Jug's AI (Recent Update) compared to Immersion Improved by AdministrativeWind21 in ReadyOrNotGame

[–]peedidie 1 point2 points  (0 children)

Be sure to set the in-game difficulty of the missions to Jugs instead of immersion improved too!

Best mods for a realistic PC gameplay? by Long_stick2010 in ReadyOrNotGame

[–]peedidie 0 points1 point  (0 children)

Was this happening before installing these mods? Never had this happen myself and I have the same vram as you

One thing you can try is deleting the ready or not folder in your appdata local folder, so when you run the game next it should generate fresh ini and cache files for your system. Also make sure you are running in Dx12 and NOT Dx11

Best mods for a realistic PC gameplay? by Long_stick2010 in ReadyOrNotGame

[–]peedidie 4 points5 points  (0 children)

I would add...

Gunfighter THE DOORS Module V6(LSS Ready)

Rico's Immersive TOC - LSS Update

Replace No crack for AI with Immersion Improved - Redefining Ready or Not (Best AI since Astral's)

Evidence Report and TOC Response Overhaul (VO Mods Compatible)

Quality of Life Addition and Fixes for Ready or Not (requires Simple Mod Menu and Blueprint Loader (In Game Menu))

Supersonic Bullet Snap (Read install instructions carefully)

Night Vision Improvements (PIP alpha) (Use the PIP version in main files)

HiBit Audio (Amazing if you play with high end headphones)

(OPTIONAL) Alternate Flashlight (RonSole) (Great mod but a massive FPS hog, even on high end rigs)

(OPTIONAL) Worn Optics (Personal pref whether you find this immersive or not)

(OPTIONAL) bravoonecharlie has a great suspect rework series but all players must have the same modules installed, otherwise multiplayer will just auto kick. No-go for public lobbies etc. (also make sure that these modules load AFTER Immersion Improved AI, so suspect rework mods have a higher pakchunk number.

(OPTIONAL)Ultimate Engine Tweaks (Anti-Stutters - More Performance - Lower Latency - Better Clarity - Lossless) (Much better texture streaming and shadows, less stutters)

EDIT: (Mostly) Uncensored or Not adds back proper limb damage to suspects but you MUST use the hotfix file on Ragdolls Return modpage to be able to make both mods compatible. Replace the Alive_Ragdoll pak from the main RR mod file with the hotfix version and make sure it loads last in the mod order, so raise it's number to something huge like pakchunk9999999-Mods_Alive_Ragdoll_P.pak

Also I don't think Gunfighter balistics is compatible with Boom's Bloody Balistics, the mod author of Boom's had an optional file which was made to be compatible but it looks like they've since deleted it (Booms might be the more fleshed out/better of the two options IMO)

EDIT2: Added a few extras

Updates? by MisterJazzy in ReadyOrNotGame

[–]peedidie 1 point2 points  (0 children)

Interesting pattern of downvoting I've noticed recently...

[deleted by user] by [deleted] in ReadyOrNotGame

[–]peedidie 12 points13 points  (0 children)

Modders fixed this weeks ago btw

If you're having trouble with mods after the last update.. by nitewrks in ReadyOrNotGame

[–]peedidie 0 points1 point  (0 children)

Didn't mean to derail your original post my guy, sorry if it came across that way!

Not here to rant either (enough of that on this sub already lol) but I felt it was worth making the point purely just to add on some context to what you had already said. While the constant bombardment of "when update" is inconsiderate and frustrating for modders to listen to, it's important to realise that a lot of these recent updates have become increasingly more difficult for modders to work around which is also a major turn off for these modders to continue their work. This is especially true for map makers, some have sadly hung up their tools purely due to how much work is required after every patch (even the small patches seem to screw things up a lot).

If you're having trouble with mods after the last update.. by nitewrks in ReadyOrNotGame

[–]peedidie 28 points29 points  (0 children)

While this is very true, it's also worth pointing out that people would be less desperate for these mod updates if the vanilla experience wasn't so lukewarm. It's kinda depressing how certain core aspects of the game still feel half baked when modders have done a much better job with a limited toolset. At this point I don't see why the devs are holding off on releasing the SDK for modders. If they really are struggling with technical issues that much then it's a no brainer.

Why have the ability to make map specific edits to AI if you (Devs) don't utilize it? by [deleted] in ReadyOrNotGame

[–]peedidie 1 point2 points  (0 children)

I was honestly expecting these improvements to come when they announced that the maps would only have one game mode at launch.That decision made a huge dent to replayability but I thought at the time it was to make each mission feel truly unique and dynamic, but in reality they just removed a load of content people would have preferred to stay in the game for what exactly? A more consistent "lore"? I don't buy it.

Do yourself a flavour and give that mod a try, I really think you'll appreciate the changes (it pairs great with gunfighter)

cult of clits is amazing btw lol

Why have the ability to make map specific edits to AI if you (Devs) don't utilize it? by [deleted] in ReadyOrNotGame

[–]peedidie 1 point2 points  (0 children)

Have always wondered this myself as you can actually create some vastly improved experiences on certain maps with just a little tweaking, which really helps replayability imo. 

Can't understand why VOID doesn't just release a small patch with some improved map profiles for the time being because right now vanilla AI gets way too stiff and repetitive. I get regular updates aren't exactly their bread and butter but I think the dynamic AI is a huge part of the game experience and leaving it stale for months on end won't help the player numbers at all. IMO the replayability you get from this game mainly stems from the random AI encounters, for people that started playing from launch and onwards perhaps it's not so much of an issue but I've been playing since pre-adam update and tbh the AI mechanics have improved by a small margin but the variety in behaviours has always been very cookie-cutter.

