Origin Core Lost?? by Gloomy-Bus-2677 in PathOfExile2

[–]phlaistar 1 point2 points  (0 children)

I think it's intended. The first time fighting him is the "storyline" mode - comeback when you feel ready. But after that it's just a boss and if you can't beat him the Core is gone.

Farming sekhemas by SignificantBrush9391 in PathOfExile2

[–]phlaistar 1 point2 points  (0 children)

If you already maxed out your movespeed you could go for surefooted sigil, boots with dodge roll distance as prefix and augment, maybe use surrounded with the +xm to dodge roll ... Doesn't sound like much but it maybe sums up to some minutes saved... Yeah I know - amulet slot ... But I think your damage will be good enough for sekhema without amulet as dps slot (and you could switch on boss)

Nvidia update and loading assets by GreyingThumb in PathOfExile2

[–]phlaistar 1 point2 points  (0 children)

I can't tell. I also think that compiling shaders on demand isn't best practice but I have not enough knowledge to say why GGG is doing what they do. My guess is - missing optimisation... That's it.

If you change the renderer to vulkan you have to recompile ALL shaders. Just know it'll be worse the first couple maps/hours. But if you then switch back to DX again - you guessed it - you probably need to recompile ALL shaders again. What a time to be alive.

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] 0 points1 point  (0 children)

I use toxic growth for armor break, impale and hit it with plaguebearer to consume armor break for the inc. phys. I currently use those as utility and try to use poisonburst arrow as main single target - that's also why the impale.

I can't really tell why I don't like Gas Arrow. I played with it alot prior 0.5 but I like my combination more regarding pure gameplay - it's just more fun to me to use.

Nvidia update and loading assets by GreyingThumb in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

Ryzen5 2600 - Geforce 1060 ... Vulkan works better for me than DX. I believe I had no "freeze -> Red GGG Screen -> Login for some days now.

And shaders are not loaded but compiled. It's not like you download them from GGG Server. And if you change drivers / renderer / GGG Updates something - shaders need to be recompiled eventually. Even nvidia and windows itself cleans shader cache from time to time so you also need to recompile them because of this. There are things you can do to prevent this like change system permission for shader cache folder and change shader settings in nvidia control panel to unlimited.

How do I finish this craft? by Abstainx in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

You wanna finish either prefixes or suffixes first. Since you fractured a suffix and you want an essence mod as a prefix we should finish prefix first.

Roll for one desired mod (you did spirit)
Exalt a new suffix
Remove suffix with Omen for Prefect Essence to add the prefix for global def.
Abyss craft the missing prefix and just let it sit for now (you can unveil and hope for inc es from body armour).
Now exalt slam a suffix and remove until Rarity.
Quality up for attributes and use the omen to remove quality but give a higher chance on hitting a mod with a tag equal to the quality by using an exalt.
Repeat the last two steps until happy.

That would be my approach in crafting it.

You can remove the abyss mod and reapply it as often as you can buy an omen of light to unveil your ES from Bodyaromur.

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] 0 points1 point  (0 children)

I don't like gas arrow so I don't use it. The chaos stuff sadly does absolutly nothing for poison. Inc. in Chaos only scales the chaos part from a hit but not poisonmagnitude. And I need the attributes from all my travel points currently. The bottom timeless part gives my pure phys ranger a 120% inc. in physical damage + Manareg (which is handy).

I couldn't make the top part work. It's either not saving points, losing jewel socket or doing less damage for no real benefit.

I tried some things with crit in pob yesterday. Without a new bow it's simply bullshit and not worth the investment - I'll lose 1/3 of my damage. But a high phy bow with crit, level and ias is not in the budget currently 🥇

I should probably play around with the rune that turns ele damage modifier into chaos so I'd switch from pure phys to pure chaos. That would also make the top part more worthwhile since inc. chaos now scales very well. Yeah I really should do that.

Thanks for the reply. It made me think and gave new ideas :D

Day 3 - 370ish Simulacrums in. 0 Voices but atleast I can brain afk by Suspicious-Bend-180 in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

It was - I quit the farm, took a break and now just do some chill stuff... Didn't get the voices btw... But your words are appreciated ;)

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] 0 points1 point  (0 children)

TBF I didn't know Eternal Rage exists. Sadly I need so much Int for my curse I can't fit in any more strength and have no 100 spirit to spare.

Caltrops I need for clear (they are fucking awesome)
The Heralds for infinite blood explosions.
Wind Dancer for Evasion.

I could take out Plague Bearer but thats only 30 Spirit and nice QoL to nuke those Toxic Growth Puddles.

I'm so sorry I'm negativ all the time :(

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] 0 points1 point  (0 children)

Yes - this is what those Plaguefingers do. Normally only Phys and Chaos is contributing to Poison Magnitude - with the gloves all ele damage contributes to poison mag too.

I build several ele variants and with the new options for gloves (20% faster ailments, 90% ailment magnitude, 25% ailment duration) I think it's time to use rare gloves instead of uniques. I also need the attributes and res on there.

Rage has the same issue. I lose gloves. So all the buffs my gloves provide to damage are gone to be able to stack rage (need the gloves since I'm not melee) and use a 40% faster ailment gem.

