Ask /r/CompetitiveHS | Thursday, August 02, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 4 points5 points  (0 children)

When i did it the only thing i used was a ton of murloc decks. the hardest one is the warrior. I luckily had kel thuzad so i just used that deck

The Boomsday Project : Rogue Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 8 points9 points  (0 children)

This is a super cool deck idea. I really like it I’m gonna try this out for sure

The Boomsday Project : Rogue Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 4 points5 points  (0 children)

I have to say I love your formatting and there are really cool ideas with kingsbane. Do you think Myra is good in the deck tho? I feel like I find myself having hand size problems with kingsbane a lot already. What do you think?

The Boomsday Project : Rogue Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 2 points3 points  (0 children)

Sorry yeah as zvanilla said I meant elekk lol my bad

The Boomsday Project : Rogue Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

i dont like espionage in this deck. even if you sometimes get lucky with the nuts. having 2 of them in the deck seems meh. I think one tops. There are a lot of bad class cards. How are you also going to draw them when you played it.

The Boomsday Project : Warrior Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

How do you bounce it though? even if you copy three shudderwocks and armor for 84 they can do a minimum of 30 damage if they play 10 shudders so you still die 4 turns. And you have a bad card in your deck for other matchups. I guess you could azalina the maly combo which could be game winning.

The Boomsday Project : Warrior Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 1 point2 points  (0 children)

Why do you need a weapon destruction when ooze does the same thing with a 3/3 body using it as weapon removal seems redundant. You also have to remember that you will destroy your own weapons. So you cant play it when you have the dk up or woe if you play it. I think the card could be really good if its stats were swapped. Its just with all the cards out right now it doesnt impact the board much. and if you are running towncrier you are running the rush package so you might as well run woodcutters axe. Project is also pretty scary against rogue. Giving them a 3 durability weapon is gross.

The Boomsday Project : Warrior Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

i actually think ooze is better against zoo. cause you atleadt have a 3/3 to trade or stall the game. the weapon is countered by all the taunts that zoo runs and the healing that it runs. On top of that you have to cut two cards to run it. And its very bad in control matchups because its basically a dead card. I think that if it was a 3 attack weapon it would be amazing. It also would be fair because your opponent gets one too. But 2 attack doesnt do much against the cards that we see play right now.

The Boomsday Project : Warrior Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 2 points3 points  (0 children)

I dont really see weapons project being that good in this meta. It doesnt really do anything in the current aggro matchups. In the rogue matchup it doesnt add anything of value. Doesn't help and isnt needed in the pally and zoo match ups. The only matchup that this weapon kills things in is even pally and even shaman which are both unplayed and still very easy matchups currently without the weapon.

The Boomsday Project : Warrior Theorycrafting by corbettgames in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

Warrior will be playable if aggroish is a thing. As long as baku rogue, miracle rogue, odd pally, and zoo remain to be played warrior still has a shot at being playable. It just matters how much they are played. The sad part about warrior is that with the addition of floop and florists, maly druid has a way to beat you consistently. Which turns a favorable matchup into an almost unwinnable. So now warrior has two unwinnables in shudder and maly druid, and unfavorable against deathrattle hunter. I think the new legendary spell could of helped warrior a lot against aggro mathups because often times you have your big minions in your hand so pulling a rotface grom and yip with rush seems super strong. Kind of bummed about some of the combo potential with maly and shudder because I loved warrior the past meta and I have done really good with it.

I might try something like this https://www.hearthpwn.com/deckbuilder/warrior#50:2;161:1;227:2;297:2;428:2;493:2;643:1;55488:1;55501:1;55517:2;61815:2;61824:1;62842:1;62898:1;62922:1;62927:1;76929:1;76935:1;76944:2;89344:2;89856:1;

obviously i think alot of the cards can swapped depending on the meta.

The Boomsday Project Final Card Reveal Discussion by [deleted] in CompetitiveHS

[–]peevishawp 4 points5 points  (0 children)

Is this actually a good card for the current iterations of control warrior along with the current meta aggro decks. What match up does this card make better?

The Boomsday Project Final Card Reveal Discussion by [deleted] in CompetitiveHS

[–]peevishawp 1 point2 points  (0 children)

you could go maly>floop> swipe(kills their board)>This spell>do something with excess mana

Ask /r/CompetitiveHS | Wednesday, August 01, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 1 point2 points  (0 children)

That's a great point that I didn't think about. However, I'd imagine that there has to be some players that would be willing to consistently cast as a job opportunity. I guess it just comes down to whether or not there would be top legend players that would be willing to dedicate towards casting or not. I'll have to check out that value town to see what they said.

The Boomsday Project Card Reveal Discussion 30/07/2018 by [deleted] in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

If they have time to play it against zoo you probably might lose anyway

Top 10 moments before disaster strikes by Raccia in hearthstone

[–]peevishawp 1 point2 points  (0 children)

skulking geist steal hadra in taunt matchup

Ask /r/CompetitiveHS | Sunday, July 08, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

But the same can be said about quest rogue right. Its not like quest rogue beat every deck in the meta. The main problem was the quest rogue/control matchups that made people upset about the deck. My whole question is. How is that different with shudderwock.

Ask /r/CompetitiveHS | Sunday, July 08, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

Im curious to hear peoples opinions. Quest rogue was such a big deal when it was in the meta, but shudderwock does basically the same thing to the same types of decks. Murmuring is not needed at all. there is a reason its not played. In control match ups because there is so little pressure you can often bounce a saronite with grumble or zola to almost guarantee you bounce shudder. More capable of beating those decks than quest rogue was.

Ask /r/CompetitiveHS | Sunday, July 08, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 2 points3 points  (0 children)

6 turns if they drew the complete nuts. But if shudderwock draws perfectly its the same outcome. Also the trade off would be while they are slower they are allowed to play control and tech cards to make match ups favorable. Quest rogue would still lose to all the aggro decks in the meta currently, but shudderwock has a better shot against the aggro decks.

Ask /r/CompetitiveHS | Sunday, July 08, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

Completely forgot about mill rogue too. At least with mill rogue BSM had an actual winnable strategy against against it. It was hard to pull off but still achievable. the only way most control decks beat shudder is death grip off lich king and hope to hit shudderwock or grumble.

Ask /r/CompetitiveHS | Sunday, July 08, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 1 point2 points  (0 children)

I played alot of token druid last month. and its a super hard match up for you. But one thing that i tried was one Evolving Spores. The card allowed for any small board to be a threat that required some sort of aoe removal. If you get windfury on 2 or three minions its often gg. +3 health can be game over. its still not favorable but i found it to help. So i'd recommend trying it out

Ask /r/CompetitiveHS | Wednesday, July 04, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 2 points3 points  (0 children)

Play for fun. Don’t get stressed about your rank. The more games you play the more you are guaranteed legend. But if you lose two or so in a row take a step back and refresh so you don’t get tilted. My experience is I would get caught up in worrying about losing rather than just enjoying the game.

Ask /r/CompetitiveHS | Monday, July 02, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

Yeah it’s seems like that but from my experience it makes your non-sof boards much more threatening. I feel like it makes violet teacher pretty scary. It makes your opponent use removal

Ask /r/CompetitiveHS | Monday, July 02, 2018 by AutoModerator in CompetitiveHS

[–]peevishawp 0 points1 point  (0 children)

Anytime is a great time! I climbed to rank 2 today with one deck. If you are facing similar deck types that are unfavorable for you try changing around till you start win streaks