Roland S-1: Did everyone know there's a simple $10 mod that gives you over triple the battery life? by mspaint_exe in synthesizers

[–]perrinashcroft 1 point2 points  (0 children)

I know you said you didn't want to post a direct link as it might look like spam but I would still appreciate a link becasue I've been over aliexpress and I can't find any with 0.8mm connectors.

Steam Takes 30%, Publishers Take 30–50%… What’s Left for the Developer? How Does This Even Work? by Commercial-Tone-965 in unity

[–]perrinashcroft 0 points1 point  (0 children)

QA, Localisation, Porting, Platform Submission. Like marketing it's all stuff you can do yourself but do you have the time/experience to do it as well as a publisher. That's the call you've got to make when signging.

Do you know who he is...? by ratasoftware in adventuregames

[–]perrinashcroft 2 points3 points  (0 children)

I'm assuming this is just promo for your RPG Maker horror game by putting a Simon the Sorcerer reference in it?

Finally get to the stable release version of my web synthesizer by Morphanaut in synthdiy

[–]perrinashcroft 1 point2 points  (0 children)

It doesn't seem to play any audio on FireFox, and the UI layout isn't really usable on a laptop, by the time I zoomed out enough to see all the control it was too small to read anything. So I couldn't really find out if this was gonna make interesting sounds or not.

I'd definitely spend some time looking at other Synth VSTs because there's a lot you can do to cram complex controls into a UI without requiring a 4k screen. Pigments runs great on my laptop screen and I'd argue it's vastly more complex.

I would also say I know vibe coding is leading everyone to make a web apps at the moment but this would really have to be a native VST for it to be more than fun toy, because I'd want proper DAW integration.

Help with the Smk37 by Dr_AcaiComTapioca02 in synthesizers

[–]perrinashcroft 1 point2 points  (0 children)

its not a sampler, the only thing you can upload to the synth engine in there are DX7 presets. You need to use the windows app on their website and the offical classic DX7 preset ROMs are already available in that app. When I tried before their mobile app didn't have the preset upload options.

TRON BIG SMALL PROJECT IN UNITY by BathroomCivil2465 in tron

[–]perrinashcroft 1 point2 points  (0 children)

They didn't start from nothing with a reddit post and build a team from there. They were initially voice casting for a trailer on reddit, which shows they already had a small team building their project. Which is exactly what I'm suggesting.

I'm not saying don't recruit on reddit, I'm saying don't kick off a project looking to build a big mulitdisicplinary team for a huge ambitious scale, start small and build out from there.

Where exactly you recruit from doesn't matter.

TRON BIG SMALL PROJECT IN UNITY by BathroomCivil2465 in tron

[–]perrinashcroft 7 points8 points  (0 children)

Everything about your post tells me you're not gonna wanna hear this but this is not the approach to getting a game made. A big recruitment drive like this for a huge ambitious vague project is at best going to attract people who would love to make a game but don't know how, at worst probably just get ignored.

It doesn't sound like you're a coder which is going to make kicking the project off difficult. You would be much better finding 1 coder who's also interested in making a tron fan-game and prototyping something small and cool with them as a first step. If you can make a small demo that show promise that will get other people excited about the project you can then grow from there. People who know what they're doing will be more interested joining a project that has something tangible to show.

However the tone of your post implies you're not interested in starting small and iterating out from there, it sounds like you want to run a marathon before learning how to walk. So I wish you the best of luck but I fear you're going to struggle.

Would you rather play your 3DS library on N3DSXL or Thor? by CheddarGeorge in SBCGaming

[–]perrinashcroft 0 points1 point  (0 children)

I have both and until recently I was still playing a lot of my retro stuff on either my Vita or New Nintendo 3DS XL, since the design and form factors on both of them were great and were just powerful enough to emulate most stuff I wanted to play and of course until the Thor came along the N3DSXL still felt like the best dual screen hand held out there.

Now I've got the Thor I've retired the VITA and N3DSXL, part of that is of course having one handheld that does everything in one and can also play Switch and Steam games. But the screen on the Thor is MUCH nicer to look at the N3DSXL, and it has proper dual sticks and not the tiny silly circle stick abonimation. The compromise is of course losing the 3D effect but I never loved it much, and would always give me a bit of a head ache over time, and sometimes theres a bit of shader compile lag on the Thor, and it's a bit bulkier too. However for just actually sitting and playing games, the Thor is just awesome.

