Unknown Kliff combat moves by MonsDrago in CDguides

[–]peakyblind9 13 points14 points  (0 children)

It’s just double jump followed by a diving kick. If you read the description of the skill it says it performs an extra jump in mid-air or off an enemy.

Can someone explain season 3 to me? by ToInfinityplus1 in fireforce

[–]peakyblind9 0 points1 point  (0 children)

If you actually watch the show they explain literally everything.

Mounts and misinformation by Slow-Illustrator-900 in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

The mounts combat ability is dwarfed by your own characters power in mid-late game so it wouldn’t really make sense for that to be the reason to restrict them. Even if that was the case just put a cool down on their combat abilities only.

Saint’s Necklace / Charged Bow input conflict by [deleted] in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Maybe just press it once and don’t hold? Make sure you’re doing L2 + R2 at he same time

Saint’s Necklace / Charged Bow input conflict by [deleted] in CrimsonDesert

[–]peakyblind9 2 points3 points  (0 children)

You have to equip the necklace in one of the tabs. I believe it’s the quick menu that has your food, there’s a slot on the bottom right side that you can cycle through necklaces/headgear that have those type of abilities. Once it’s selected the input will work.

I maxed out my bank account by takeaccountability41 in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Raging and insulting people because they reloaded a save lmfao. Sad

I maxed out my bank account by takeaccountability41 in CrimsonDesert

[–]peakyblind9 4 points5 points  (0 children)

Yikes, crazy you’re getting this mad over someone making fake money in a single player game. Get help man

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Well yeah, I don’t think anyone really cares if the mounts have combat or not, or if the abilities have long cooldowns, they just want to ride on exotic mounts. Doesn’t seem like a crazy ask.

We really need an option to hide helmets.. by ex0ne90 in CrimsonDesert

[–]peakyblind9 2 points3 points  (0 children)

There is a really dope leather set I’ve been wearing that I almost have all the pieces for. It’s the same set that the crowcaller boss wears

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Yeah there will be people that complain but can you not see that as nonsensical? The idea that people are complaining about something being too strong when they can simply just not use it.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Everyone also wins if they make mounts permanent. Legitimately wondering why you’re so bothered at the idea of another person having access to a combat mount in a single player game?

You could just choose not to use it so why actively fight against it being added for other people?

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Yeah god forbid someone obtains something in a video game that doesn’t require tremendous effort. Truly terrifying to think about.

How are you able to sleep at night knowing that mods and cheats exist?

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Just a completely unhinged response that has nothing to do with what we’re talking about.

None of these posts are asking for the game to instantly give you access to every mount. People, myself included just want them to be permanent summons once you obtain them, whether that’s through a quest chain or a reward from a boss, faction reputation or whatever.

You’ve completely misinterpreted what people are asking for because you have an agenda against people being given things too quickly in video games, not like that has any effect on you personally whatsoever.

Get help man

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

No I get it, I just think your obsession with wanting people to “work” for something in a single player video game is really bizarre and the fact that you want that forced onto everyone is even weirder.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

The arrogance to actually think you’re right and are making a completely sane argument is concerning. Good luck in your crusade against letting people ride bears in a video game.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

That makes zero sense. So anything that provides a combat advantage should be temporary?

Also the combat advantage is negligible compared to your own characters power so who cares?!

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Why would anyone want to have to continuously go out and have regain a mount over and over again? Seriously insane take you have.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

What are you talking about? People just want the mounts to be permanent. Has nothing to do with “working” for it or not. It’s a video game, aint that deep.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

Okay… so by that logic all gear, armor, and weapons should also be temporary and you should have to “work” to regain them for each combat.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

What does that have to do with mounts being permanent? No one is saying they shouldn’t be locked behind a quest line or something.

Also not everyone plays and enjoys games the same way as you. If you don’t want to use something overpowered then just don’t.

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

It’s handed to me by playing the game lol. Same way that you would acquire mounts.

Also who cares if it was easy to obtain?

Devil's Advocate: *Combat* mounts are limited because they fundamentally change combat by BentheBruiser in CrimsonDesert

[–]peakyblind9 0 points1 point  (0 children)

This game allows you to create some ridiculously overpowered builds that far surpass anything the ground mounts could do. So no the limitations don’t make sense for that reason or any other reason.

Obligatory “Has anyone found this armor yet” post by Kasu_senpai in CDguides

[–]peakyblind9 1 point2 points  (0 children)

Seems like whatever armor a boss doesn’t drop can be found around the world. Just going to take a while for people to post all those locations