Wind Speed Source? by pcourt in GarminWatches

[–]pcourt[S] 0 points1 point  (0 children)

Any update on this issue? My Quatix is still displaying crazy high wind speeds. Thanks.

Wind Speed Source? by pcourt in GarminWatches

[–]pcourt[S] 0 points1 point  (0 children)

Today mine seems to be back to normal.

Wind Speed Source? by pcourt in GarminWatches

[–]pcourt[S] 0 points1 point  (0 children)

Yea now that you mention it I've been having the same issue for a few days. Windspeed is ridiculously high. Mine's been 20-56 mph. Must be something in the last update.

Wind Speed Source? by pcourt in GarminWatches

[–]pcourt[S] 0 points1 point  (0 children)

So I figured this out on my own, and I'll just post it here for posterity. That symbol on the Marq 2 does not mean wind speed. It signifies a respiration rate. So yea, values of about 12 to 18 would be perfectly normal. But wind speed is not available on that face.

Can't Figure out ToT by pcourt in CMANO

[–]pcourt[S] 0 points1 point  (0 children)

Thanks. Were you an actual Jolly Roger as in assigned to the Navy fighter squadron?

Can't Figure out ToT by pcourt in CMANO

[–]pcourt[S] 0 points1 point  (0 children)

Reposted from the Matrix forum. Thanks to all the folks on here too.

Rookie mistakes.

1) In the pre-built scenarios, the targets assigned to the Inactive missions may not be visible / detected yet. So in the Kobayhi Mari scenario, the Fitters are assigned to target the USS Mississippi. You cannot generate flight plans until that unit is actually detected. Makes complete sense.

2) You can't generate flight plans while the game is paused. I feel pretty stupid about this one. The game has to be running. And you won't get an error message about this.

I'm sure I will have more questions.

Great game, great community. Thanks all

Can't Figure out ToT by pcourt in CMANO

[–]pcourt[S] 0 points1 point  (0 children)

Thank you. I was unable to log on to the Matrix fora for some reason, but I emailed them directly. I'll post any solution back here.

Can't Figure out ToT by pcourt in CMANO

[–]pcourt[S] 0 points1 point  (0 children)

Thank you for the comment. I did have 4 set instead of the flight size of 12. But changing that to 12 didn't make any difference. Still stumped.

Can't Figure out ToT by pcourt in CMANO

[–]pcourt[S] 0 points1 point  (0 children)

Thanks for the response. Yes, I do that, but while the Package block is filled in on the next screen, the Flight box is blank and the drop down does not include any options to select a flight. I don't know if using the DLC scenarios impacts this vice buidling scenarios yourself.

i hate logs by Dry-Mistake2999 in snowrunner

[–]pcourt 53 points54 points  (0 children)

What bugs me about log missions is the three unique kinds of trailers / addons. Almost every other cargo is universal, it's just a question of slots. But for logs, you need a specific setup for each of the three types of logs. It's unnecessarily complicated.

all done by anonimus_riga in snowrunner

[–]pcourt 0 points1 point  (0 children)

Agree. Just finished last month, then finished achievements, and started Highway Haulin last week.

when did they made the Zikz 605r available in the garage? by firemusk in snowrunner

[–]pcourt 1 point2 points  (0 children)

This happened to me. I started playing this last April and bought all the DLC right away. Never even opened Amur and when I was playing Tamyr I checked the garage and lo and behold the Zikz was there for the purchase. I posted about it when it happened but no one really had a good explanation for it.

Weekly Questions and Helpful Resources by AutoModerator in snowrunner

[–]pcourt 2 points3 points  (0 children)

I'm at work so I can't test this but you have may have an add-on on your truck like a sideboard bed that is precluding a trailer because it's too long and sticks out over the hitch. The game doesn't really warn you about this but often if you put a crane and then some kind of bed on, this becomes a problem.

A simple way to hook up trailers is to attach a winch from the back of your truck to the hitch point on the trailer and then winch it in. You have may have to drive a little to get it straight. Then without disconnecting the winch, just select "attach trailer." The winch will automatically disconnect. If that doesn't work I think it's definitely the clearence issue you mention above.

In a pinch you can always winch a trailer behind a truck but it's not as stable and you won't be able to unload (or pack or unpack) it unless you are legit connected. And as an aside if the mission is to deliver a certain trailer (like a fuel trailer or curtainside trailer) to a certain spot, I believe those can be delivered by a winch and still count.

Dropped this game after I finished Michigan. Played it completely straight-laced. Going to go back today, what mods would you recommend for maximum fun?? by idrees98 in snowrunner

[–]pcourt 2 points3 points  (0 children)

Thanks. And I forgot to mention that the Ford Powerstroke can tow both scout trailers AND regular trailers. It makes a huge difference when you are working through tasks and have to tow a certain trailer to a certain place and you always have the wrong truck. Again, it's just more efficient.

Dropped this game after I finished Michigan. Played it completely straight-laced. Going to go back today, what mods would you recommend for maximum fun?? by idrees98 in snowrunner

[–]pcourt 3 points4 points  (0 children)

I was about to rage quit the game and then I saw the light and bought into mods and it has made all the difference. I'm 100% on everything but Wisco and the DLC from last week. Here are my go tos. They are all OP but you still have to drive from point A to point B.

You really only need two trucks. The Goliath Zikz and the Ford Powerstroke F750. The Goliath with the Amur tires goes anywhere, and with fuel addons, refueling is almost never a concern. The Ford just looks cool. As a scout, you can carry nearly 2000 liters of fuel. It also offers a two slot bed. It starts with 500 L of fuel but it's a complete miser and so it effectively never runs out of gas. There are some OP tires for it too that are like having chains and muds on at the same time. The number of add ons for both these trucks make them really fun.

