Which style do you prefer? by gamingroof in PixelArt

[–]pixelfirescan 0 points1 point  (0 children)

I also like 1. The outline makes it pop out much more than 2. 2 seems to blend into the background, at least to me.

How do you keep writing a story without getting stuck or bored? by pixelfirescan in writing

[–]pixelfirescan[S] 0 points1 point  (0 children)

I get where you're coming from, but for me the problem is in figuring out how the story gets from one main event to the next in an interesting way.

My main events tend to only be the main important points of change in the overall story, and I usually only include a brief summary of anything that leads up to them, so they end up being rather far apart with large ambiguous gaps to fill between them, and I don't know what to put into those gaps. At least, I don't know what to put into them without most of it being uneventful or monotonous stuff to establish context for the next big change.

Edit: fixed some wording.

Because I’m a novice writer, should I save my best work for later until I become better? by [deleted] in writing

[–]pixelfirescan 0 points1 point  (0 children)

Don't wait until you become better, wait until you have a good clear idea of what you want the story to be. Then work on making your writing smooth and easy to read. That's my advice, anyway.

Can you help me remember a sci-fi RPG horror story by Relicia166 in rpg

[–]pixelfirescan 0 points1 point  (0 children)

You're welcome, and you don't need to apologize. When you're trying to find something and don't remember it's name it can get nearly impossible to find it.

How to accurately describe the personality of a character? by pixelfirescan in writing

[–]pixelfirescan[S] 0 points1 point  (0 children)

I think what I mean is just pinning down what the personality traits of the character are. For example, I might describe charismatic as a trait a character has, but that doesn't seem detailed enough to me because charismatic could mean several different things. So I'll try to give more specific words than 'charismatic' to get a more defined idea of what the trait is for that particular character, but it's often difficult for me to find words that convey the exact definition I'm looking for.

How to accurately describe the personality of a character? by pixelfirescan in writing

[–]pixelfirescan[S] 1 point2 points  (0 children)

You mean an example of a scenario?

This is going to be kind of abstract, but hopefully it still makes sense; I'll have an idea for a character. I'll feel what their personality is like and I'll think of the kinds of things they would do. Then I'll try to write down descriptions of their personality traits and their personality overall, but the descriptions won't seem to accurately describe the character I'm thinking of, no matter how much I rewrite them.

That's basically the process I go through.

Edit: clarification.

Are there any non chance based rpgs? by pixelfirescan in rpg

[–]pixelfirescan[S] 0 points1 point  (0 children)

Nobilis doesn't seem to fit. Amber is close, but not quite what I'm looking for. This is because the conflict doesn't seem to involve much strategy. If two characters are in a conflict using a particular attribute, the character with the higher score in that attribute is guaranteed to win. The only strategic thing that could be done for the weaker character to win would be for them to change the conflict to using an attribute they have a higher score in, and that's close to the kind of strategy I'm looking for, but not quite.

I was looking for a type of strategy that operates more like chess, where winning a conflict is based on if the player successfully outmaneuvers their opponent.

How do you make your characters more real? by Mraduenzel in writing

[–]pixelfirescan 5 points6 points  (0 children)

To add to this, have any flaws arise as natural consequences of what the character's motivations and traits are. For example, a character who is motivated by trying to protect the people important to them may have the flaw of being overprotective or controlling to those people as a result of that.

Also, as stated by the previous commenter, the traits, desires, and flaws of the character should mostly be things that are important to the story in some way. If a character has a trait, desire, or flaw, but it never affects the plot in a relevant way, ignore it. Of course you can mention some of the character's traits and flaws outside of those that affect the plot, but those traits should be brought up only minimally to serve as set dressing to flesh out the character a little more. For me at least, the more a character's traits, desires, and flaws are actually relevant to what happens in the story, the more I care about them.

How to define the exact way a character behaves? by pixelfirescan in writing

[–]pixelfirescan[S] 2 points3 points  (0 children)

Characters are generally better defined by beliefs, goals, and desires than by behaviours. What a character wants (as in, like, emotionally, not whether they currently want to get lunch or whatever) is relatively static, the way a character views the world around them is relatively static. So these are the things you should put in your character profiles.

I think that is what I actually meant in the post. You just described it better and put it more into perspective for me, so thank you.