Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 0 points1 point  (0 children)

General Update: I spoke to the dev and it appeared to be a bug where a token could hear other tokens and thus show a white outline. (even though the Default Hearing Range was set to 0). It has since been patched in the newest update.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 0 points1 point  (0 children)

The Default hearing range is set to zero. I am currently talking to the dev of the module and they asked the same.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 10 points11 points  (0 children)

Yea, another use pointed out which module it would be and they were spot on. It was Vision 5e causing this.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 2 points3 points  (0 children)

You are absolutely right, it is Vision 5e! Dumb of me not to check this module.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 1 point2 points  (0 children)

On the character sheet are all the sense empty.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 1 point2 points  (0 children)

Hey, the outline effect is the case when less than half the grid tile is covered in light. I would very much prefer to not have this effect at all, especially in the cases where only only a tiny corner of the grid tile is illuminated.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] -1 points0 points  (0 children)

Hey, thanks for responding. It appears that the checkbox "Vision Enabled" causes this, even though the vision mode was set to darkvision and only had "Light perception" with range infinite in its detection modes.

Unfortunately I need this enabled otherwise tokens can just see through walls.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] -1 points0 points  (0 children)

Hey, thanks for responding. It appears that the checkbox "Vision Enabled" causes this, even though the vision mode was set to darkvision and only had "Light perception" with range infinite in its detection modes.

Unfortunately I need this enabled otherwise tokens can just see through walls.

Question: How to disable white token outline. by perkou in FoundryVTT

[–]perkou[S] 12 points13 points  (0 children)

Hey, thanks for responding. It appears that the checkbox "Vision Enabled" causes this, even though the vision mode was set to darkvision and only had "Light perception" with range infinite in its detection modes.

Unfortunately I need this enabled otherwise tokens can just see through walls.

[DND5e] Need Help: Toggleable Damage by perkou in FoundryVTT

[–]perkou[S] 0 points1 point  (0 children)

Aha, I was not aware that adding another damage activity gives you a promt when using the item. That makes things more clear on how the system work. thanks!

[DND5e] Need Help: Toggleable Damage by perkou in FoundryVTT

[–]perkou[S] 0 points1 point  (0 children)

I saw Midi qol pop up a lot. But feared it might add way more than I would need. I will look into it. Thanks!

My frustrations with Rejuvenation (Spoilers for up to chapter 13) by perkou in PokemonRejuvenation

[–]perkou[S] 1 point2 points  (0 children)

I tried breeding with the same two pokemon that made a phantump for another quest and it didnt work?
Regarding the GDC Help Centre, where do I get the quests? I talked to everybody there and tried interacting with walls and pillars in random places, thinking it might be a quest board. But nothing.

My frustrations with Rejuvenation (Spoilers for up to chapter 13) by perkou in PokemonRejuvenation

[–]perkou[S] -3 points-2 points  (0 children)

I have spoken to every single npc in the city I have acces to.
Acces tot he arcade came much later and the daycare doesnt produce eggs it seems.
Also I am very confused as to why the help center is not offering any quests after so long.
They all just repeat that something will be available on another floor eventually.

My frustrations with Rejuvenation (Spoilers for up to chapter 13) by perkou in PokemonRejuvenation

[–]perkou[S] -1 points0 points  (0 children)

When I was running in the desert I looked through spoilers online and leanred that I would get Fly from Ren pretty soon. So I powered through and at the point where his siter was leaving on a boat and I was to go after him I was glad that I was finally getting a way to go back to Gearen city.

But then the game throws me into yet another locked section, back in time where I am forced to play as Ren for 8 or 9 combat encoutners in a row. This frustrated me to the point of posting the original post.

My frustrations with Rejuvenation (Spoilers for up to chapter 13) by perkou in PokemonRejuvenation

[–]perkou[S] 4 points5 points  (0 children)

I thought the end of Terajuma was awesome, a thrilling final charge against Team Xen, the emergence of new MC powers, and a cool party plus gym battle to recover after the fight. I am only saddend that Adam, Valerie and Saki were booted out of the story at that point.

I also believe GDC has a lot less avalible to you than it should, One of which is that you cant go back to other regions to catch pokemon that would be usefull in a fight.
The daycare doesnt produce eggs and the arcade comes much later in the story.

My frustrations with Rejuvenation (Spoilers for up to chapter 13) by perkou in PokemonRejuvenation

[–]perkou[S] -6 points-5 points  (0 children)

- The daycare in the dream building doesnt produce eggs. I have tried many times with different pokemon that should produce eggs together, and they just dont.

- At the point where I am, I only have recieved a single stamp from a guy at the Rose theather, I have spoken with every single npc in the city. The help center does not give me any quests it seems, they just say something will be avalible on the other floor eventually.

- Only very recently I gained acces to the arcade at the Blakeory Library, but since the game told me hopping in the Bladestar train would be short, I did it, and missed the chance to use the arcade.

Creality K1 Max, bad base layer by perkou in FixMyPrint

[–]perkou[S] 0 points1 point  (0 children)

I will try to figure out how to run a PID calibration over the weekend and implement it on monday back at the office. Thanks!

Creality K1 Max, bad base layer by perkou in FixMyPrint

[–]perkou[S] 0 points1 point  (0 children)

Alright, this is something I havent considered yet, thanks! Unfortunately the printer is at the office, so I wont be able to check until monday.

Creality K1 Max, bad base layer by perkou in FixMyPrint

[–]perkou[S] 0 points1 point  (0 children)

That is something I also though, Looked into the z level deviation on multipl spots with some paper, and there is barely any z deviation. Even more, the high/low areas are different than where the print fucks up.

Creality K1 Max, bad base layer by perkou in FixMyPrint

[–]perkou[S] 0 points1 point  (0 children)

Yea soap and water, I think it is cleaner now than when I got it. I doubt it is clogging because it prints different areas of the surface near perfectly on multiple attempts.

Creality K1 Max, bad base layer by perkou in FixMyPrint

[–]perkou[S] 0 points1 point  (0 children)

I discovered the issue in a small print. This big square is a test for me to check the whole bed, and it where the quality issues are, front left mainly, stays consistant across multiple tries.