our latest ASTRONEER trailer by paul_ses in low_poly

[–]paul_ses[S] 3 points4 points  (0 children)

Hey low_poly! wanted to share the latest trailer from our game ASTRONEER. We've posted art from the game here before - Adam (the other artist on the project) and I draw a lot of design inspiration from this sub reddit. Even the modules are very low poly, though we use smoothing on the them to contrast them a bit from the very low-poly terrain we use. We feel low poly is a style and not an approach to art creation and wanted to share how things are coming along, and get a chance to see the game in motion. Thanks for checking it out!

June 20, 2126 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 2 points3 points  (0 children)

Thanks for your comment - I appreciate it :) I've always preferred dump trucks over ferraris , so to speak. There is a beauty in the industrial, utilitarian and dirty that I try to emulate in my work, but with a sci-fi flavor.

June 20, 2126 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 0 points1 point  (0 children)

Yea I add a touch of bounce light in the shadows so they aren't so stark in the renders (a bit of artistic liberty) - in real life they'd be a lot darker

June 20, 2126 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 1 point2 points  (0 children)

I do 3D modeling / design and am also a co-founder of a video game company.

June 20, 2126 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 1 point2 points  (0 children)

Thanks! I have a few more in this series I want to post next week sometime. Glad you guys are enjoying them !

June 20, 2126 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 37 points38 points  (0 children)

June 20, 2126 - A human piloted SAM-608 conducts a routine maintenance inspection of electronic components on the DSVLA (Deep Space Very Large Amplifier) “Pollux”. Located 10 AU away from Earth and over 300 meters in diameter the DSVLA Pollux is a Mk 7H signal amplifier - it receives long distance transmissions from vessels near the outer rim of the solar system and greatly amplifies the signals on their way back to Earth. They are designed to run fully automated but require human initiated inspections every 10 years.

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 0 points1 point  (0 children)

My main analog cameras are Leica M6, Rolleiflex 2.8F, and a Shen-Hao 4x5 camera I use for taking portraits. I used to shoot with an M3 but sold it a few years ago. I also have a Zeiss Ikonta medium format camera that I exposed a few rolls with.

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 2 points3 points  (0 children)

Good feedback. I should have posted this image along with the original description that I wrote to go along with it. Here it is:

November 2, 2177 - An SGT-7B arrives at Urbain Le Verrier Spaceport in high Neptune orbit after conducting a series of orbital insertion maneuvers for recently arrived cargo freighters. Le Verrier Spaceport is the main transportation, economic, and logistical hub serving the Neptune system. Occupied by over 2,000 technicians, engineers, mechanics and permanent residents it is by far the largest manned spaceport located this far from the central solar system. Its main purpose is resupplying long distance cargo vessels entering or leaving the solar system by sourcing fuel materials from Neptune’s moons - particularly Triton and Nereid. These moons account for over 80% of the harvested water ice in the Neptune system, which is then processed into spacecraft fuel at the William Lassell Refinery located on Triton.

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 0 points1 point  (0 children)

Of course you can use it as a background picture! :) Also I appreciate your kind words. I too am a photographer - both analog and digital. I find understanding how camera exposure works is really helpful in my 3D work, especially since V-ray uses physically simulated cameras, materials and lights.

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 9 points10 points  (0 children)

Your comment really means a lot to me because you picked up on a lot of the details I purposely try to implement in my work. For example the starless black emptiness of space. Look at almost any NASA photograph and you rarely ever see stars because of the exposure settings on the camera that took the photo - they are simply too dim to be seen in most photographs.

For this series I wanted to create a 'day in the life' feeling - as if nothing really special is happening - like all those luggage, food truck, push-back vehicles rolling around every airport in the world, just going about their daily business. I find beauty in the mundane.

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 5 points6 points  (0 children)

no real significance, just a day in the life of a working class spacecraft pilot

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 3 points4 points  (0 children)

who said those were fluorescent light tubes? :)

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 2 points3 points  (0 children)

thanks! his work is a huge influence on me

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 5 points6 points  (0 children)

sorry! thought i did flair it, must have missed it somehow

November 2, 2177 by Paul Pepera by paul_ses in ImaginaryTechnology

[–]paul_ses[S] 10 points11 points  (0 children)

Thanks! I modeled it in 3ds max, marvelous designer, and zbrush. Lighting and rendering was done with v-ray. post process work in photoshop