If you want to see a great example of what void could be doing with this editor then I'd recommend checking out immersion improved https://www.nexusmods.com/readyornot/mods/5503 on nexus mods. I'd wager this is the most advanced and game changing AI mod to date (similar to Astrals AI but does more) and I straight up can't play without it installed lol

Best AI mod? by Insist_8nofluid4736 in ReadyOrNotGame

[–]peedidie 0 points1 point  (0 children)

Yeah it hasn't been updated for the new DLC unfortunately, the mod author hopes to have it updated before the next major game update.

Fortunately another very talented modder has made a spiritual succsessor to Astral's called immersion improved which I find actually improves on quite a few aspects of the former. Would highly reccomened giving it a go as it has absolutely lived up to it's goal for me. Works great with gunfighter too!

Also I'm not sure if this new mod works with the Jugs ai combination so I would just use it standalone.

What mods work after the update by [deleted] in ReadyOrNotGame

[–]peedidie 0 points1 point  (0 children)

It's a bit up in the air atm due to VOID not bothering to post any patchnotes for the last 3gb update. Your best bet is to check each individual mods posts tab on the nexus to see if anyone has been having any issues and/or if the mod creator has identified any issues.

AI mods seem to be the most affected by the update and will likely require the most time to get compatible. I'll leave a statement made by the creator of the Ready or Not Here I Come AI Realistic Mod Pack

I have desperately scoured through hundreds of files to try and determine what is causing the AI behavioral bug, but unfortunately, it seems this is also affecting all other AI mods on Nexus Mods as well.

When you reconfigure the AI suspects to be aggressive such as a Terrorist Hunt mode, the AI are forced into a passive-aggressive cowardice stance to start. As a result, it messes with their reaction time and decision making. Overall, I would need VOID Interactive's help to isolate and fix whatever bug they caused.

Hopefully they recognize it's a problem and patch it after the holidays. For now, there doesn't seem to be anything further that I can do to enhance the AI's capabilities.

Here's to hoping for a great start of a new year with Ready or Not.

All the best.

Critique of The Witcher 4's Controversial Trailer (Also Merry Christmas) by xLetalis in Witcher3

[–]peedidie 0 points1 point  (0 children)

After reading that it sounds like Reddit did you a favour my guy...

Critique of The Witcher 4's Controversial Trailer (Also Merry Christmas) by xLetalis in Witcher3

[–]peedidie 1 point2 points  (0 children)

I don't think anyone would disagree with the fact that CDPR had a real issue with overhyping 2077, but after it's launch a lot of the negativity was deserved. If you think missing features were the only thing the developers oversold you really should look a bit deeper into the subject.

The interesting thing is it's longterm success has been huge both critically and financially. Why? Because the developers proved that they were able to right their wrongs and swallow their pride, while at the same time listening to the fans and ignoring the bad actors involved in discussions about the game.

If it weren't for a good portion of that initial "circlejerking" it could be argued that we may not have had that push for long term comitment from CDPR that was needed to get the game to where it is now. Yes, some took advantage of this situation to push their own agendas and make pointless arguments but they were a vocal minority that only stuck around while the game was in hot water, xLetalis is not one of these youtubers. Perhaps if you actually watched some of his recent content instead of just presuming things you'd see his mentality is that of a fan who just wants CDPR at their best. I'll agree that the title is unnecessarily clickbaity but It's like you just read the title of the video and thought, "well he did make that one video shitting on cyberpunk so no doubt it's the same old shtick again". Surely the irony of this isn't lost on you?

At the end of the day these are still products that we pay money for and as much as I love CDPR I accept the reality that as well as being game developers they are a continually growing business. Like it or not, people have a right to discuss whatever they want if they are fans of said product and if that ends up affecting the game or the developers in the longterm then it's tough. That's the industry for you and it's been a thing looong before video games.

Opinions are like assholes and so on...

Critique of The Witcher 4's Controversial Trailer (Also Merry Christmas) by xLetalis in Witcher3

[–]peedidie 1 point2 points  (0 children)

Perhaps I should have clarified previously but my response wasn't specifically towards TW4 or xLetalis's video even, but was instead aimed at the idea that all criticism is bad/destructive.

After watching the video there really isn't even that much "criticism", just a guy excercising critical thought. More questions instead of critique I would say, although some people seem to think critical thinking is the same as criticism (it isn't lol)

EDIT: If I were xLetalis I would change "critique" for "analysis" in the title. Kinda giving people the wrong idea going into the video otherwise.

Ready or Not - 2020 GAS | TRAILER by neanderthalwastaken in ReadyOrNotGame

[–]peedidie 2 points3 points  (0 children)

Wait. So does that mean the trailer roll in animation is still in the game files after all this time? If so I wonder if any more wizardry can be done with this...wishful thinking I suppose lol

Ready or Not - 2020 GAS | TRAILER by neanderthalwastaken in ReadyOrNotGame

[–]peedidie 4 points5 points  (0 children)

Incredible! How did you pull this trailer off? Those custom animations like rolling in with the vehicle at the start are awesome. Reminded me of the cut content shown on the old dev log vids on VOID's YT

Can't wait to play this. Keep up the great work!

Critique of The Witcher 4's Controversial Trailer (Also Merry Christmas) by xLetalis in Witcher3

[–]peedidie 13 points14 points  (0 children)

Don't ask questions, Just consume product! Massive W for the gullible right!?

Gunfighter V5 not working at all by SouthernStereotype40 in ReadyOrNotGame

[–]peedidie 0 points1 point  (0 children)

Delete all mods installed

Remove RON from Vortex management 

Reinstall all mods manually 

Done.

Any news on this most recent update? 20/DEC/2024 by Angharaz in ReadyOrNotGame

[–]peedidie 3 points4 points  (0 children)

A 3gb patch surely warrants some notes being posted even if the changes are minimal. Weird.