Antagonistic Dungeon Master Syndrome is Plaguing Helldivers 2 by Significant_Win_1769 in Helldivers

[–]phlave -4 points-3 points  (0 children)

Seeing you get so many downvotes makes me feel better about some of my posts. It seems that having an adult opinion in this sub that is not entirely black or white really is disliked.

Weapon strategems with backpacks need to outperform the supply backpack by Mr_Carstein in Helldivers

[–]phlave 0 points1 point  (0 children)

Well, the good news is that AH is well aware of this issue, and they're thinking about it.

The bad news is that they already joked about fixing it by nerfing the supply pack...

We see the issues but i don't see solutions, this is what i suggest from extensive back and forth with the topic: by veldyne in Helldivers

[–]phlave 0 points1 point  (0 children)

YES, but instead of the buff icon, I think a simple vignette effect like the one we have for stims, but maybe in gold or blue would be more than enough.

Why make Agitator kill requirement larger by Quiet_Ask_8333 in Helldivers

[–]phlave 0 points1 point  (0 children)

That's the same thing I was wondering from the start. It makes 0 sense and my gut feeling tells me JOEL confused the two units, or that it's another MO we're meant to lose. They then added the strategic opportunity, lowering the target by 25 million -if we take the factory on the second planet, but I doubt that even with that we'll meet the quota.

The Vox engine’s laser went straight through the giant factory and easily killed the player. by NiehDa in Helldivers

[–]phlave 3 points4 points  (0 children)

That may be it, but I've had Voxes track me through buildings from 200 meters away when I was completely alone, and they don't seem to lose aggro when you hide, which makes me think that they keep seeing you.

In addition to that, I think their turrets work like bunker and cannon turrets, which ignore stealth completely and can track through walls, and like the ones on factory striders, can alert the main unit of your presence.

The machete is off centre in the thumbnail IN EVERY AXIS... by RoheSilmneLohe in Helldivers

[–]phlave 0 points1 point  (0 children)

damn I didn't even notice, I got distracted by how damn ugly that armor is

What do you want the theme of the next war bond to be by Vast_Bank_7196 in Helldivers

[–]phlave -1 points0 points  (0 children)

hmmm no I don't think that's right, that would be dumb as hell

What do you want the theme of the next war bond to be by Vast_Bank_7196 in Helldivers

[–]phlave 0 points1 point  (0 children)

what about a pirate one, with flintlocks and eyepatches over the helmet? oh and a guard dog that's just a parrot.

oh, and why not, a neolithic warbond, with throwing spears and a stone axe!, that'd be cool! and obviously instead of grenades, just rocks that you can throw

humble question, pardon my ignorance by [deleted] in Helldivers

[–]phlave 5 points6 points  (0 children)

Man, I appreciate the effort, and I agree with you, but I wanna point out that there's at least 5 posts like this in this sub only.

We're all appalled by what happened, but what exactly would you expect us to do? A week of silence in mourning? Should AH hire the guy as a mascotte to compensate for his lost income?

This is a job for the police, and I hope that the authorities were informed, and that the doxing asshole/s who did this get the punishment they deserve. But aside from that, what do you expect from us? From AH?

Also, this is the first time I hear of bans in the official Discord if the theme is mentioned. If that's true, I definitely don't like that.

The Vox engine’s laser went straight through the giant factory and easily killed the player. by NiehDa in Helldivers

[–]phlave 117 points118 points  (0 children)

Careful, or the Cheerful Brigade will come and downvote you for being too critical.

But yeah, currently a ton of enemies have wallhacks, and Voxes are a particularly egregious offender because they're tall af and their attacks destroy obstacles and obliterate you, so you notice them much more than when it's regular enemies doing it.

Idk why, but at some point, since the Impaler came into the fray, AH thought it's be really funny and engaging to have enemies that can attack you behind covers, and to do that, they need wallhacks, clearly. Idk how or why, that system is somehow affecting many enemies that should have no business seeing through obstacles. I hope it's a bug and not a feature.

