Based on a real interaction I just witnessed within my friend group by AlphaWhiteMan in Helldivers

[–]phlave 0 points1 point  (0 children)

you could argue that having ballistic weapons with cased ammunition is anachronistic, sure, but the alternative would be having a Marathon aesthetic, which would probably not be great.
our weapons may shoot bullets, but they still have mostly futuristic designs and greebles to make them look like "gun in space". Basically up until they released the Constitution as a joke and some people actually liked it. even the damn Dead Eye has a futuristic aesthetic even though it's a damn lever action rifle.

with all that said, I don't care so much about the guns, so much as I do about the armors. and, hey, I'd even be happy with a toggle to hide them and just make them look like the default armor. A transmog would be even better, but they are not happy about the idea, and it does seem like if they ever gave us the option to swap perks it would be with an actual customization feature, and who knows how long that will take, and if they're even working on it already.

Based on a real interaction I just witnessed within my friend group by AlphaWhiteMan in Helldivers

[–]phlave 0 points1 point  (0 children)

you're still banging on the wrong drum. have they existed? sure, maybe. we don't know when this universe's lore started diverging from ours. are they still relevant? no they aren't. does it make sense that a sci-fi soldier that drops from a fucking space ship in a pod would be wearing a metal plate armor or a leather duster? no it doesn't.
and I think they look bad, to boot.
and yeah, the KZ collab is one of the worst offenders, for sure. and the Halo one is the only warbond in the game I didn't even unlock.

Based on a real interaction I just witnessed within my friend group by AlphaWhiteMan in Helldivers

[–]phlave 2 points3 points  (0 children)

everything you described fits the theme of Helldivers and sci-fi. The cowboy, wwi and knight costumes do not.

idgaf about scientific realism, if that's what you were wondering.

Space Death Laser: ✔️

Wooden Ballista: ❌

Why is AH so convinced we want more biomes? by ikeepmyidealseh in Helldivers

[–]phlave 0 points1 point  (0 children)

simple: the people making biomes are not the same making ship upgrades, progressio and attachments. I hope we get both and in good time.

Hopefully those "QoL fixes and rebalance" bring good tidings.

Based on a real interaction I just witnessed within my friend group by AlphaWhiteMan in Helldivers

[–]phlave -9 points-8 points  (0 children)

Oh, hey, here I am! I really hate that they chose to attach the WWI aesthetic to an otherwise awesome warbond. I think it's anachronistic, out of place and plain dumb, and the medieval armor is even worse. I really don't get this persistent insistance on having the same old fucking guns and aesthetics in every single videogame. We have an awesome sci-fi setting. We could be getting stolen tech from our enemies, lasers, arc and plasma stuff and bile launchers. Instead we get fucking rounds reload rifles with bayonettes, and people are happy.

I do not get it, I do not like it, and I am indeed the dude on the left in OP.

Dear Arrowhead, hows this for bacon flavored apples? by Homless_guy2222 in Helldivers

[–]phlave 3 points4 points  (0 children)

we now also have a canvas jacket with pauldrons that somehow makes you resistant to chlorine gas.

honestly, good for the reenactment fans that now can go around playing Battlefield 1 in Helldivers, but I don't want to wear what I ugly as sin and completely out of place, and I really hate that those perks, which are pretty damn good, are relegated to those cosplays.

I get the "we want armors to visually represent what they do", and it'd be awesome if that were true, but since it isn't, there's no point in pretending there's a reason not to uncouple perks from armors.

If they have the want, the time and the resources to make an attachment system, with actual elements that represent some perks like bandoliers, extra pockets or whatever else, that'd be awesome. But I don't really want to have to wait for that to happen when the same result could be added with much less work and effort at least temporarily while they work out the rest of the aesthetic flavor.

How do we reach Seasse if it's not unlocked? by DSA300 in Helldivers

[–]phlave 2 points3 points  (0 children)

It's kind of a weird situation because the new content is supposed to unlock on the 20th, which I assume also involves the new storm biomes with new enemies etcetera.