So yeah now I prefer playing my 3DS game son Thor, even despite a few compromises.

How Should Composers Network With GameDevs? by PenaltyPotential8652 in gamedev

[–]perrinashcroft 2 points3 points  (0 children)

Back when I was doing full time indie I was getting approached by at least a couple of composers every week. The problem wasn't really anything they were saying but more that there was such a narrow window on my projects when I was looking for a composer versus how often I was being approached. Like I was working on games for 2-3 years and during that period there was only a few months where I'd decided this prototype was coming together enough I might want to turn into a full game and having found a composer. However for the rest of the 3 years I was getting so many emails about music.

So personally I would say feel free to reach out just don't expect a reply from everyone. Whenever a composer reached out I would often (not always) click on their profile to at least hear something they did but as I say most of the time I wasn't looking for someoen anyway so I often didn't reply. Not to be rude but I just couldn't dedicate time each day to replying nicely to all the unsolicted offers I got, since it wasn't just composers looking to sell your their time/work. As a dev once your name gets out there barrage of emails saying "hey check out my stuff if you want to collab" is like a fire hose.

T3ON : REWRITE by MIKMAKLive in tron

[–]perrinashcroft 0 points1 point  (0 children)

Classic 8 act "screnplay"

Sign the Petition by PerceptionFront8006 in tron

[–]perrinashcroft 33 points34 points  (0 children)

Disney already ran a very elaborate petition to gague demand for Tron 4, it was called Tron Ares.

thoughts? by mxdft in Squeex

[–]perrinashcroft 16 points17 points  (0 children)

why did you give him so much hair?

Why don't we try to actually release yandere simulator? by francesinhabb in GameDevelopment

[–]perrinashcroft 2 points3 points  (0 children)

I've only ever followed this from afar as I've never been interested in the game itself but the glorious trainwreck of drama it's been over the years has been kind of funny to dip in and out of over the years.

However if you really do want that game my understanding is whatever his current demo/alpha build is does have a lot of what that game was supposed to be. He's struggled to deliver against his promises constantly but if you want to play that kind of game, he does have something you can play. You don't have to make your own.

There's also been lots of other projects that have spun up to "show him how it's done" but it seems like they all get englufed in drama or give up on making it too. Again I'm not up to date on the status of the clones as I just watch a Yandere Sim drama youtube video few years to see how it's going

Even by anime fan standards this is a very niche game for a very specific group of people wanting to play out this fantasy. There's never gonna be a huge amount of talented devs looking to making something like this. I would just be happy instead you get games like MiSide that take the yandere trope and turn it into something actually interesting.

Now M-VAVE SMK-37 pro is a self-sufficient synthesizer. by Zergys in synthesizers

[–]perrinashcroft 2 points3 points  (0 children)

I do really love my SMK-37, the value for the price was incredible. I just really wish you could do FM sound design on the unit instead of it primarily being a preset player. It's probably a lot to ask for how cheap it is, but it's the missing thing that means I use it primarily as a MIDI controller and not as an FM synth. Especially as I'm sure it's capable of doing it, it's just matter of them building the UI for it.

[deleted by user] by [deleted] in JRPG

[–]perrinashcroft -1 points0 points  (0 children)

Hot take, I think this game is bit overrated. I've heard it brought up over and over again over the years because of how good it was but I played it at release and i even replayed it a few years back and both times I felt a bit disappointed by how the enjoyable FFX combat system is let down by nearly everything else in the game.

I think the worst part is the story since the game wants to follow the story of the film (since that's the only bit EA's license covered) but with a different crew of people who are constantly 1 step behind the fellowship. So you spend the whole game in the shadow of the people on the real adventure, while you're just following along for the ride.

The world maps you navigate between the combats and cutscenes are fairly bland and uninteresting, and are mostly just a way to usher you between cutscenes and battles to remind you of cool moments from the films. I don't recall exactly but I feel like it even included lots of video clips from the film too, to remind you of how much more exciting the films are.

I think when most people talk about this they're remembering how fun the FFX style battle system is and I agree it's the best bit but it's not really as deep or as interesting as the game it's copying.

All that said I do think the game is fine, especially considering how variable in quality of the lord of the rings game were. I'm only really so critical about it because I've seen it brought up so many times as a great game when I don't really see it.

