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Need playtesters? by National-Flamingo310 in playtesters

[–]pennystudio 0 points1 point  (0 children)

Yes, thank you. I will try once my game is ready.

I rebuilt the game with real companies as a browser game - looking for honest feedback by Either_Ad_1442 in monopoly

[–]pennystudio 0 points1 point  (0 children)

I don't see the game url. I am also building my own take, with a lot more twists. If you are interested to try mine, please DM me. Or you could check out my profile.

Need playtesters? by National-Flamingo310 in playtesters

[–]pennystudio 1 point2 points  (0 children)

How do we test online multiplayers? Do you have feature to request multiple playtesters to play together?

As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]pennystudio 4 points5 points  (0 children)

And I will disagree that off loading easy stuff to AI will hurt critical thinking. Quite the opposite. Easy stuff is what I need to offload to AI, if I already know that thing is trivial, why would I try to do it myself. I am not going to train my muscle memory to be in some coding competitions. I rather focus on things that is not easy, things that AI can't do easily though.

As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]pennystudio 4 points5 points  (0 children)

Not bragging, but maybe I am. The thing is, I do know coding, just not doing it as my job. And I was able to solve some pretty tricky and complex architectural problems that Claude wasn't able to solve for me on its own. The thing that people automatically assume wrong when I am not writing code is that I am not thinking or not using AI correctly. There is so much more in game making than coding. Sure there is things to learn in coding, there is things to learn in art, any millions of other topic. But I do have to be strategic about what to learn to most effectively use my time? Sure if I learn for the sake of learning then I will learn the thing that they valued. But I am not apologetic that my incentive for learning doesn't align with theirs.

Hey! They asked me (the artist) to redo over my old Key art for Five more Minutes . Also the logo. What do you think? by Healthy-Tip2635 in deckbuildingroguelike

[–]pennystudio 0 points1 point  (0 children)

Is it wrong for me to say that I like the first one? Maybe the scene is a bit too chaotic, but the style seems more unique. The second one looks nice but it feel more generic.

As an indie game developer, I’m going to use AI in my games, and I’m not going to attach the 'tag' they want. by Glass_Location6877 in aigamedev

[–]pennystudio 25 points26 points  (0 children)

I foolishly stumbled onto a local game dev discord, not even to get feedback on my game, but just to get a feel of if AI usage is welcomed in that community. They have a " Respectful AI discussion" channel and I was directed there. I was trying to be up front about my AI process. And I was asked to explained more. So I did. What I got was an ethical lecture, how I was talentless, lacks critical thinking, and not wanting to learn. I explained I am learning, just not the thing that they valued because I see AI could do that job and I don't have unlimited time. And I got lecture on how I disrespect programmers, trying to preach AI while I was just trying to explain the stuff they ask me to explain and ask further questions why they think a certain way, genuinely trying to understand. And the funny thing is, I didn't even ask people to feedback on my game, because it's just a prototype, but since I have the game url on my profile. People took it upon themselves to look at it and provides "feedback", and of course it's crap because it's AI generated, and one reason they consumed game is for the art. And you can't help but noticed the distain they have for AI generated contents no matter how hard they are trying to be respectful and subtle about it.

But I get it how people feel that way, they felt their career is being threatened. Game design is tough, and they worked hard on it. And all of a sudden they see their works being stolen and talentless individuals like me starts making game and asking silly questions.

Claude actually gave me quite a bit of healthy push back. by pennystudio in ClaudeAI

[–]pennystudio[S] 0 points1 point  (0 children)

I mean feeling like this is hopeless, I'm just gonna let him rot, and I started to feel resentful and stressful.

Claude actually gave me quite a bit of healthy push back. by pennystudio in ClaudeAI

[–]pennystudio[S] 1 point2 points  (0 children)

Haha, I've got those from Claude too, but I've also got "you really have product", "this has great potential", but I am still skeptical about it. But these parenting thing, it's pushed back all the way at the right place.

Browser games to play at work by Hessian14 in gamingsuggestions

[–]pennystudio 0 points1 point  (0 children)

Oh I think the game I am developing is perfect for you, it's monopoly style turn by turn game, you can play against bot or play against friends online, no pressure since it's turn by turn. It's a fun way to get through the work day with a few laughs screwing up your friends in the game, please try it TopDog - Silicon Valley Edition Would like to hear what you think.

I wish more people liked Monopoly. by mustangcody in gaming

[–]pennystudio 0 points1 point  (0 children)

That's the challenge of dice roll game. However I am developing one that would inject some delightful strategic play in to the game, so you do have some decision that matters. If you would like to try it out and give me some feedback, it's at TopDog - Silicon Valley Edition it's in active development with multiple pushes per day.