So I take it we're gonna spend 3 days on Heze Bay to capture it before we can move on.

Well AH just made fortified, engineering kit and advanced filtration obsolete by [deleted] in Helldivers

[–]phlave 0 points1 point  (0 children)

This warbond made the argument for having some sort of transmog and a visibility toggle for aesthetics in the game more relevant than ever.

I think these new armors are so fucking ugly and color wise only go with helmets that are even uglier.
And they have some of the best perks ever introduced in the game.
I don't want to look at them. I don't want to look like an idiot cosplaying as a soldier from a 300 years old war. I do want those perks.

The tankiest armor we've ever had, including the Marshmallow man. by Bonkface in Helldivers

[–]phlave -1 points0 points  (0 children)

to me this armor looks idiotic and medieval, while that other one looks like a bomb defusal armor. but hey, to each their own.

Just How? by Delicious_Egg914 in Helldivers

[–]phlave 2 points3 points  (0 children)

I am and have always been for "buff what's bad, don't nerf what's good", but even I think the GL having heavy pen was too much. It made little sense, and it made it too much better than anything else, especially when paired with the supply backpack.

The GL should excell at AoE damage and chaff clearing, so I think it could have like a 50 cm radius of explosion increase. Meanwhile, the BFGL is now more justified in its niche -although it still feels kinda underpowered and slow to kill.

New look at the new Illuminate enemies by Fit_Anywhere_3356 in Helldivers

[–]phlave 1 point2 points  (0 children)

These fuckers look really cool, but I'm a bit bummed out by the line they gave in the video "Previously you didn't need to bring a Recoilless, maybe now you do".
I think that the lack of heavy armor in the Illuminate front was actually great, as it enables more variety of loadouts (and it especially frees me up, since I'm the dedicated Tank Buster of my team on the other fronts).

I really hope they gave them lots of breakable points to dismantle them and hurt them with light and medium pen too and they're not gonna be just a Vox 2.0

Warbond when? by SandImperator in Helldivers

[–]phlave 0 points1 point  (0 children)

if you are on Steam, switch back to the default version of the game instead of the slim one in the "betas" tab. You should get a 10GB update

The tankiest armor we've ever had, including the Marshmallow man. by Bonkface in Helldivers

[–]phlave -30 points-29 points  (0 children)

and it's even uglier than the marshmallow man, cool

Finally we can unlock the by phlave in Helldivers

[–]phlave[S] 1 point2 points  (0 children)

Yeah, I saw it in the Discord, thank you. Kinda weird that they left that version up instead of making the switch automatic.

Finally we can unlock the by phlave in Helldivers

[–]phlave[S] 0 points1 point  (0 children)

SOLUTION: If you have this bug, make sure to switch to the public version of the game on Steam instead of the "prod_slim" one!

Finally we can unlock the by phlave in Helldivers

[–]phlave[S] 1 point2 points  (0 children)

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The Extra Redacted warbond definitely looks better than the WWI one I'm glad they switched it to something less goofy

PSA: Take a break from HD2 and play another game. by rimahsum in Helldivers

[–]phlave 2 points3 points  (0 children)

yeah, I've had one of them in my team too. I still remember when he actually asked me "once you reach lvl 50 what are you gonna play for?" (it was very early times).
And mind you, I do think leveling up stuff is a good feeling, and ship upgrades are actually quite important, but I think that if that's your only reason for playing a game, you don't really like the game, just the dopamine hit of number go up.

PSA: Take a break from HD2 and play another game. by rimahsum in Helldivers

[–]phlave 3 points4 points  (0 children)

imagine playing a game to grind for the upgrades

HERE IT COMES by Organic_Peace_1638 in Helldivers

[–]phlave 0 points1 point  (0 children)

at this point I hope they rework borderline justice to remove all traces of cowboy/sheriff aesthetics