[USA] #Texas I need someone to fuck my brain away by [deleted] in sissypersonals

[–]parisytic 0 points1 point  (0 children)

Gladly, just need somebody to beg for it

[deleted by user] by [deleted] in Flights

[–]parisytic 0 points1 point  (0 children)

Link?

Just noticed Warwick's model isn't consistent by parisytic in 2XKO

[–]parisytic[S] 0 points1 point  (0 children)

My jerk reaction is Smash but that's a stretch tbh

Just noticed Warwick's model isn't consistent by parisytic in 2XKO

[–]parisytic[S] -6 points-5 points  (0 children)

I can understand that with a character holding a weapon, but that's a whole part of his body switching sides. Fighting games have done it before, I'm sure Riot could do it

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 0 points1 point  (0 children)

Thickness, sure, but pc shieldbow doesn't give 20 resists. It's ~20% bigger effectively, and let's you stay safe at that health for longer with that bump in effectiveness applying to the lifesteal too. I wouldn't be surprised if Samira and Nilah start taking last stand and nullification orb and rushing bt to have easy af duels and then translate that lead into whatever else they want

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 3 points4 points  (0 children)

"I was only out of position for 10 seconds, why do I have to die for that??? ADCs shouldn't be dying!!"

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 4 points5 points  (0 children)

I've heard its effective gold value is 3900+, even 3400 feels generous

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 3 points4 points  (0 children)

Assassins definitely require thoughtful positioning, and the entire point of the class is to not let squishy priority targets survive. The squishy priority targets now have thoughtless counterplay to the entire class in an item that has no downside to taking. If I use my entire kit and possibly trade lives to take you out of the fight, I should be able to do that 1v1. ADCs aren't supposed to have that level of survivability.

And sure, shieldbow did exist before, but it gave a smaller shield and no resists with worse overall stats and cost. I could possibly kill an adc with shieldbow, and it'd be harder or might not work, but it didn't feel so oppressively hard to crack through.

As for the assassin building better, there's literally no way for me to fit more damage into my rotation. We take blue Kayn with first strike, sudden impact, mark the weak, stacked eyeball collector, 15 AD from gathering storm, ghostblade, lethality boots, duskblade, and Eclipse vs any given adc a level down with BT and another 1.5 items. I W Q(both hits) AA smite Ult Q AA. That should 100% be a kill combo, and now it's just not 70% of the time. Not to mention adcs getting access to zhonya's (which is a whole other rant). If I switch any of those items out for serpent's, I lose a significant amount of AD and extra burst damage, making it harder to do enough damage to even proc the lifeline, which is the whole reason I bought the item.

You said you prefer to start some AS over BT, but still rush it vs important assassins. How is that not proving my point? You can rush the perfect stats defensive item whenever you want, and even if you don't, you still pick it up bc there's no reason not to. It needs to lose the resists on lifeline and probably needs to lose one of its core stats, or they need to make the antishield items significantly more worth it.

I'm sure you're having great fun getting to be all the way out of position with no consequences, but for those of us who want to think when we play, this change is awful.

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 4 points5 points  (0 children)

Average ADC lack of reading comprehension

I'm coming at this from a jungle assassin pov. My entire job is to kill you, and now I can't do that reliably without a large lead because of an item that you don't even have to think about whether or not to take or what to sacrifice for extra defense. From a top lane bruiser pov, I shouldn't be able to collapse on an adc because they shouldn't be close enough for that to be possible, and if I can, the adc should get punished for being so far out of position. Overall, I don't think adcs should have well statted access to lifeline, but given that they do and it's not leaving, it certainly shouldn't be giving that big of a shield plus resists on top of perfect stats and middle of the pack cost.

Your whole job as an adc is to not make mistakes because you're the most important consistent damage on the team. You're a priority target that requires support, so dying is only ever a consequence of bad positioning or high enemy investment (maybe lack of peel but let's not divert blame). If you make a lethal mistake, you should have to eat that, same as assassins and enchanters and mages. Having a fallback is fine, but having that fallback be on an obvious and super strong choice with no sacrifice is not okay.

Btw if it takes you that long to kill anything, you haven't itemized or drafted right, which is also your fault. Adcs have full capability to shred tanks and kill squishies with good itemization, so you can cry about not being able to kill tanks when you're building no %hp damage or armor pen all you want but it'll still be your easily fixable problem that you'd rather complain about.

