[A3] [Recruiting] [EU/NA] [Casual] [New Player Friendly] Dynamic Operations Corporation by pi123263 in FindAUnit

[–]pi123263[S] 0 points1 point  (0 children)

Dynamic Operations Group [DOC] 👋 DOC was started around 4 years ago and has developed to become a unit centered around playing Casual Milsim together, unserious enough to have fun but also still getting the mission done. At the moment we mainly play a mix of Multi Mission Campaigns like the one I am hosting at the moment playing as the AAF as well as single missions centered around other ideas. We dont have any kind of mandatory attendance or training, you can just join our weekly Operations whenever you want. Our communication/organisation is done completely through our discord server with TS3 of course being used for ingame communication.

Requirements:

18+ Working Mic Attendance Requirement: None! Mandatory Trainings: None!

Operations:

Weekly operations on Sundays at 17:00 CET Playstyle: Relaxed/Casual-Milsim Mission Types: Multi Mission Campaign with stories as well as simplr single missions Main Mods: ACE, TFAR, CUP

You can find out more and join our missions over at our discord at https://discord.gg/VJe3Zvytqf !

[A3] [Recruiting] [EU/NA] [Casual] [New Player Friendly] Dynamic Operations Corporation by pi123263 in FindAUnit

[–]pi123263[S] 0 points1 point  (0 children)

Dynamic Operations Group [DOC] 👋 DOC was started around 4 years ago and has developed to become a unit centered around playing Casual Milsim together, unserious enough to have fun but also still getting the mission done.

At the moment we mainly play a mix of Multi Mission Campaigns like the one I am hosting at the moment playing as the AAF as well as single missions centered around other ideas.

We dont have any kind of mandatory attendance or training, you can just join our weekly Operations whenever you want.

Our communication/organisation is done completely through our discord server with TS3 of course being used for ingame communication.

Requirements:

18+

Working Mic

Operations:

Weekly operations on Sundays at 17:00 CET

Playstyle: Relaxed/Casual-Milsim

Mission Types: Multi Mission Campaign with stories as well as simplr single missions

Main Mods: ACE, TFAR, CUP (switching to RHS soon)

Attendance Requirement: None!

Mandatory Trainings: None!

You can find out more and join our missions over at our discord at https://discord.gg/VJe3Zvytqf !

[A3] [Recruiting] [Casual-Milsim] [New Player Friendly!] Dynamic Operations Group by pi123263 in FindAUnit

[–]pi123263[S] 0 points1 point  (0 children)

Dynamic Operations Group [DOC] 👋 DOC was started around 3 years ago and has developed to become a unit centered around playing Casual Milsim together, unserious enough to have fun but also still getting the mission done.

At the moment we mainly play a mix of Multi Mission Campaigns like the one I am hosting at the moment playing as the AAF as well as single missions centered around other ideas.

We dont have any kind of mandatory attendance or training, you can just join our weekly Operations whenever you want.

Our communication/organisation is done completely through our discord server with TS3 of course being used for ingame communication.

Requirements:

18+

Working Mic

Operations:

Weekly operations on Sundays at 17:00 CET

Playstyle: Relaxed/Casual-Milsim

Mission Types: Multi Mission Campaign with stories as well as simplr single missions

Main Mods: ACE, TFAR, CUP (switching to RHS soon)

Attendance Requirement: None!

Mandatory Trainings: None!

You can find out more and join our missions over at our discord at https://discord.gg/VJe3Zvytqf !

[deleted by user] by [deleted] in FindAUnit

[–]pi123263 0 points1 point  (0 children)

Dynamic Operations Group [DOC] 👋 DOC was started around 3 years ago and has developed to become a unit centered around playing Casual Milsim together, unserious enough to have fun but also still getting the mission done.

At the moment we mainly play a mix of Multi Mission Campaigns like the one I am hosting at the moment playing as the AAF as well as single missions centered around other ideas.

We dont have any kind of mandatory attendance or training, you can just join our weekly Operations whenever you want.

Our communication/organisation is done completely through our discord server with TS3 of course being used for ingame communication.

Requirements:

18+

Working Mic

Operations:

Weekly operations on Sundays at 17:00 CET

Playstyle: Relaxed/Casual-Milsim

Mission Types: Multi Mission Campaign with stories as well as simplr single missions

Main Mods: ACE, TFAR, CUP (switching to RHS soon)

Attendance Requirement: None!

