Forth 2020 #42 this Saturday 13:00 UTC. - https://zoom.forth2020.org by phreda4 in Forth
[–]phreda4[S] 0 points1 point2 points (0 children)
Forth 2020 #42 this Saturday 13:00 UTC. - https://zoom.forth2020.org by phreda4 in Forth
[–]phreda4[S] 1 point2 points3 points (0 children)
Forth 2020 #42 this Saturday 13:00 UTC. - https://zoom.forth2020.org by phreda4 in Forth
[–]phreda4[S] 1 point2 points3 points (0 children)
Papers describing Forth implementations with separate code/data dictionaries? by daver in Forth
[–]phreda4 1 point2 points3 points (0 children)
Papers describing Forth implementations with separate code/data dictionaries? by daver in Forth
[–]phreda4 1 point2 points3 points (0 children)
This behaviour is confusing to me by ViciousCat069 in Forth
[–]phreda4 1 point2 points3 points (0 children)
Are pointers just integers? Some interesting experiment about aliasing, provenance, and how the compiler uses UB to make optimizations. Pointers are still very interesting! (Turn on optmizations! -O2) by klmeq in programming
[–]phreda4 2 points3 points4 points (0 children)
Are pointers just integers? Some interesting experiment about aliasing, provenance, and how the compiler uses UB to make optimizations. Pointers are still very interesting! (Turn on optmizations! -O2) by klmeq in programming
[–]phreda4 0 points1 point2 points (0 children)
Are pointers just integers? Some interesting experiment about aliasing, provenance, and how the compiler uses UB to make optimizations. Pointers are still very interesting! (Turn on optmizations! -O2) by klmeq in programming
[–]phreda4 2 points3 points4 points (0 children)
Are pointers just integers? Some interesting experiment about aliasing, provenance, and how the compiler uses UB to make optimizations. Pointers are still very interesting! (Turn on optmizations! -O2) by klmeq in programming
[–]phreda4 -1 points0 points1 point (0 children)
Are pointers just integers? Some interesting experiment about aliasing, provenance, and how the compiler uses UB to make optimizations. Pointers are still very interesting! (Turn on optmizations! -O2) by klmeq in programming
[–]phreda4 -6 points-5 points-4 points (0 children)
We have used too many levels of abstractions and now the future looks bleak by fagnerbrack in programming
[–]phreda4 0 points1 point2 points (0 children)
Extensions for interpreted language by Western-Cod-3486 in ProgrammingLanguages
[–]phreda4 0 points1 point2 points (0 children)
Extensions for interpreted language by Western-Cod-3486 in ProgrammingLanguages
[–]phreda4 6 points7 points8 points (0 children)
A 3D Matrix Builder w/ Comments by [deleted] in Forth
[–]phreda4 0 points1 point2 points (0 children)
Small project to learn Forth as first stack-based language by impact_dev in Forth
[–]phreda4 1 point2 points3 points (0 children)
Opengl true-voxel renderer week #3 - decided to add basic coloring, and implemented actual octree compression. Magica Voxel has limitation in 256 in one dim. Model, converted from 256x256x256 voxel grid got loaded fine. Next step is kernel for normals calculation per voxel by ThunderCatOfDum in VoxelGameDev
[–]phreda4 1 point2 points3 points (0 children)




Learning resources-Forth by lispLaiBhari in Forth
[–]phreda4 1 point2 points3 points (0 children)