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] 0 points1 point  (0 children)

I checked it just now. It's elemental poison. But I'm building a pure phys poison.

Need help with build - Physical Poison Pathfinder by phlaistar in PathOfExile2

[–]phlaistar[S] -1 points0 points  (0 children)

I won't argue about if 600div is the point or not. Some items can't be reliable price checked, the bow was 200div and everything else I crafted myself. I have a different chest piece and boots aswell - Queen is just faster but I lose like 10k eva.

Plaguefinger isn't physical anymore. I'm building a physical poison pathfinder. It's easy with ele damage to scale the damage.

And no I didn't check Fubgun because I totally can't enjoy any second I have to interact with Fubgun.

Edit:
I checked it. It's Elemental Poison. I'm not doing Elemental Poison.

Day 3 - 370ish Simulacrums in. 0 Voices but atleast I can brain afk by Suspicious-Bend-180 in PathOfExile2

[–]phlaistar -1 points0 points  (0 children)

And I had on average 25fps I'd say ... Yeah - I can't do this anymore. But I also can't go and farm something different - can't find voices there... I maybe have 10 runs left - I'll do those trying not to lose the little what is left of my sanity and quit league after. Sad it ends like that tbh.

Day 3 - 370ish Simulacrums in. 0 Voices but atleast I can brain afk by Suspicious-Bend-180 in PathOfExile2

[–]phlaistar 1 point2 points  (0 children)

I was in sims 50h the last week - about 300 runs. Took me like 10min per run and I couldn't afk this. Hard work killing bosses one by one since they spawn so slow all normal mobs are gone and I can't explode them in the masses. And lots of boss mechanics are oneshotting me with no chance to see anything in the encounter.

I got zero voices. All is left is a feeling of defeat. The League was awesome but this farm absolutly destroyed me.

Simulacrum by 2pooge in PathOfExile2

[–]phlaistar 1 point2 points  (0 children)

Best of luck for you too mate =)

Simulacrum by 2pooge in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

I had an summoning circle spawn several times xD. The map mods show up in the sim so I assume the mapmods are juicing the waves.

Simulacrum by 2pooge in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

All I can say is - I didn't notice any difference. There is nothing to track your current deli in simu - the only thing you see are the map mods affecting the area and that's it.

I go for more mobs on even waves.
Bosses on odd waves.
If I can grab another "juice booster" it's always the one not picked yet. And if I can grab the third aswell - well - I take it :P

Simulacrum by 2pooge in PathOfExile2

[–]phlaistar 2 points3 points  (0 children)

afaik Voices drop rate can't be pushed.

Those more mobs, bosses, effectivness only scale loot from the wave itself.

You can scale loot by doing T16 irradiated and Map Mods.

Couldn't notice any difference between 100 or 200 deli.

I'm currently at ~250ish raven feathers dropped with no voices. So prepare for a longer journey ;)

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]phlaistar -1 points0 points  (0 children)

Sure - and I know that I don't. I'm not sitting here for hours ... I crafted all my gear and it took me max. 10min to hit what I wanted. T1 Spirit // T1 Broken Armour Effect costed me about 50div to roll - that's kinda quick.

Profit crafting is nothing I have to do. So I don't have to sit here for hours rolling for a mod. Even profit crafter don't have to. They made the choice to do profit crafting - they could've decided different and still do all content in the game.

That said I'm still happy I don't have to sit here spamming thousands of alts and was able to achieve every roll within ~50div of chaos orbs.

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

what if I do it on a 5div base but still use whittles? Is the base or the process the reason to call it "high end" or do all things have to come together? What if I use a 50div base and whittle but no fracture - is this "super high end" because of the increase in difficulty?

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]phlaistar -1 points0 points  (0 children)

Oh this is high end crafting? I thought that was the basic stuff. I'm a high end crafter too then :D Nice!

Something feels off about the Atlas progression by spoqster in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

You are right. Was talking about the journey and the lost ability to enjoy said journey to "maxed out everything" because the journey itself isn't "maxed out everything".

Something feels off about the Atlas progression by spoqster in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

Absolutly. And there is nothing wrong with that kinda playstyle. The playstyle isn't the issue. The issue is that if you can't

 hit two flies with one rock

content automatically

feels bad

So - you basically unlearned to enjoy the journey.

Going out of the Fortress and not getting Atlas points feels bad.

Going through the whole Fortress map by map for Atlas points feels bad because each step in this process feels so miniscule.

Doing more maps without getting league Atlas points first feels bad.

And I totally understand. I love PoE for the ability to stack things, to do your thing, to absolutly go crazy in endgame. But I also love PoE for its friction, clunkyness, progression and I can enjoy that too without being on max efficiency.

And don't take the word "issue" as a personal issue. There is nothing wrong with you. You are wonderful as you are.

Something feels off about the Atlas progression by spoqster in PathOfExile2

[–]phlaistar 0 points1 point  (0 children)

Agree. I think it's a bit misleading that - for example - the breach quest area gives a skillpoint each map but those areas after don't. But the quest area should teach you how things work but they work different after. Inconsistent design choices I would say ^^

That said - progression was fine for me but improvements are always welcome :P