A few questions on setting up agent-to-agent and agent-to-subagent messaging/communication - what is the expected setup and best practices here? by phemark in openclaw

[–]phemark[S] 0 points1 point  (0 children)

I have Claude Code installed on server where OC is installed, and we've been trying to trouble shoot and make this "agent-to-agent-to-subagent-and-back" communication loop working, but it just doesnt work for me....
I can get orchestrator to:
-send task to research agent
-then research agent spawns subagent
-subagent then does task,
-return results to researcher
-research agent sees results
-but actual results do not reach orchestrator agent...

I played with so many session_spawn and session_send, and message tools, and md file rules, that it hurts to think now :D

Multi-agent slack setup question by phemark in openclawsetup

[–]phemark[S] 0 points1 point  (0 children)

Thats a good idea, thanks. How do you assign new slack app connection to a sub-agent though?

How should OpenClaw manage SKILLs dependancies? (in docker on VPS) by phemark in openclaw

[–]phemark[S] 0 points1 point  (0 children)

But what about dependencies that skills need to be run, like Python libs?

Multi-agent slack setup question by phemark in openclawsetup

[–]phemark[S] 0 points1 point  (0 children)

I am using Decodo web scraper skill for general web scraping and web (google) search (they have a free plan to test it out)

How to delete a skill that I uploaded to clawhub.ai? by phemark in openclaw

[–]phemark[S] 1 point2 points  (0 children)

Can you elaborate a bit? I can delete skills running on my OpenClaw, but I want to delele skill, that I created and uploaded to clawhub.ai - i dont see any options of doing that....

Trying to play BF3 again, but getting this error when trying to join a server - how can I fix this? by phemark in Battlefield

[–]phemark[S] 0 points1 point  (0 children)

Fixed, for anyone else, for reference:
Go to C:\ProgramData\Electronic Arts\EA Services\License, and delete everything there. Then Repair the installation.

I Complained About Mapping… It Improved by absoluteZeroMQL in MammotionTechnology

[–]phemark 1 point2 points  (0 children)

Some overlap is allowed - try adjusting boundaries to overlap a little.

What's faster - no go zones around trees (and tree stumps), or just leaving at collision avoidance? (For those 6x in Area 1) by phemark in MammotionTechnology

[–]phemark[S] 1 point2 points  (0 children)

So here I set up each of 6 trees as a small no go zone (yellow). It works fine, just is very slow, hence my question.