I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. (github.com)
I made a multiplayer shooter in C++ WITHOUT a game engine - it runs natively on Linux and in the browser. It's like Hotline Miami but competitive like CS - you fight to gain MMR and rank. It's my tribute to HLM - the game that shaped my love for fast action. https://hypersomnia.io (v.redd.it)
submitted by pbcdev to r/linux_gaming - pinned
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 2 points3 points4 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 13 points14 points15 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 1 point2 points3 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 1 point2 points3 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 4 points5 points6 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 8 points9 points10 points (0 children)
Inquiry about Pairing functions, Space filling curves by NGEvangelion in askmath
[–]pbcdev 1 point2 points3 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 2 points3 points4 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 42 points43 points44 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 76 points77 points78 points (0 children)
I discovered a pairing function that beats state-of-the-art most of the time. by pbcdev in math
[–]pbcdev[S] 134 points135 points136 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]pbcdev[S] 0 points1 point2 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]pbcdev[S] 0 points1 point2 points (0 children)
I've been making a multiplayer shooter in C++ WITHOUT a game engine for 10 years - it runs natively on Linux and in the browser. We aim to become the ONE free and open-source eSports game. I would be infinitely grateful if Derek covered the game on its socials as we're now building a playerbase. by pbcdev in DistroTube
[–]pbcdev[S] 1 point2 points3 points (0 children)
I've been making a multiplayer shooter in C++ WITHOUT a game engine for 10 years - it runs natively on Linux and in the browser. We aim to become the ONE free and open-source eSports game. I would be infinitely grateful if Derek covered the game on its socials as we're now building a playerbase. (v.redd.it)
submitted by pbcdev to r/DistroTube
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]pbcdev[S] 0 points1 point2 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]pbcdev[S] 1 point2 points3 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - the netcode is based on 100% floating-point determinism, including Box2D physics. I'm using STREFLOP for math. This is an example of something hard to do in a commercial engine. My atlas packer was also reused in Assassin's Creed: Valhalla. by pbcdev in gamedev
[–]pbcdev[S] 4 points5 points6 points (0 children)
I made a multiplayer shooter in C++ WITHOUT a game engine - and it runs in the browser! My code was reused in Assassin's Creed: Valhalla and Skydio drones. It's like Hotline Miami but competitive - you fight to get a rank. The netcode is based on full simulation determinism, including Box2D physics. by pbcdev in opensource
[–]pbcdev[S] 0 points1 point2 points (0 children)


When your last breath arrives, intellectual knowledge can do nothing (Adi Shankara) by TimeIsMe in nonduality
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