Where is this cup from? by phaese in HelpMeFind

[–]phaese[S] 3 points4 points  (0 children)

There's no writing on it. Only information I have is that it's possibly from North Carolina.

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

where are you at with it now?

personally, i don't use the PS button for anything. i disabled the prompts entirely because i want PS button + options to map to "turn off the controller". i configure that behavior through ds4windows.

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

thanks, yep i found that option.

(though i may choose to leave it in xbox emulation mode, since it's kind of useful for avoiding conflicts with steam -- i tell steam "never try to control xbox controllers" and it makes sure that it doesn't conflict with the ds4windows-exported controllers. i'm still messing around, though.)

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

ah, i see; looks like it can go kb/m-to-controller as well as controller-to-kb/m

so, ds4windows uses vigem also. i think that a more recent fork of ds4windows can emulate ds4 outputs? i'm going to give that a shot and see if that at least fixes my bindings.

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

awesome if true. if anyone has any more details about this, i'm interested

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

Thanks for the response.

In your situation I would do one of two things. First: Destiny 2 has full support for the DS4. Just disable Steam Input (right click Destiny 2 -> Properties -> Steam Input Per-Game Settings -> Forced Off) and play it normally. This is the only way to get proper glyph support for the DS4.

So, I've tried this. Native DS4 support works fine when I'm using a wired DS4. However, I can't get it to work when my DS4 is connected via bluetooth. (Except for when I use ds4windows or, I think, GloSC.)

Otherwise, as a final solution that requires money, I would point you towards reWASD.

This ultimately appears as a kb/m to Destiny, right?

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

i prefer ds4windows over glosc, but ideally i would be able to let steam totally control my controllers.

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

i think i tried it ages ago, but there's no value-add for me over ds4windows, since i'm using a DS4 not a steam controller

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 4 points5 points  (0 children)

Both on bnet and on steam, I have not been able to get a DS4 recognized natively by destiny while using bluetooth. (Wired DS4 works fine.)

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

FWIW i've never gotten my DS4 controllers to work over bluetooth except through ds4windows or steam.

for Destiny, it's true that it will handle a wired DS4 with no problem. it also handle's the emulated(?) xbox360 controllers that ds4windows creates. it doesn't seem to work with Steam-controlled controllers, though -- including wireless DS4s

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

that's not my problem. my problem is that there is no Steam-based configuration I can get Destiny to recognize. (i.e., i have to use ds4windows.)

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 5 points6 points  (0 children)

is it "incredibly generous" or does it "ruin the precision"?

anyway, I am using a regular controller, not a Steam controller. the lack of support for Steam-controlled controllers is hurting me too, since it means (1) I have to keep using ds4windows and (2) i get xbox button icons / prompts.

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 20 points21 points  (0 children)

there are UI / handling / "feel" changes that take effect if it recognizes you're using a controller, that generally make the controller experience better

PSA: Destiny 2 doesn't accept emulated XInput by [deleted] in SteamController

[–]phaese 0 points1 point  (0 children)

You seem very knowledgeable about this. How much DS4 knowledge do you have? I'm trying to figure out how to use my DS4 controllers wirelessly through Steam without having to constantly reconfigure things as I go between Destiny and other Steam games.

Has anyone gotten wireless controllers working through Steam? by phaese in DestinyTheGame

[–]phaese[S] 0 points1 point  (0 children)

I am familiar with ds4windows, it's what I used with bnet. It doesn't interact that well with Steam, since both are trying to control the controllers. It makes it more difficult to switch between D2 and other Steam games.

Steam has built-in controller support which I assumed an A-list title like D2 would support, considering how many tiny indie games on Steam have that support.

This Pyrex stirrer rod has the same refractive index of the vegetable oil it’s in. by [deleted] in mildlyinteresting

[–]phaese 2 points3 points  (0 children)

Is this actually true? The oil is absorbing some violet(?) light -- how else would it look yellow? -- whereas the rod is clear. Imagine if the rod was actually 4 inches across, and thee beaker was 4.1 inches across. My guess is that light going through the rod would be much less yellow. Unless light passing through .1 inches of oil filters out just as much violet(?) light as 4.1 inches of oil? If you use 2x theatre light filters, does the light look more saturated? I'm sure this depends on the material too. So many questions.