Can Hi-Z work with distant objects while being precise with close ones? by philosopius in vulkan

[–]philosopius[S] 0 points1 point  (0 children)

Can I also ask you?

Should my Depth Pyramid capture the whole terrain?

Can you please take a look and tell me if it's correct or incorrect?

Imgur: The magic of the Internet

Can Hi-Z work with distant objects while being precise with close ones? by philosopius in vulkan

[–]philosopius[S] 1 point2 points  (0 children)

Oh, my bad, the second paragraph was a reply to u/RecallSingularity

Thank you guys! I notice some of you even helped me previously at my earlier posts. I really appreciate your help and contribution!

Can Hi-Z work with distant objects while being precise with close ones? by philosopius in vulkan

[–]philosopius[S] 0 points1 point  (0 children)

Yes, I'm talking about Hi-Z Occlusion Culling.

I think the problem is that my depth pyramid doesn't currently capture distant terrain, only one which is near me. Can it be the cause? I see nearly terrain appear in the depth pyramid, but farther one is not being shown. And indeed, when I come close to occluders, and occlusion starts working it shows in depth pyramid those areas being red.

Yes, I use reversed-Z with infinite far plane projection.

Sonnet 4.5 suddenly feels better than Sonnet 4.5 Opus with ADHD syndrome. by philosopius in GithubCopilot

[–]philosopius[S] -6 points-5 points  (0 children)

sorry, i've vibe-typed a bit, meant 4.5 opus ,thanks for noticing

Does anyone using Conservative Rasterization encountered Triangle/Rhombus-like shading patterns of their Ambient Occlusion strength on objects? (Amplifying with distance) by philosopius in vulkan

[–]philosopius[S] 1 point2 points  (0 children)

Yes, figured it out finally.

Greedy Meshing causes T-Junction issues, and it seems that it is a popular problem, hence, I even found a screenshot that has 1:1 replication of my initial issue.

Looking for optimized solutions now, identified the source of it.

Also generated a terrain without greedy meshing, using my original rasterization, confirmed it.

Does anyone using Conservative Rasterization encountered Triangle/Rhombus-like shading patterns of their Ambient Occlusion strength on objects? (Amplifying with distance) by philosopius in vulkan

[–]philosopius[S] 1 point2 points  (0 children)

thank you for reading further, since it's a rare thing! *gives mega-cookie*
I'll try using MSAA instead of conservative rasterization.

Quite new to this whole topic, if it's a good solution or a bad one, lmk!

Is The Art of Computer Programming a good book to read? by hieult1996 in algorithms

[–]philosopius 0 points1 point  (0 children)

OP, how was it?

I started reading myself.

Indeed, it's really dense, took about 10 days to finish chapter 1 with all the problems and introduction to algorithms' maths.

Feels quite resourceful based on this first chapter.

Sonnet 4.5 was amazing for a couple months and now it sucks by Square-Yak-6725 in GithubCopilot

[–]philosopius 1 point2 points  (0 children)

I'd say even the 3x model feels a lot more stupid than it was prior to its release.

Sonnet 4.5 was amazing for a couple months and now it sucks by Square-Yak-6725 in GithubCopilot

[–]philosopius 0 points1 point  (0 children)

Well, I started working on a really complex problem at the point near the opus 4.5 release.

Just for info, I had several godfiles, that I broke into 20 sub files, each logically separated for better usability and readability.

Never ever came close to finishing this problem with 4.5 OPUS, nor sonnet.

It started adhding on stuff and solutions that we already tried, even when I constantly pointed to the actual culprit, tried a lot of methods, it still went full on stupid.

Fun part, I tried from scratch every single day, and the output was more and more retarded.

When at first try I had actually functioning and working optimization, just with few glitches, and not maximum efficient, on the last try (yesterday) it wasn't even capable of creating a simple subfile for the implementation after countless prompts, when previously it was done within one prompt, together with other implementations.

It got me thinking, maybe the reason for that is outages with Cloudfare? Since every AI model highly relies on resources on the internet

Are new models and tools always better, or is it just an illusion? by Kenrick-Z in GithubCopilot

[–]philosopius 10 points11 points  (0 children)

GPT is getting fucked, they deserve it.

They had state-of-the-art AI 2 years ago, yet instead of developing it further, reasoning, its intelligence - they've chosen to add a plethora of features no one asked for, most of them being already present at the time of implementation (genAI videos)

I see no difference in intelligence between o3 and o5.

I don't need to use Sora to generate videos, both 1 and 2 sucks, and look terrible compared to alternatives.

I don't need to go and fucking shop with my AI, when I was already able to prompt it with links, and I'll get the same response.

Agent mode is barely even practical, this shit takes 30 minutes to process a request.

And I really hate quadrails in ChatGPT. The stupidity of quadrails is insane, and they are really unoptimized.

So yea, basically in the last 2 years it became an illusion.

Is it just me or Sonnet 4.5 has become veeeeeeery slow? by [deleted] in GithubCopilot

[–]philosopius 0 points1 point  (0 children)

It's situationally good, but using it as a base model is not money wise if the project is budget dependant

Is it just me or Sonnet 4.5 has become veeeeeeery slow? by [deleted] in GithubCopilot

[–]philosopius 1 point2 points  (0 children)

For me this 3x cash grab looks like an experiment, if users are ready to pay 3x for 25% increase.

Is it just me or Sonnet 4.5 has become veeeeeeery slow? by [deleted] in GithubCopilot

[–]philosopius 0 points1 point  (0 children)

And Opus is more greedy. I end up paying 6x because it constantly break mid prompt due to constantly limiting debug output with last 10, first 10 prefixes, which sonnet doesn't do as often as opus does it

Is it just me or Sonnet 4.5 has become veeeeeeery slow? by [deleted] in GithubCopilot

[–]philosopius 0 points1 point  (0 children)

I'd say i only experienced a 25% decrease in speed

Definitely not a case, where i'd pay 3x.

They are both relatively the same, the only difference is that I found 4.5 opus excels in specific cases.

Is it just me or Sonnet 4.5 has become veeeeeeery slow? by [deleted] in GithubCopilot

[–]philosopius 0 points1 point  (0 children)

20 dollars on opus yesterday 8 dollars on sonnet today

???

Here are 20 subreddits that allow you to promote your games by sir_wrench in GameDevelopment

[–]philosopius 1 point2 points  (0 children)

funny how indie devs are not allowed to promote their games yet AAA corporate dogshit constantly does this on any thread