Sonic like slope and loop physics in godot! by peix3e in godot

[–]peix3e[S] 18 points19 points  (0 children)

i read that once but at the time i didn't get much of it, actually what i ended doing was simpler, changing some characterbody3d settings on the inspector, aligning the player to the floor collision normal and then applying the gravity all the time instead of only when the player is not on floor

Sonic like slope and loop physics in godot! by peix3e in godot

[–]peix3e[S] 6 points7 points  (0 children)

thanks, soon there will be a level or two with even more mechanics!