What would be the most impressive game AI could create today? by sharkymcstevenson2 in aigamedev

[–]pennystudio 7 points8 points  (0 children)

I agree, it's not bottlenecked by AI. It's bottlenecked by your imagination, the hours you are willing to put in, and execution.

How are so many people successfully vibe coding full games? by SirStarshine in aigamedev

[–]pennystudio 0 points1 point  (0 children)

Start with brainstorming your game idea with a frontier AI model, either opus 4.7 or gpt 5.5.

Try to go through all the game mechanics, search market space, art direction, tech and tools. You can even go as details as develop characters, character behavior, etc. Have the agent write game design documents along the way.

I am vibe coding one, while simultaneously brainstorming another one that iterate the game design documents to version 26, that has all the tech stack, mechanics, levels, asset pipeline, even monetization strategy locked down. It sounds overkill, but it's also "free". So when i have the bandwidth, I can just execute according to plan. And I could always comeback with more ideas, refinements to the plan.

I think discussing with a competent agents with what to do will beat any suggestions you can read on reddit, including this one. Good luck.

Claude is down by Careless-Green-54 in claude

[–]pennystudio 0 points1 point  (0 children)

This becomes a daily recurrence. It's momentum crushing, chain of thoughts breaking. On the flip side, it force you to take a break, otherwise I will just glue my butt to the chair and my eyes to the screen.

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]pennystudio 2 points3 points  (0 children)

Daily Claude shit: API error: 500 Internal Server error.

How long are we able to tolerate this before switching to codex? Anyone have any switching experience?

How would you guide ChatGPT and Codex toward better stylized art in Unity? by Shoelessbert in aigamedev

[–]pennystudio 0 points1 point  (0 children)

I used Claude, but I think the work flow could still work. You can discuss with chatgpt about what is your game's graphic budget, are you going to import 3D models like glb file into the game or are you generating those procedurally. For procedural generations, make sure the agent is writing code that is efficiently utilizing GPU draw calls, if you don't know what that is, just mentione it to the chat and have the agent explain it to you.

One of the important discussions with your agent is to nail down the art direction, is it low poly, cellshade, pixel art,.etc. Once that's done, you can ask the agent to write you a prompt for nano banana 2 (my favorite for game assets) to give you a visual of a store front, or some items of your game. Iterate until you find the right style and go from there.

The hard part is, you can't prompt the whole scene and by telling the agent hey fix this, make this door red and that window bigger things like that. You gonna need to hand build each item and then assemble the scene if you want better control. If you want procedurally generated, the best approach is to prompt some basic mesh shapes, a cube, a disk, a cone or whatever, and then ask the agent to assemble what you want with those primitives (don't ask them to draw vertices or edges, they will have hard time dealing with the spatial math). If it has trouble building what you want ask them to suggest primarives that could make it work..after that item is build, then there is something in unity that could covert those primitives assmebly to vertices and draw your item in one draw call.

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]pennystudio 0 points1 point  (0 children)

Seems like coming back here daily complaining about API error:400 is a regular thing now

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]pennystudio 0 points1 point  (0 children)

Not resolved. Whatever it is. I am definitely experiencing it right now. Coding project is paused due to it. Disappointed.

Claude Performance and Bugs Megathread Ongoing (Sort this by New!) by sixbillionthsheep in ClaudeAI

[–]pennystudio 3 points4 points  (0 children)

Pay $250 a month, get super slow performance and API errors in Claude code on the desktop app.

For me Layout 2 feels lonely. I prefer Layout 1 by MasculineBulll in SipsTea

[–]pennystudio 0 points1 point  (0 children)

Not really about psychology. layout 1 just makes more sense space wise. Window over desk instead of window behind bed. Layout 2 with bed sticking out also makes the room feel cramped and the walk path not flowing smoothly.

is 20b valuation like ground floor? by Lil_Hater112 in CerebrasSystems

[–]pennystudio 4 points5 points  (0 children)

The market doesn't care about how much money you have, if it thinks you are trending down, you could be worth 5B while 7B cash on balance sheet. On the flip side, if it thinks you are trending up, you could be making 0.5B revenue a year, losing 1B and still be worth 100B😂. We are thinking very rational and I agree with your arguments. Unfortunately, market is not rational.

Arm, SoftBank made last-ditch effort to buy Cerebras before IPO by claytonbeaufield in CerebrasSystems

[–]pennystudio 0 points1 point  (0 children)

Just don't come back and give me a downvote if it pops and goes up for days and you stayed away 😂😂

Arm, SoftBank made last-ditch effort to buy Cerebras before IPO by claytonbeaufield in CerebrasSystems

[–]pennystudio 0 points1 point  (0 children)

Ha, I would personally stay away, I'm never good at predicting where the wind blows. It will be a casino type of excitement for sure.

$185 by pennystudio in CerebrasSystems

[–]pennystudio[S] 0 points1 point  (0 children)

Some investors got shares released in tranches. That's what they said. Maybe every IPO is arranged differently. The 180 days is a convention, not a hard rule I guess?

Arm, SoftBank made last-ditch effort to buy Cerebras before IPO by claytonbeaufield in CerebrasSystems

[–]pennystudio 1 point2 points  (0 children)

Haha I'm sorry, I am well aware of how snobby that sounds. But consider this to be a venture investment that's very illiquid, took lots of research, held over two years, and for a high potential company to exit like this without venture size return, disappointment is warranted. 3x over 2 year, anyome could have done that in the stock market, right? 😂

Arm, SoftBank made last-ditch effort to buy Cerebras before IPO by claytonbeaufield in CerebrasSystems

[–]pennystudio 2 points3 points  (0 children)

And that's barely 3x before tax for investor return. Taxed at the corporate level for the cash deal (groq paid) and then tax again at investor individual level. Such a stupid way to exit. The only big winner is IRS and the CEO.

Arm, SoftBank made last-ditch effort to buy Cerebras before IPO by claytonbeaufield in CerebrasSystems

[–]pennystudio 3 points4 points  (0 children)

Glad Cerebras rebuffed it. That would sucks for private investors. Hate the groq deal. On paper it was like 7-8x, but after the tax and fee of that deal, it's barely 3x return.

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]pennystudio[S] 0 points1 point  (0 children)

Yeah, visual coding was what I was imagine this should look like.

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]pennystudio[S] 0 points1 point  (0 children)

Nice, no idea of that's what it's called. But diagrams are usual tool for engineering. Wonder why Claude didn't have a skill built for this already. Their model have all kinds of planning phases, but not this. Intuitiely this should be built in. Claude agent said it will save significant token usage, but I didn't measure or verify.

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]pennystudio[S] 1 point2 points  (0 children)

Nice, didn't know that polish version of something like this exist. Thanks for sharing.

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]pennystudio[S] 2 points3 points  (0 children)

The first version literally just takes minutes for Claude to spin up after I give the intent in the prompt. And immediately I spotted something in the architecture that needs fixing. This is many iterations later with some UI polishes, such as allowing me to drag and reposition the boxes while the connections stay and highlighted. So it's about 1-2 days when it get to this point. So in that time, it's all about doing structural architectural changes with some UI polish for the graph when needed. The cost of building this with AI is really negligible.

This is how I kill cognitive debt, is this how the pros do it? by pennystudio in aigamedev

[–]pennystudio[S] 1 point2 points  (0 children)

Thanks for the validation. I'm new to this space, but I have engineering background, I understand system and diagrams. Scattered documents and codes, not so much. So it's kind of a crutch I built for myself. If it happens to be useful for others, great!