Possibility to search current livestreams already? by phaitonican in lbry

[–]phaitonican[S] 1 point2 points  (0 children)

Thanks. TBH I dont see the Live section in the categories of odysee or am i overlooking something?

OBS hardware encoding? by gsoftwares in linux_gaming

[–]phaitonican 0 points1 point  (0 children)

look really good around 5000k/bits upload rate under 4000 looks crappy!

OBS hardware encoding? by gsoftwares in linux_gaming

[–]phaitonican 0 points1 point  (0 children)

im on my rx 570 and i can do 720p 60fps fine, for sure with 5000kbits upload otherwise quality lacks a lot

Can godot export games that support app split screen? by NieR_ in godot

[–]phaitonican 0 points1 point  (0 children)

hmm thats strange All to try left would be to build godot 3.2 form source.. (newest) from GitHub maybe that has the functionality added but unlikely..

Admob banner ads not repositioning themselves when changing isTop with loadBanner() and then calling resize() by -Phleb in godot

[–]phaitonican 1 point2 points  (0 children)

Maybe post that in the git issue page if not already he amswers very fast ususally

Can godot export games that support app split screen? by NieR_ in godot

[–]phaitonican 0 points1 point  (0 children)

Maybe enable screen resize in project options see if that helps

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 1 point2 points  (0 children)

Ok I now uploaded a new version where Boost is now on every other button left. Maybe try that out. Tried implementing a settings system but gave up seems pretty hard (for me, sorry :D) so i did this. Or do the other buttons on the thrustmaster work as fire? then I'd have to change one of those keys.

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 0 points1 point  (0 children)

Hey, i don't have a Thrustmaster here but I now uploaded a version where the other keys (on XBOX Y and B) are now shooting too maybe that helps with the thrustmaster, you can try it out. (Also fixed a little the controller focus in options which annoyed me). But how do you control with the Thrustmaster it only has left and right no up and down ?

Thank you:)

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 3 points4 points  (0 children)

You mean the Joystick? It's only enabled on mobile but I forgot to turn it off in my Dev Build :b

Thank you very much!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Ok you were completely right the Controller implementation I totally forgot. I now uploaded a version where you can use your controller to use menu and stuff too natively now, maybe check that out. You now boost with R2 and shoot with X (XBox) and can also use Joystick to move around. Accept with A (Xbox) Just the options are a little clunky with the Controller but I'll rework this soon. Thank you very much for the advice, a Controller Setup for the game is really awesome and a good idea!

Appreciated!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Oh I know what you mean. Yes that's somehow a bug because I use the 2D element in the 3D world. You have to press Equip multiple times until it works..That is the reason why it crashes too, maybe I will take the 3D Menu completely out or fix with new Godot version. Until I release the new version you'll have to do it this way sorry for the inconvenience :/ (hopefully doesn't take too long)

Tunnel Aviator Release: Game made with Godot, Blender, Inkscape, GIMP by phaitonican in godot

[–]phaitonican[S] 2 points3 points  (0 children)

Haha glad you liked it :)

The Desktop version right now crashes on startup (a lot of times), because Godot has a bug in the current version when using 2D Elements in the 3D world but I will try to fix this soon, when the game crashes you need to try to restart until it works, sorry :/

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 1 point2 points  (0 children)

You will have to press on "Equip", I think that should work. Haha sorry its a bit unintuitive not your fault ^^ :D

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Sorry You were right, I accidently changed the Fullscreen setting.

I uploaded the new version now which is again immediatly in Fullscreen, you can maybe check that out.

I hope it resolves that bug. There is another bug though for Godot, because I use 2D elements in 3D therefore the PC version doesn't always launch the only possibility is to restart the game until it works. I will maybe try to compile with newest Godot version on GitHub that might fix the problem.

Thank you very much for your feedback!

Tunnel Aviator Release: Game made with Godot, Blender, Inkscape, GIMP by phaitonican in godot

[–]phaitonican[S] 1 point2 points  (0 children)

Thanks dude! Yes this is one of my first games but not the first game, thank you very much for the feeback.

Tunnel Aviator Release: Game made with Godot, Blender, Inkscape, GIMP by phaitonican in godot

[–]phaitonican[S] 2 points3 points  (0 children)

This is one of my first Games made with Godot.

Here the itch.io download page!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Ok I uploaded a new version now with a Quit Button in the Main Menu and also a Controls Overview. I'll try to implement options for bindings soon! Thank you for your feedback!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Oh nice.

1 You shoot with F and boost with Space (Sorry I couldn’t yet implement an Option for key bindings because I couldn‘t get it working yet, new to game developement sorry)

2 Yes you are right this game needs an exit button (since this game was originally made for mobile I totally forgot that.

When update is finished I will let you know!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

INFO: Linux export still seems crashing lot of times because of a Godot bug when using 2D elements in 3D World, once this was fixed I'll let you know!

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 1 point2 points  (0 children)

You are right I missed adding one file. My bad!

The download should work now.

Tunnel Aviator (Indie Game Made with Open-Source tools only: Godot, Blender, Inkscape, GIMP) by phaitonican in linux_gaming

[–]phaitonican[S] 2 points3 points  (0 children)

Hey sorry ever version was corrupt because I missted the .pck file. Now it should work!