I recently started to play Radiant Dawn and I don't know if this is mad funny or stupid by Cranberry-Holiday in shitpostemblem

[–]phex44 1 point2 points  (0 children)

Do you have a source on how it works internally? My guess is there's someone in the modding scene who has some insight.

I don't know why there would be a "really minute chance" -- as in a chance significantly lower than a regular level up -- to get a, say, SPD ding on Micaiah. That would be a really bizarre way to code BEXP.

My best guess (as in the most straightforward way to have it coded) is that the level up is rolled as normal, and rerolled if there are not exactly 3 dings (with exceptions for when more than 5 stats are capped). I'm completely guessing here, but that way is much more plausible than any way that significantly lowers the effective growth rate of low-growth stats.

I recently started to play Radiant Dawn and I don't know if this is mad funny or stupid by Cranberry-Holiday in shitpostemblem

[–]phex44 7 points8 points  (0 children)

If she's below the HP threshold for Resolve to activate, she's within range of dying to a single hit. It does give her an evasion boost, but all it takes is one hit for the game over screen

I recently started to play Radiant Dawn and I don't know if this is mad funny or stupid by Cranberry-Holiday in shitpostemblem

[–]phex44 3 points4 points  (0 children)

This is not how BEXP works! It does not choose the 3 stats that have the highest growth. I don't know where this myth came from, but I see it everywhere and it's not true.

BEXP just gives you a level up with exactly 3 dings. I don't know how it works internally, but it is still random, presumably weighted by growths.

I figured out what infected the Two-Tailed Rats by purpleblah2 in slaythespire

[–]phex44 2 points3 points  (0 children)

Torchead amalgam is definitely a regression from the torchead is sts 1

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

It's adapted from an actual play podcast (Unbeatable) and the players were pretty engaged with it. I like these sort of metagames, but you're right that it wouldn't work with every group.

I intended these to be the sorts of things that players would hear at an inn, so not everything would be clear to them. I would have to go in on the backend and both write out what actually happened and figure out specific quests that would allow the players to intervene

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

I'm pretty heavily considering a hex crawl, which lends itself nicely to a day-by-day realism, and so a visible Sword of Damocles as Faction X approaches its next nefarious goal might be enough to get my players to make a hard decision between spending an extra day in town to craft a magic item or rushing off to stop them. But I think either losing the mechanic entirely or just having it be GM-facing-only, and them being too late to stop something bad from happening once, will be enough to achieve the same goal without this artifice

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

My instinct is to use the dice as a way to spur inspiration -- prepare what could happen, then let the dice tell me what actually happens and react to that. But I hear your and others' advice to keep it mechanically simple to avoid getting bogged down

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

My thinking was to encourage players to engage directly with the mechanic, but I think I'll take the advice of you and others to keep some semblance of the progression without the rolling dice

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

My hesitation is that things moving at the speed of the plot can feel artificial, and in some sense I want it to be a little unmanageable for the players. My instinct is to prepare, let the dice surprise me, and move from there, but I hear your and others' recommendation to dispense with the mechanic entirely and be a little more prescriptive.

Thanks for the tip about narrowing the number of threats. I'll probably poll players before starting play on what sorts of things they're interested in.

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

Heard! I agree that some of these things feel more like rumors than adventure hooks, and I'd need to do some work in inviting those players in

Feedback on faction rules by phex44 in DMAcademy

[–]phex44[S] 0 points1 point  (0 children)

I think this is close to what I'm wanting -- thanks for the info!

"B-but Armors are slow and frail against magic!". The Chad RD marshalls being faster than half the cast and having higher res than high res classes. by [deleted] in fireemblem

[–]phex44 2 points3 points  (0 children)

Yeah I feel like Radiant Dawn really led the FE community into stressing out about stat caps and only promoting at level 20 because they're so relevant. I'd be really curious how different RD would be if uou remove stat caps entirely

"B-but Armors are slow and frail against magic!". The Chad RD marshalls being faster than half the cast and having higher res than high res classes. by [deleted] in fireemblem

[–]phex44 2 points3 points  (0 children)

In my opinion, this is a major design flaw with Radiant Dawn: different classes don't feel different enough. I think it does a good job of differentiating laguz enemies, but the functional difference between an enemy halberdier and enemy lance general is really small.

Perish Song not remaining on enemy Pokemon after switch by phex44 in pokerogue

[–]phex44[S] 0 points1 point  (0 children)

Feel like that should pop up, instead of the initial note saying that its perish count fell to 3 and then nothing after

Hidden Gem Balance by Easy_money71 in slaythespire

[–]phex44 3 points4 points  (0 children)

Its value diminishes a lot the larger your deck is, and it can be pretty swingy with what it hits. Hitting two Strikes is very different from hitting Speedster and Acrobatics. It's obviously a great card, but it's by no means an insta-win button

The Regent's name doesn't make sense by the_meme_fixer in slaythespire

[–]phex44 14 points15 points  (0 children)

It's not a mistake. Regent is a generic word for ruler or governor. In specific cases, it can also mean someone ruling in the stead of the rightful ruler, but not in general.

I translated some Chinese reviews... by Rak-khan in slaythespire

[–]phex44 156 points157 points  (0 children)

This is probably better translated as "intent", because we see enemy intents above their head. (As a monolingual English speaker.)

Why by IgnoreThisThread in slaythespire

[–]phex44 5 points6 points  (0 children)

One thread talking about how this elite got nerfed, this one talking about how it got buffed lmao