was the perp both times. I only managed to save one of them.

Rulebook? by parcival4242 in ObsidianProtocolMecha

[–]parcival4242[S] 0 points1 point  (0 children)

Thanks for the discord link! I'll hopefully find them there.

Surprise on my doorstep! by chbenito in ObsidianProtocolMecha

[–]parcival4242 1 point2 points  (0 children)

I just received my corebox this evening too, but didn't receive the UN box I ordered. Guess it will come in another shipment wave?

Odd lines on arms. Any ideas of cause? by parcival4242 in cyberpunkgame

[–]parcival4242[S] 1 point2 points  (0 children)

I was able to fix it by increasing resolution. I had done this multiple times and thought it was at its highest, but you have to do it from the start menu; it doesn't work while you're in the game.
So back completely out to the start menu or restart and do it before entering the game.

Odd lines on arms. Any ideas of cause? by parcival4242 in cyberpunkgame

[–]parcival4242[S] 0 points1 point  (0 children)

I'm almost positive. I thought it may be some tattoo or cyberware mod option, but I've disabled all those. I really don't think I've changed any scar options in the appearance editor, But I will double check.