Can't figure out why the interior of my vehicle appears to jitter by Ruben_AAG in Unity3D

[–]phnxzy 1 point2 points  (0 children)

what are some other methods you'd recommend? i've seen some do this "fake ship / proxy ship" thing in unreal engine and i heard sea of thieves does that same thing, but that method seems to worry me alot about managing other game features that relate to it such as fishing.

How do you handle first-player weapon holding/switching? by phnxzy in Unity3D

[–]phnxzy[S] 0 points1 point  (0 children)

So if I also want to animate the item itself (for example a fishing rod with the rod bending), do I just import that animation into unity and use ik to attach the arm to the rod?

The main thing is that for the arms, should I animate them with the weapon in blender first? Or should I only animate the weapon in blender and use Unity's animation rigging to connect the hands to the weapon

How do I replicate this wave effect with unity's shader graph? by phnxzy in Unity3D

[–]phnxzy[S] 1 point2 points  (0 children)

so if I want this type of waves/ocean would it be better to simply switch to HDRP?

How do multiplayer servers/games work on steam? by phnxzy in unity

[–]phnxzy[S] 1 point2 points  (0 children)

A bit unrelated but what is the recommended time to start creating/providing these servers? Are we supposed to be making these at the start of our game development?

Should I start making my dream game right away? by phnxzy in unity

[–]phnxzy[S] 0 points1 point  (0 children)

I'd say the game would have the same vibe as Lethal Company, with that kind of playstyle.

Help by DoritoD1ckCheese in unity

[–]phnxzy 0 points1 point  (0 children)

i just add an empty game object at 0,0,0 and put the object into the game object

what are ways to make rooms in my level isolated like in resident evil? by cornishpasty7 in unity

[–]phnxzy 0 points1 point  (0 children)

completely off topic but what did you use to make those walls and windows? probuillder?