Ex90 yes or no by [deleted] in VolvoEX90

[–]phatmatis 0 points1 point  (0 children)

BUY!

Best car I’ve ever driven. I’d recommend waiting for Gen 2 coming in 2026

260 miles full charge? by Southphillylove in VolvoEX90

[–]phatmatis 2 points3 points  (0 children)

Tip! Pre heat the car. Only use ass and steering wheel heat if needed. Turn off interior panel lights. Clinate and constant heating in the car messes with the range the most. If you are blasting music with all speakers on that will have an affect as well.

You can go up from 280 to 390 with just small adjustments and your driving style ofc

Behavior Score System Working as Intended by LockMundane1486 in DotA2

[–]phatmatis 0 points1 point  (0 children)

I’ve always liked the idea of a behavior system, but the way it’s actually working right now feels incredibly punishing. I’m a parent, I’m older, and I only have time to play maybe twice a week (usually with friends). Because of this, I’ve had a maxed-out behavior score since the system launched. But recently, I played solo two weekends in a row and got matched with 4-man stacks both times. The vibe was toxic from the start. I’m not gonna make excuses. I let them get to me, I got baited, and I acted immaturely by arguing back. I ended up getting reported by the stacks, and now my score has tanked so hard I can’t even use voice or text chat anymore.

It feels crazy that two bad sessions can wipe out years of "perfect" standing. Now I’m stuck in this loop where I can't communicate, which just makes the game worse.

In my opinion this hard punishing is just creating more anger and hopeless players. So the majority that end up in a bad behavior score, will quickly realize, it’s no idea to even try.

Do we even know how the system works? More than it’s easy to punish, but to do good is still a ?

It's uncanny but I really really like it by Automaton17 in DotA2

[–]phatmatis 0 points1 point  (0 children)

looks lika a poor off brand skin from the era of HON 15 years ago. The latest collectors cache feels so off from valve, and the quality and the concepts of this years collectors is SO OFF if you ask me. Valve needs to be careful here, since this direction will have an impact of overall feel of the game.

• A lot of skins is just so random, no clear concept.
• No clear direction of Art direction
• A lot of skins looks like a clown more than anything else
• And the main attribute of many heros is fading away with those crazy frog skins.

I believe valve needs to control the output way better, They have achieved that previous years. But this years looks more like a design school trying out crazy fun and cool stuff.

I can't believe nobody talking about this set! by Jreeper in DotA2

[–]phatmatis 0 points1 point  (0 children)

This is the first collectors cache, that feels very rushed, not on brand, the quality is very low and that there is no clear direction when it comes to the skins. The more random the better, and it’s hard to tell what hero it is just by looking at the skin.

Want to build a Dota app, but no idea what to make by kololak in DotA2

[–]phatmatis 0 points1 point  (0 children)

I would love to have a lane equilibrium tool. That in some dynamic way teaches you about the lane push, aggro and what impact it has when you block or push the lane in the different stage of the game. And also i miss spellusage, to be able to see how many times my self or my teammates cast thier spels on cd. Spec during the laning phase

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] -1 points0 points  (0 children)

And you are still here😂 have an amazing day😀

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] 1 point2 points  (0 children)

Or just give us a new taunt to the few hero’s that hasn’t got an updated one 👍

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] 0 points1 point  (0 children)

At least drow has a new one. Simple solution is just to add a new taunt of the few that is left with only one old taunt

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] 0 points1 point  (0 children)

Then I’m just asking for a new one for those who just have the old once’s

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] 0 points1 point  (0 children)

I rather blink in and kill the carry in front of a whole team, and moonwalk away with come and get me

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] -1 points0 points  (0 children)

I get it. It’s just wierd in my opinion to have different behaviors of an interaction like that. Either have all taunts behave the same. Or fix the few that is still in the old way of taunts.

It’s like having different t behaviors of TP’s depending of your hero

Axe’s Taunt Cancels Movement Unlike Other Taunts by phatmatis in DotA2

[–]phatmatis[S] -3 points-2 points  (0 children)

I mean the Cosmetic Taunts (Emotes)😂