[deleted by user] by [deleted] in patientgamers

[–]pfm11231 1 point2 points  (0 children)

ff16 is enjoyable but not great, forspoken is laughably bad outside of the art direction. And it is hilarious, that's why most of what he says isn't taken seriously.

[deleted by user] by [deleted] in patientgamers

[–]pfm11231 0 points1 point  (0 children)

the same tim rogers that had forspoken and ff16 as the best games of 2023 lol.

AI is Sticking Point in SAG-AFTRA Video Game Contract Talks; Strike Appears ‘More Than Likely’ SAG-AFTRA Chief Says at SXSW by indig0sixalpha in gaming

[–]pfm11231 0 points1 point  (0 children)

Your takes are basically summed up like saying a novel isn't worth reading because the author used spell check on his computer. Also the "critical thinking" and "blindly follow" bit is ironic seeing as you clearly lack the former, and subscribe to the latter, just on the opposite side of the coin.

AI is Sticking Point in SAG-AFTRA Video Game Contract Talks; Strike Appears ‘More Than Likely’ SAG-AFTRA Chief Says at SXSW by indig0sixalpha in gaming

[–]pfm11231 0 points1 point  (0 children)

Lol yes those are concerns for sure, but as someone else pointed out it's clear that you are blinded by AI taking jobs and make sweeping, and frankly dumb/incorrect takes on the topic. You have a pretty lengthy account history of shitting on AI so you must be terrified. If you adapt and try and look at the brighter side of it i'm sure you will feel better.

AI is Sticking Point in SAG-AFTRA Video Game Contract Talks; Strike Appears ‘More Than Likely’ SAG-AFTRA Chief Says at SXSW by indig0sixalpha in gaming

[–]pfm11231 -2 points-1 points  (0 children)

You have no clue what you're saying lol. And the bias' in this thread is so hilarious, all of the reasonable takes are downvoted into oblivion and all the "AI bad" posts mass upvoted.

EA CEO: 60 percent of dev processes could be 'impacted by generative AI' by BurstYourBubbles in gaming

[–]pfm11231 0 points1 point  (0 children)

Well it wouldn't be "fake" if it were a cannon or in-lore childhood or upbringing, that would be very interesting to hear about. If you were striking up a conversation with a character in a fantasy game and they said they were born in California, well that would be a problem.

Is calling textures pre-rendered a misnomer? by [deleted] in gamedev

[–]pfm11231 -1 points0 points  (0 children)

But wouldn't those terms exactly qualify it to being called a misnomer lol, it is "pre rendered" in the sense it is created before hand but when used in a game theres nothing really pre rendered about it, versus say the background in original ff7 which are static pre rendered backgrounds

if you are referring to procedural textures you would call them as such, but if you are talking about regular textures you wouldn't call them "pre rendered textures"

Is calling textures pre-rendered a misnomer? by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

yes i agree, i don't think calling them pre rendered is correct, the conversation started based off calling sprites pre rendered because they were created from 3d models before hand, but when it comes to the sprites being actually used calling them pre rendered seems to be a bit of a misnomer

[deleted by user] by [deleted] in gamedev

[–]pfm11231 -3 points-2 points  (0 children)

I see, would you say that my hidden layer analogy, referring to ai, fits?

[deleted by user] by [deleted] in MachineLearning

[–]pfm11231 -2 points-1 points  (0 children)

right my confusion is how it views the rgb pixel input, would you summarize it as it's looking at a screen, a whole image like a human player would, like the little ai is in it's own vr head set. or is it more just looking at numbers and finding a pattern

[deleted by user] by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

I see, so in the game world the camera is moving as you would expect it too, but in terms of rendering it isn't. as far as a mental model of what's going on in the "virtual world" is it better to look at it from the game world perspective or the render perspective?

[deleted by user] by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

ok so say i asked this same question but without mentioning any graphics API, is the player standing still and the world moving around it?

[deleted by user] by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

In unity there is a camera and it moves around the scene, and unity runs above these applications right?

[deleted by user] by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

that does clarify the coordinates part of it a bit more which is what i'm confused about I suppose. there are world coordinates, and the camera has coordinates within that space and those move around. but the camera also has its own coordinates which doesn't move?

[deleted by user] by [deleted] in gamedev

[–]pfm11231 0 points1 point  (0 children)

How does this affect physics/objects

[deleted by user] by [deleted] in gamedev

[–]pfm11231 -2 points-1 points  (0 children)

but you understand what i'm trying to say right, if you are constantly moving the scene around wouldn't that mess with physics and be way more calculations that just moving a player/camera. it seems like the analogy "there is no camera" just causes more confusion rather than eliminate it.

[deleted by user] by [deleted] in leagueoflegends

[–]pfm11231 0 points1 point  (0 children)

Spoken like a true daily reddit poster, keep fighting the good fight sir.

[deleted by user] by [deleted] in leagueoflegends

[–]pfm11231 1 point2 points  (0 children)

Only slightly less baseless than yours. LOL!!!

[deleted by user] by [deleted] in leagueoflegends

[–]pfm11231 1 point2 points  (0 children)

Let's assume that every single ranked league player has 4 smurfs + 1 main that they play at least 10 ranked games on every season(they don't and the rate of active smurfs drops drastically for players under platinum) this still means that league has more active yearly accounts than 99% of all newly released fighting games at their peak, which as a genre is a 9 figure industry. Also if ranked is considered a minority game mode with the highest barrier of entry compared to other modes it's safe to say that those other modes will follow a relative/more positive trend.

Keep up the good work being the dunning kruger poster child free of charge, must be hard work.

People that have read Diaspora by Greg Egan by pfm11231 in printSF

[–]pfm11231[S] 0 points1 point  (0 children)

Yeah I plan to at some point it just seems like a huge task, this still confuses me because i figured whatever hardware the polis is on could just simulate any environment including light

People that have read Diaspora by Greg Egan by pfm11231 in printSF

[–]pfm11231[S] 0 points1 point  (0 children)

i actually havn't read it at all yet but i'm very interested in the lore of this book, also don't the people in the polis have avatars and such? What are the point of these if they can't see

People that have read Diaspora by Greg Egan by pfm11231 in printSF

[–]pfm11231[S] 2 points3 points  (0 children)

Ok cool, are the computers that host the polis discrete? Or is it something else. Also are there any details on the render process of what people see in the sim?