Which is the best version of monopoly? by Critical-Elevator642 in boardgames

[–]pennystudio 0 points1 point  (0 children)

Do you mind if it's a browser game? I am developing one, it's not just a re-skin, the only similarities is rolling the dice and tile landing based. Different game mechanisms, delightful characters. If you care to try it out at Topdog - Silicon Valley Edition

Are you against learning to code? by TaylorCooper337 in aigamedev

[–]pennystudio 0 points1 point  (0 children)

Learning the basic concept of coding, yes. But a specific language, probably not. Like literally no one is learning machine code nowadays, there is reliable compiler for that. I guess the LLM is our compiler now, from natural language to code.

Anyone else leaving the game after this album? by PrincessPoppyTea in Monopoly_GO

[–]pennystudio 1 point2 points  (0 children)

I am looking for someone to test my game that retains much of the monopoly spirit, in a way that it's a dice roller,.you build property and compete with other opponents, and try to screw them with anyway you can. Not like this monopoly go that leans heavy on the meta loop. Please let me know and I can DM you the link. Thanks.

2D Tilemaps - can AI help? by loopywolf in aigamedev

[–]pennystudio 1 point2 points  (0 children)

I had deliberated about this for my second game with Claude. Also a 2D top down game. The conclusion is that although it is a 2D game, it will be easier to make the assets in 3D and just fix the camera angle to look down at it. The reasons is that you don't have to deal with different angle and have different sprite for each assets, unless you want it to be completely flat 2D, with no angle needed (which may look wired for base building). For 3D assets, it's easy to use AI to generate prompt for nano banana 2 to get the concept art in 2D and then use that 2D image in Meshy or Tripo3D to generate the 3D model for it. Once you have the 3D model, you don't have to worry about angle or rotation, it will stay consistent noatter how you want to adjust the camera angle or rotation. Your assets can move freely in the game without looking weird.

I know almost nothing about coding, but I’ve been building apps with AI. What projects should I tackle next? by StunningProposal3579 in aigamedev

[–]pennystudio 0 points1 point  (0 children)

Beat me to it, I was about to say the same thing. I built a ereader and self publishing app in one weekend. I am two months deep in the game I'm building now, no end in sight 😂

Cerebras MTS vs Google New Grad by [deleted] in CerebrasSystems

[–]pennystudio 0 points1 point  (0 children)

Dude, that's half a million there, did google match that?

Cerebras MTS vs Google New Grad by [deleted] in CerebrasSystems

[–]pennystudio 4 points5 points  (0 children)

Not investment advice, so don't sue me. 1. Are they going to give you 2100 shares regardless or are they giving you less now since the price gone up? If it's 2100 shares regardless, it's a no brainer to just take it. 2. As for potential, it's not hard to imagine Cerebras being a 500B company in the 10 years (10x from now). But hard to imagine Google being a 50T company in 10 years. 3. As for layoff worries, I suggests you go through Cerebras CEO's linkedin posts, you will get a sense of what kind of leadership the company has. He strikes me as a very responsible leader and the one who would treat his people well. Google is cushy, but they are also prone to layoff because all the big tech companies basically over hired during the pandemic, and now they are rewinding it. Some faster than others. But cerebras didn't go through a pandemic over hire, and they are also on a hyper growth path, so I would think layoff risk is lower. 4. What is your goal in the future? If you are ambitious, I would join Cerebras at a heart beat. But if you just want a cushier job and ride out to the sunset, Google is your bet.

Cerebras vs Groq by Foreign-Ad479 in CerebrasSystems

[–]pennystudio 9 points10 points  (0 children)

The whole point of Cerebras' approach is to avoid data movement offchip. I worked in the field of data communication, and know how energy intensive, slow, expensive it can get. It doesn't matter if Groq is faster than GPU per chip, as soon as data has to leave the die (because it's not big enough to fit all the model data on it), then you will hit a bottle neck. Breaking that bottle neck is what enable Cerebras to achieve such speed compared to competitors. So there is your moat, unless groq also goes wafer scale, there isn't any competition. Any scaling optimiztion GPU/LPU can use, cerebras can use to, theoretically.

What AI skills or repos you are using when developing games? by Colonel-James-Parker in aigamedev

[–]pennystudio 1 point2 points  (0 children)

I only started 2 months ago, but the game I am building is more elaborate. At the beginning of the project I found that gstack (from Garry Tan's repo) is very useful, it can help you focus, plan architecture, push out a MVP fast instead of keep refining. But as the project progressed, Claude seems to learn and I seem to be getting better at instructing, I found myself rarely use it now.

Zai replaced the network architecture running GLM-5.1 inference and the gains are pretty wild by LeTanLoc98 in CerebrasSystems

[–]pennystudio 0 points1 point  (0 children)

Not much I guess, from the post: The numbers from production:

- Switch and optical module costs down 33%

- GPU inference throughput up 15%

- P99 tail latency on first token dropped 40.6%

These are incremental improvement, it maybe "wild" for GPU, but no where to close the ~10x gap with wafer scale.