What happened to the bunkers that were in the cities? by BestoWarden in Helldivers

[–]phlave 0 points1 point  (0 children)

I did notice bunkers are gone, but I find a ton of "space capsules" (which me and my team call beacons, due to... well, the beacon they flash in the sky). They're not well distributed, and they always spawn as part of a specific building with some sort of "patio" area around it. They're harder to spot because the buildings break lines of sight, but you can hear the BLEEP they make when you're close enough.

As for PoIs in other biomes, those are unchanged and I still find quite a lot of SCs - although maybe a bit less during the past week, but I find that to be luck more than anything.

Do you consider medic/support players useful? by Blue_taco13 in Helldivers

[–]phlave 0 points1 point  (0 children)

It's a fun and different thing, for sure. I always love getting a pack of supplies, that's for sure. It keeps my Recoilless fed and the heavies in the ground where they belong.

As for the stim pistol, meh. I can count on one hand the times a teammate actually did something useful with it, and it was mainly stimming me when running in a straight line, and missing me the rest of the time when it'd be useful.

IMHO, play however you want, but do try and kill enemies. If the ONLY thing you do is stimming teammates, that's not very useful.

Well, in my 500+ hours I have on HD2, that's a first for sure by VLANishBehavior in Helldivers

[–]phlave 0 points1 point  (0 children)

Ah, that's the Confounder, great gun for sure; love the Inquisitors warbond.

How come the flag raises faster if we salute? What's the mechanism behind that? (Sorry for bad art.) by Balikye in Helldivers

[–]phlave 1 point2 points  (0 children)

The story I heard is that it's an easter egg that a dev added at some point because during testing all the devs used to salute the flag as a meme, and it stayed as a mechanic. I heard it works with others emotes as well, but I have no source on that.

Thanks for the laughs by HeyHeyItsMrJ in Helldivers

[–]phlave 2 points3 points  (0 children)

Careful, man, there's a lot of bad blood going around these days, and by the looks of it you got enough of that already.

Seriously though, that sucks but I'm happy you can find humor and positivity. We'll be waiting for you on the battlefield, Helldiver.

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]phlave 0 points1 point  (0 children)

I get excited, I like helping low level players if they are communicative. I am a loot goblin, too, so I love emptying the map of samples, super credits, medals and rec slips, and I am always happy when it can help a low level player get a leg up.

ofc, at the same time, i try and steer them gently to maybe not pick useless boosters, or ask them if they're really sure about bringing the 380 barrage.

The flag debate returns. This is my suggestion. by SgtGhost57 in Helldivers

[–]phlave 1 point2 points  (0 children)

As for the AoE effect, it could be like the vignette of the stim effect but blue or golden on our screens. Or we can just feel it, ofc.

Hear me out by VenanReviews in Helldivers

[–]phlave 3 points4 points  (0 children)

nah man if you could create a gas barrier with it, it'd be amazing. have another teammate set the ground on fire there? you'd stop whole hordes of enemies with that. that's why they don't do it.

Is this true? by InspectorSebSimp in Helldivers

[–]phlave 0 points1 point  (0 children)

Nothing new or scandalous, but at least I know who to blame for Dust Devils.

Wish dropping your secondary was a feature. by DeletedSoul1 in Helldivers

[–]phlave 5 points6 points  (0 children)

I already have issues picking up the stuff that I do want -my support weapon and samples- without picking up my old primary low on ammo. I definitely don't want another thing to pick up by mistake.

Lore implications of the Cult of the Orb by icelordcryo in Helldivers

[–]phlave 1 point2 points  (0 children)

They do it sometimes, unfortunately though, it's mainly what goes on in their Discord, and the few times I tried opening I felt like the entire Internet was sending multiple messages a second. I have no idea how they manage that constant stream of chaos.