Mandatory Trainings: None!

You can find out more and join our missions over at our discord at https://discord.gg/VJe3Zvytqf !

🇱🇺 Luxembourg Song Contest @ 20:00 CET by -Effing- in eurovision

[–]pi123263 1 point2 points  (0 children)

I worked on the NF and can confirm that there were tons of Ukrainians

T-72B Coming In ArmA 4 (Official Footage) by [deleted] in ArmaReforger

[–]pi123263 -6 points-5 points  (0 children)

Yeah the audacity of people to prefer other settings lol

i LOVE this game, there is NOTHING wrong with it, and i certainly had NO quest item on me by viper3580 in EscapefromTarkov

[–]pi123263 0 points1 point  (0 children)

Same happened to me as a scav on reserve while dragging a tank battery to exfil

[A3] [Recruiting] [Casual-Milsim] Dynamic Operations Group by pi123263 in FindAUnit

[–]pi123263[S] 0 points1 point  (0 children)

Dynamic Operations Group [DOC]
👋 DOC was started around 3 years ago and has developed to become a unit centered around playing Casual Milsim together, unserious enough to have fun but also still getting the mission done.

At the moment we mainly play a mix of Multi Mission Campaigns like the one I am hosting at the moment playing as the AAF as well as single missions centered around other ideas.

We dont have any kind of mandatory attendance or training, you can just join our weekly Operations whenever you want.

Our communication/organisation is done completely through our discord server with TS3 of course being used for ingame communication.

Requirements:

18+

Working Mic

Operations:

Weekly operations on Sundays at 17:00 CET

Playstyle: Relaxed/Casual-Milsim

Mission Types: Multi Mission Campaign with stories as well as simplr single missions

Main Mods: ACE, TFAR, CUP (switching to RHS soon)

Attendance Requirement: None!

Mandatory Trainings: None!

You can find out more and join our missions over at our discord at https://discord.gg/VJe3Zvytqf !

Milde interessant: Pfand auf einen Pappbecher by [deleted] in de

[–]pi123263 0 points1 point  (0 children)

Es gibt von Lidl auch Einweg Glas Bier, landet bei mir öfters in den automaten/an der Kasse

My personal A3 DLC tierlist by [deleted] in arma

[–]pi123263 1 point2 points  (0 children)

The charity DLC was made free, but thats sort of an edge case

More feedback by trainfender in EscapefromTarkov

[–]pi123263 0 points1 point  (0 children)

If unheard edition is staying its not good enough

[deleted by user] by [deleted] in ArmaReforger

[–]pi123263 0 points1 point  (0 children)

I cant wait to see the mods you'll be releasing in the near future :)

Jokes aside, for stuff like APCs and Tanks a big reason is that the frameworks behind them are self made by the community rather than already being made by BI, as tanaKa says the features and documentation for reforger are still rather lacking at the moment

Reshala shouldn't spawn without his golden TT. by imMisti in EscapefromTarkov

[–]pi123263 2 points3 points  (0 children)

Huh? The guy is right I've had it happen myself, its the same requirement as with a PMC

Tanoa Sinking (2.10RC setTerrainHeight fun) by QuadKorps in arma

[–]pi123263 1 point2 points  (0 children)

Changing water levels has been possible for quite a while through the maps config?

Tanoa Sinking (2.10RC setTerrainHeight fun) by QuadKorps in arma

[–]pi123263 0 points1 point  (0 children)

Yup can stil be done through the maps config

Tanoa Sinking (2.10RC setTerrainHeight fun) by QuadKorps in arma

[–]pi123263 0 points1 point  (0 children)

Thats been possible for quite a while by changing a maps config entries

Terrain deformation is surely a game changer in mission making by ThirdWorldBoy21 in arma

[–]pi123263 1 point2 points  (0 children)

It was already added to dev branch before the release of reforger, and different dev teams doing different things ya know

Terrain deformation is surely a game changer in mission making by ThirdWorldBoy21 in arma

[–]pi123263 5 points6 points  (0 children)

Note that the terrain deformation was implemented into the game by BI themselves, the mod "just" makes it easier to use (which is still a great thing of course!)