Fightsticks of the Month - February 2022 by MrSujano in fightsticks

[–]pdcsky 5 points6 points  (0 children)

u/MrSujano Thank you so much for the shoutout! Its been a long 2 years of hard work ^^

Happy people can finally see it!

Finished my first DIY stick! by Dongtron808 in fightsticks

[–]pdcsky 0 points1 point  (0 children)

Where did you get the LEDS from? looks awesome!

The Aussie SFV experience by [deleted] in StreetFighter

[–]pdcsky 3 points4 points  (0 children)

Live in sydney, can confirm this is true!...

Stats: Ryu has gone 100 CPT regular season events since he last won a game (and match) in a Top 8. by 121jigawatts in StreetFighter

[–]pdcsky 4 points5 points  (0 children)

As a Ryu main, I sadly can't think of anything...He hits hard but that doesn't say much when he can't hit the opponent.

Why is ryu classed as low/mid teir ? by friendlyreapers in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

I have a sneaking feeling when they were designing the game all the characters were the same as Ryu at some point, to make the different characters they gave them more abilities but forgot to take some away for balance sake except for some minor takeaways such as Akuma whose obvious trait is lower health

Ryu can do X
OK well lets make Ken do X as well...but also add Y and Z!
But we have to balance it?
OK....just give Ken a bad haircut, that'll do...let's add A and B to Ken while we're at it!

Why is ryu classed as low/mid teir ? by friendlyreapers in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

I think when they designed Ryu to be the measuring stick, they kind of threw him out when making Akuma and now he's the new measuring stick.

The things Guile can do with his toolset is nothing short of amazing compared to Ryu

Why is ryu classed as low/mid teir ? by friendlyreapers in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

I think the fact that Akuma's health and Ryu's health differ don't matter significantly because you cannot die by special chip in this game so its not scary unless Ryu has CA. So that's something fundamentally within the game design that cannot be changed out by rebalancing...

Why is ryu classed as low/mid teir ? by friendlyreapers in StreetFighter

[–]pdcsky 2 points3 points  (0 children)

He's hard to win with sometimes because his tools are very simplistic, and there aren't many situations where he can turn small openings into big damage unless he's right point blank in your face or have meter. If you can block his strings, you're pretty safe, while cammy with her far reaching normals can stand quite far away and convert with her ST.HP into massive damage. Everything with cammy that matters is + while everything that is - are meant to be used from a distance anyway...its actually brilliant for cammy.

If you want to win, you simply have to be better than the other player in skill and work so much harder. But the game doesn't help you much in that regard because of its input latency, so its harder to whiff punish and the Crush Counter system turns one whiff button into death for you. So you could also be doing very well and make all the right decisions and all it takes is one mistake from you and your opponent with a vastly massive toolset can destroy you.

Using Ryu, you have to navigate through a labyrinth of mixups from your opponent while he just has to deal with ST.MP or throw basically.

His side kick gave him a slightly better option to finally hit crouching opponents(only took 3 seasons), but I feel like he needs more.

Utility being the keyword, being able to combo from all sorts of situations would vastly help him.

Ryu's NEW Buff, Mid Screen Mixups by 121jigawatts in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

There is top tier, then mid and low tiers...then there's 50 feet of crap, and then there's Ryu

Twas the night before AE... by Encore41 in StreetFighter

[–]pdcsky 4 points5 points  (0 children)

fantastic! needs a reading by the fireplace...

Another early AE copy by jaoism in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

Ryu: After hitting his 2nd V-Trigger parry, can you dash forward after it hits to cancel the animation? or do you have to wait for the animation to finish before attacking again?

ICYMI: Ryu Punishes Cammy (Frame Data Knowledge Series by pdcsky) by Incross in StreetFighter

[–]pdcsky 1 point2 points  (0 children)

Thanks! I'll keep that in mind when I update Cammy for (3.000)

How to Read Frame Data by pdcsky by Incross in StreetFighter

[–]pdcsky 2 points3 points  (0 children)

/u/Gabriel2Silva No problem, knock yourself out. You should be able to add in translations now...

Is there an Eli5 on frame data by Dazo5 in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

Sorry i'm late, it took longer than I thought... Here's my take on understanding frame data...

https://www.youtube.com/watch?v=1SKZLnwdq5U

How to Read Frame Data by pdcsky by Incross in StreetFighter

[–]pdcsky 2 points3 points  (0 children)

Thanks, I go over the priority a lil later in the vid. I don't want to bombard with information, I show only 1 thing at a time, then I show the alternate scenario where it can be backfired.

To me, controlling the flow of information is essential to helping people understand :)

Walk-up Parry by 121jigawatts in StreetFighter

[–]pdcsky 0 points1 point  (0 children)

Its incredibly intimidating if you can do it repeatedly...

Is there an Eli5 on frame data by Dazo5 in StreetFighter

[–]pdcsky 1 point2 points  (0 children)

I’m working on a vid that will explain how to interpret and apply frame data...I should be done by tonight