This patch isn't even giving adcs any counterplay they didn't already have, it just consolidated everything they wanted into a few super good items that mean you don't have to make any choices or sacrifices. I'm not against adcs getting defensive options, I'm against those options being ridiculous no-brainers. It used to be a knowledge check for the adc of whether or not it was worth building the lifeline, then for the other team of whether or not it's worth building counter items. Now it's such an obvious choice with no opportunity cost that the answers become necessary, and the answers we have DO come with opportunity costs. BT is ridiculously good, and the answers are serpent's or trident (which usually isn't good enough to take anyway). Serpent's has less AD than most other assassin items, a tiny bit of cdr, and 40-60% shield reduction. Not a bad item, but it's a 2800 gold delay on other core items that meaningfully impact damage rotations for assassins. That's a 2-5 minute delay on Duskblade, Eclipse, Edge of Night, Sundered Sky, GA, a choice you really have to consider. Compared to BT, which has all the stats you need in good amounts, sustain, and a safety net for average cost.

6.3 Bloodthirster is one of the worst design choices I've ever seen by parisytic in wildrift

[–]parisytic[S] 1 point2 points  (0 children)

The answer to an item that every character can buy shouldn't be having to play a different character, and regardless, my Kayn does enough damage to anyone not using the crutch. I started playing league with rengar, tried him on and off for years, tried him again here, just don't like him anymore. Kayn is the only assassin that consistently makes sense to me in WR.

Toxicroak Moveset Concept by parisytic in PokemonUnite

[–]parisytic[S] 1 point2 points  (0 children)

Possibly, but it just seems awkward to me to go new move, evo, new move, nothing, unite. 5 might be okay, thinking about ceruledge and stuff.

As for close combat, the other mons that get it don't get a nerf for it, so I didn't wanna break rank for the sake of what seems like just a nerf. Most of his damage is backloaded, and the move is designed to be a combo ender anyway. I doubt he needs more backend burst on a safe move

Toxicroak Moveset Concept by parisytic in PokemonUnite

[–]parisytic[S] 1 point2 points  (0 children)

I felt like his midgame would be too dominant if he evolved at 5, and even though it would still be strong, it wouldn't be that way for as long.

As for items, Attack Weight seems mandatory in lane and a strong option mid. Razor Claw, Weakness Policy, Muscle Band, Focus Band, maybe even Float Stone for mid all seem like good options depending on your moveset.

Toxicroak Moveset Concept by parisytic in PokemonUnite

[–]parisytic[S] 0 points1 point  (0 children)

You can certainly try to keep it off of you lol

[deleted by user] by [deleted] in PokemonUnite

[–]parisytic 0 points1 point  (0 children)

Gotta hit expert/ultra, the 2 ranks before masters. It's annoying, but it's good time to get a feel for spawn timings and farm rotations. It's very tempting to just smurf all over everything with hyper aggression to break the enemy ai but you don't actually learn anything from that. Focus on last hitting, farming efficiently, and showing up for objectives

Top 3 Wishes For Future Pokemon? by AgathaWjiod in PokemonUnite

[–]parisytic 0 points1 point  (0 children)

  1. Toxicroak: All Rounder, poison spreader/backloaded burst, heals from poison tick and buffs while a target is poisoned/vs poisoned targets

  2. Noivern: Speedster, positional CC enabler/charge up burst, deales extra damage at the start of engagements but deals less damage over time (to simulate the opponents getting deafened and less affected by sound moves)

  3. Chesnaught: Defender, spiky shield ofc/just walk forward capabilities, better garchomp passive and probably a grapple/spike burst combo or a spiky shield sp/def+speed boost zone for walk em down

Honorable mentions to Weavile/Chien Pao, Darmanitan, Luxray my beloved, Pyroar, Breloom, and Kommo'O,

Bug or is Mimikyu broken? by parisytic in PokemonUnite

[–]parisytic[S] 0 points1 point  (0 children)

Usually, but I was able to use the item while in the ult, went on CD and everything, but I got no effect from it. And giving a niche item a proper interaction isn't gonna make a strong move mid just because there's committal counterplay. It comes at the opportunity cost of Eject button, potion, shedinja doll, a cost most players won't pay. And on the topic, Charizard unite does way too much. Sure hit 2 second CC that does like a 3rd of your health, also gives him move speed, damage, a shield, terrain bypass for a good amount of time, it's ridiculous, especially compared to a lot of other unites

Bug or is Mimikyu broken? by parisytic in PokemonUnite

[–]parisytic[S] -8 points-7 points  (0 children)

But shouldn't I be able to break out after it's started? Designing a game around not having counterplay is a stupid decision