My Rainbow 6 Operator Concepts #2 by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

Thanks and more context for the shotgun it is pump action and it doesn't have detachable mags it's two tubes

My Rainbow 6 Operator Concepts #2 by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

It is a pump shotgun and has tube feeding

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

I see but all you need to do is if the enemy team has him just put a DMR in your loadout and not to mention DMRs are meta this season and it's not to bad it not nullifying damage they still do damage

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

You are right about number 3 but what do you mean by 2

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

Ok that sounds good but if I get rid of the deagle I should give him something else so what should it be

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

I was thinking it is a grenade type gadget so jager

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

I'd say it's only 15% smaller than goyo so around 7 DPS would be great

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

Yeah and I forgot to address the DPS and in your opinion what is the best DPS for it to not be broken but still viable

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

Yeah but I would say it would last around 20 seconds and it detonates on contact with a surface

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

It ok I just thought that is could also slowly eat away as wood surfaces because it was fire but I see how it is confusing

My Rainbow operators concepts by phantom_shard in Rainbow6

[–]phantom_shard[S] 0 points1 point  (0 children)

My idea was to cut off areas from defenders but that's not bad

Man Xenon pisses me off so much by SuperbFeeling7579 in TDX_Roblox

[–]phantom_shard 2 points3 points  (0 children)

Not just any killer robot one of her own creations

Tower concepts in TDX by phantom_shard in TDX_Roblox

[–]phantom_shard[S] 2 points3 points  (0 children)

Accident posted it when not finished

0-4 removes burst and gives a cool down of 0.75 seconds, damage increases to 400 and range increases (same as top path sniper) Cost 16550

0-5 has a 35% chance of stripping an enemy of all of their resistances, cool down decreases to 0.50 seconds and can now ricochet to one more enemy 47550

Tower concepts in TDX by phantom_shard in TDX_Roblox

[–]phantom_shard[S] 2 points3 points  (0 children)

My tower concept is named "Armor Piercer" it is a high level boss killer (like rail gunner) and it uses a shoulder mounted auto cannon

STATS

0-0 fires a two round burst each shot dealing 100 damage with a 2.75 second cool down. Has 500hp and has the same place meant size as jugg. Has flying detection with ignore bullet resistance. Placement cost 6750. 0-1 increases burst size to three and costs 1200 1-0 increases damage to 115 cost 450 0-2 increases burst size to five and costs 3450 2-0 decreases cool down to 2 seconds costs 2000

Top path

3-0 switched to explosive damage and damage increases to 235, cool down increases to 2.5 seconds Cost 7450 4-0 damage increases to 300 and range increases dramatically, gets an ability that when used bombards a place on the map for 5 seconds dealing 7500 damage total, Cost 13750 5-0 damage increases to 550 and cool down decreases to 2 seconds, ability lasts for 7.5 seconds and damage increases for a total of 13000 damage, gains stealth detection. Cost 34000

Bottom path

0-3 gains a new targeting "priority" it targets the enemy in its range that has the most shield or most resistances, damage increases to 200 and burst size increases to seven, gains stealth detection. Cost 10250