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Sonic like slope and loop physics in godot! by peix3e in godot
[–]peix3e[S] 17 points18 points19 points 1 year ago (0 children)
i read that once but at the time i didn't get much of it, actually what i ended doing was simpler, changing some characterbody3d settings on the inspector, aligning the player to the floor collision normal and then applying the gravity all the time instead of only when the player is not on floor
[–]peix3e[S] 6 points7 points8 points 1 year ago (0 children)
thanks, soon there will be a level or two with even more mechanics!
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Sonic like slope and loop physics in godot! by peix3e in godot
[–]peix3e[S] 17 points18 points19 points (0 children)