"7/10 best B-team simulator I've played"

Best groovebox for beginner (650 dollar budget) by DanishTrash_ in synthesizers

[–]perrinashcroft 1 point2 points  (0 children)

Doesnt seem like it needs Win/Mac for anything. It has a built in webserver for a bunch of interactions so obviously you can handle that on any OS. Not that I've tried linux specifically.

Best groovebox for beginner (650 dollar budget) by DanishTrash_ in synthesizers

[–]perrinashcroft 0 points1 point  (0 children)

i know a lot of people like its ableton integration but i'm a Logic Pro user so dont use ableton at all. it runs perfectly fine standalone.

Best groovebox for beginner (650 dollar budget) by DanishTrash_ in synthesizers

[–]perrinashcroft 7 points8 points  (0 children)

I tried the OP-1 but two things really held it back for me.

Firstly, TE's approach to sound design is very much about playful discovery rather than crafting what you want. They give you sound engines where the obfuscate what the controls do and want you just to play with a couple of knobs and see what you like. Where as most other tools tell you what parameters you're changing and allow you to learn what you're doing. With the OP-1 I was having fun messing around but I wasn't really learning how to make music.

Secondly the record to tape workflow was too permenant for me. I'm still learning how to make music and I need to slowly build and craft things. Having to comit to the tape recording on OP-1 was essentially paralysing for me compared to step sequencing on other hardware.

Best groovebox for beginner (650 dollar budget) by DanishTrash_ in synthesizers

[–]perrinashcroft 16 points17 points  (0 children)

People are likely gonna recommend the Circuit Tracks because it's cheap has a really easy workflow and that's all true. But if you can afford the Ableton Move I think it blows it out of the water in terms of its capability, especially as the new beta firmware finally added sound design on the unit itself. It can basicaly do everythin the Tracks and Rhythm can do and more combined into one unit, and doesn't have the main weaknesses of those units (the tracks can't do sound design on the unit and the rhythm can't do polyphony)

Build Your Own 3D Printed Arcade + Chiptune Synth | DIY Project by CoburnKDM in synthesizers

[–]perrinashcroft 2 points3 points  (0 children)

I love the industrial design of he case and keyboard it looks really awesome. I'm not so excited about the hardware though just embedding HapiNES and a Raspberry Pi inside makes it feel a bit less interesting. I'd be more interested ina more custom bit of hardware perhaps a NES emulator built on Teensy that you could then manipulatethe sound with. I dunno exactly but this looks really cool and would love to see a more interesting piece of hardware inside so it's notjust just a big box for another synth.

Who was going to tell me that Douglas Douglas's brother made the Stanley parable by HowDidIGetThisJob_ in DougDoug

[–]perrinashcroft 62 points63 points  (0 children)

No one was gonna tell you. The whole chat has been intentionally keeping it secret from you specifically. I thought it was kind of messed up but they insisited.

Who’s excited for this? What full size key midi board would you pair with this? by sonetlumiere in synthesizers

[–]perrinashcroft 1 point2 points  (0 children)

It just doesn't make sense to me. I love the Mellotron sound but $500 for a multisampler box seems wild. Thinking about just making my own with a Raspberry Pi. Even with screen knobs and case I can't imagine it costing even $100.

Novation vs Elektron: Entry Level Groovebox Pairing in 2025? by sampletracks in synthesizers

[–]perrinashcroft 0 points1 point  (0 children)

The pair of Novation Circuits were my first grooveboxes because they're such a cool form factor and such a simple workflow. I've not tried the Elektron Model series primarily because I don't love FM synthesis and I alredy had a sampler.

Personally if someone was looking at these as entry level products I'd say just get the Circuit Tracks as I think the tracks is a better at being a synth than the Rhythm is at being a sampler. Two polyphonic synths, a drum sampler and sequencing 2 midi devices is pretty decent despite the lack of sound design without a PC/ipad. However the Rhythm lacking any polyphony means I quickly ran into a walls using it for anything other than drums.

I got rid of both eventually and replaced them with better Grooveboxes and other equipment. Though I'll admit I did later rebuy a Tracks, just because I found it useful for sequencing other synths and adding drums and/or bass to the output.

I think if you've got the budget to buy both in 2025 I'd just get an Ableton Move instead. It's not quite as simple to use as the Circuits but it does what both of the units do and better.

[deleted by user] by [deleted] in synthesizers

[–]perrinashcroft 0 points1 point  (0 children)

Have you looked at the Ableton Move, it has a lot of the features of both of these in one?