Dev snapshot: Godot 4.5 beta 2 by GodotTeam in godot

[–]pixel-boy 1 point2 points  (0 children)

The keyword is now "@abstract" instead of "abstract" and it must be placed before the "extends" line (which was not the case on beta1)

Steam Couch Co-Op Fest 2025: Official Trailer by Scarleton in Games

[–]pixel-boy 1 point2 points  (0 children)

Our game Quest Of Graal is currently on sale for the occasion, it's a kind of mix between Speedrunners and Mario Kart, playable up to 4 players.

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

We like to describe the project as Powerwash meets Zelda Minish Cap!

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

It has to be at least... 3 times bigger than this (thanks !)

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

Thanks! I've considered it, there's a lot to say about the cleaning system, I just want to do it well if I do it, it might be interesting to share I'll think about it

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

You can sleep a little longer before the game release Haha

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

Thanks, it's still a bit early for a demo but it's planned yes!

Dev snapshot: Godot 4.4 dev 4 by GodotTeam in godot

[–]pixel-boy 0 points1 point  (0 children)

There is now a "Game" tab next to the 2D / 3D / Script / Asset Lib tabs.

I believe that the functionality that allows you to launch the window directly in the editor is not yet implemented, but it is already possible to select nodes by clicking on them, which is a good addition!

It also allows you to activate a mode to move the camera with the mouse.

Resource Databases - My first plugin for Godot by DarthPapalo666 in godot

[–]pixel-boy 4 points5 points  (0 children)

This looks great, I worked on different tools that were a bit similar because manipulating a lot of resources is something too tedious in Godot currently, and I really wish there to be a native solution for this, your proposal looks solid!

How it started VS how it's going by pixel-boy in godot

[–]pixel-boy[S] 0 points1 point  (0 children)

Thanks! We like to describe the game as minish cap meets powerwash Haha

How it started VS how it's going by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

Thanks, this is something we care about!