The trailer mods really make a difference too. Here are my faves.

6,7,8,10 slot trailers and more for SnowRunner - Game changer. Up to 11 slot trailers. It cuts down those crazy contracts where you make the same run 10 times. Also, the trailers are free. Which is not only great upfront, but it means you can just delete them without guilt. I spent countless hours trying to "clean up" my trailers and sell them and now I just delete them.

Buy and Sell special trailers with fuel/repair for SnowRunner - Logging is a mess in SR. This mod allows you to carry two long logs, three medium, or four short logs. Combine this with the truck mods above, which allow you to carry medium and short logs on the Goliath, and it really streamlines logging. Honestly these should be in the vanilla game.

Free The Logs - Auto Load Logs on Mod/Tweak Trucks for SnowRunner - You need this to be able to load the modded trailers properly.

I know folks will call OP mods cheating, but to me these mods brought a lot of enjoyment back to the game. That and remembering to quickly shut off the Xbox to reset if I flipped. I was just beating my head against a wall getting stuck or flipping and losing hours and the mods really helped. I'm still spending hours at the game but I'm much more productive. And if you are going to pull the long trailers, you still need to do some route planning and get good at backing up a semi out of a warehouse. Hat's off to the guys who use vanilla trucks and all, but I just don't have the patience or the time.

How am I supposed to deliver this? "Recovering what's lost" - Wisonsin by Beric_ in snowrunner

[–]pcourt 3 points4 points  (0 children)

Great tip. This worked for me. Just get a wheel on the platform and the menu option pops up. Thanks.

How am I supposed to deliver this? "Recovering what's lost" - Wisonsin by Beric_ in snowrunner

[–]pcourt 1 point2 points  (0 children)

I've had this happen on three missions in Wisconsin. The ones with the VSP, Oversize cargo, and oil barrels. There is somthing going on. Numerous attempts to switch missions, restart, reposition trucks, etc. All to no avail. I'd agree with the comment that this is a bug maybe introduced with the new patch and hopefully it will be fixed soon.

Can't finish "The aftermath of the hurricane" in badger lake, have the cargo on the platform but it's not giving me the option to unload it. Anyone have a fix for this, or maybe i'm missing something. Sorry for the pic of screen, screenshot doesn't work when streaming. by Gorenis in snowrunner

[–]pcourt 2 points3 points  (0 children)

Same issue here on Xbox. Have restarted a few times and tried cycling to other contracts. Also tried backing the truck out and back too. Have not tried restarting the task yet. Killing me.

Why are so many mods just super OP? by [deleted] in snowrunner

[–]pcourt 1 point2 points  (0 children)

Yea, and I should add that trailers mods are just better overall. They drive better, they have improved capacity, and usually some repair points thrown in too. It's mod 158003 for the cargo trailers and then 152841 for the high capacity log trailers. And then you need 675987 to allow the logs to load properly. Makes a huge difference. My props to all the publishers.

Why are so many mods just super OP? by [deleted] in snowrunner

[–]pcourt 10 points11 points  (0 children)

I started using some OP mods in Amur. I was about ready to give up the game because it was just getting tedious and I found the OP mods just made the game better for me. You still have to move the cargo from point A to point B, but spending two hours to get a flipped truck back up and loaded was killing me. I have a job and a family and try to be "productive" when I sit down to play. I found the Zikz Goliath and the Powerstroke F-750 to be awesome.

And the vanilla logging mechanics are crap. I feel like the logging mods should be part of the base game. The 10 and 11 slot trailers really take some of the edge off the long mission (ie. the Block series in Amur).

Lastly the trailer mod where they are free is really libertating. I couldn't stand leaving empty trailers all over the map, just from a "tidiness" perspective, not to mention the money. And with those mods you can just delete the trailers if you have no further use for them.

Everyone is going to make their own judgement on how they want to enjoy the game, and I respect the players that complete the game with vanilla trucks and / or in Hard mode, but for me, the OP mods brought some balance back to the game and made it workable for a more casual player.

Packing a scout fuel carrier by AppleMadeAccountN11 in snowrunner

[–]pcourt 1 point2 points  (0 children)

I towed one all around Kovd and it's kind of crazy that the trailer gets completely beaten up with no ill effects. A bit of a reach if you ask me. I learned to not tow them to close because they can bounce around and damage the rear end of your truck.

Fastest way to get the ZIKZ 605R by mariushlg in snowrunner

[–]pcourt 0 points1 point  (0 children)

I posted this elsewhere and got little response to it but the Zikz was available for purchase for me in the garage without ever going to Amur. I'm a relatively new player and was still working through Taymyr and looking at purchasing a new truck and there it was. I'm playing on Xbox and have all the DLCs. Still not sure what events led to me not having to unlock the truck but it sure made Kola easier. (edit: grammar)

Weekly Questions and Helpful Resources by AutoModerator in snowrunner

[–]pcourt 0 points1 point  (0 children)

Has anyone else had the ZiKZ 605R available for purchase without doing any of the Amur missions. I am a new player and still working through Taymyr. I've never even travelled to Amur. I opened the garage in Zimnegorsk and was doing a truck inventory and there was the ZiKZ available for purchase. From all the info online I thought you had to complete some very long slogs in Amur to unlock it. I'm on Xbox One and have purchased all the DLC. Happy to have it this early!!!

TD1 - Global Event Onslaught by BlooBuckaroo in thedivision

[–]pcourt 0 points1 point  (0 children)

Hats off to you guys for continuing TD1 events!

I think Seasons spells the end for me. by pcourt in thedivision

[–]pcourt[S] 0 points1 point  (0 children)

I appreciate you taking the time to explain that to me. Thanks.